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Forum: Archive::General Discussion 11-05-2002, 06:19 AM
Replies: 15
Views: 4,017
Posted By Zerak
Sadly. Clean code makes it easier to...

Sadly. Clean code makes it easier to edit/improve though :)
Forum: Archive::General Discussion 11-05-2002, 06:07 AM
Replies: 15
Views: 4,017
Posted By Zerak
Heh... cleaning it up could possibly make it work...

Heh... cleaning it up could possibly make it work smoother? Hopefully? Probably not... *sigh*
Forum: Archive::Bugs 11-05-2002, 06:05 AM
Replies: 8
Views: 4,507
Posted By Zerak
Ok. But... cshome is in the cfg? I meant in-game...

Ok. But... cshome is in the cfg? I meant in-game locking of the area, then in-game unlocking of it.

BTW: Image... get your shard up! lol
Forum: Archive::General Discussion 11-05-2002, 04:41 AM
Replies: 15
Views: 4,017
Posted By Zerak
As of now the only "Death Touch" is Cazic's, and...

As of now the only "Death Touch" is Cazic's, and it is insta-kill anything. Now, what were you saying about welcoming the procs? Be prepared to be wiped out if you do.... would be even more fun if...
Forum: Archive::General Discussion 11-05-2002, 04:33 AM
Replies: 35
Views: 11,700
Posted By Zerak
I believe he said he has new machines, and hasn't...

I believe he said he has new machines, and hasn't gotten around to getting up the server. I hope he has it up soon too :p
Forum: Archive::Bugs 11-05-2002, 04:28 AM
Replies: 8
Views: 4,507
Posted By Zerak
New Command Request

What about a #zonespawn command? Like it would be useful if you are holding a GM event and needed the zone to stop spawning guards and such.

Usage could be like this:
#zonespawn off
#zonespawn...
Forum: Archive::Database/World Building 11-05-2002, 04:20 AM
Replies: 24
Views: 8,342
Posted By Zerak
Great idea. Would increase MySQL size by a rather...

Great idea. Would increase MySQL size by a rather noticeable amount, but great idea. :D
Forum: Archive::Screenshots 10-24-2002, 11:46 AM
Replies: 2
Views: 5,493
Posted By Zerak
Hehe... that was the largest over-spawn I could...

Hehe... that was the largest over-spawn I could find.. there were many others that cameclose.
Forum: Archive::Screenshots 10-20-2002, 11:08 AM
Replies: 2
Views: 5,493
Posted By Zerak
Too Many!

Well, everyone knows that there are a "few" double-spawns...
I was in the East Commandlands. I walked into one of the little shack's and :eek: ... (see the pic)

(I did not spawn them all, and it...
Forum: Archive::Windows Servers 10-12-2002, 12:04 PM
Replies: 4
Views: 3,393
Posted By Zerak
This thread should be made sticky :)

This thread should be made sticky :)
Forum: Archive::Windows Servers 10-12-2002, 11:58 AM
Replies: 7
Views: 3,609
Posted By Zerak
I dont think you can, the character files for...

I dont think you can, the character files for EQlive are stored server-side, as are the ones for EQemu. Actually you could, but it would involve hacking, many years in jail... and...

An...
Forum: Archive::Bugs 10-12-2002, 11:49 AM
Replies: 1
Views: 2,968
Posted By Zerak
I had this bug, too. Its a problem with EQadmin...

I had this bug, too. Its a problem with EQadmin 2.8. Flag the account semi-manually this way:

If you want to flag your account, click Start, Run and type "command" without
the quotes and hit...
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