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Forum: Archive::Development 01-07-2004, 12:36 AM
Replies: 12
Views: 5,748
Posted By segatron11
Aaah

Aaah okay good point, players too, Ill get that working.

IT DOES work on mobs though :p
Forum: Archive::Development 01-06-2004, 03:34 PM
Replies: 12
Views: 5,748
Posted By segatron11
uhhh

Uhhh shawn, I know for a fact the code does work. Make sure that you updated your Zone.exe in your server and make sure you casted bind sight on another mob. It should instantly put your view into...
Forum: Archive::Development 01-04-2004, 03:01 PM
Replies: 12
Views: 5,748
Posted By segatron11
np

No problemo, tell me if it works for you
Forum: Archive::Development 01-04-2004, 02:56 PM
Replies: 12
Views: 5,748
Posted By segatron11
There you go

There you go trumpcard, look at it now :p I in fact DID have lines of unaltered code :)
Forum: Archive::Development 01-04-2004, 02:53 PM
Replies: 12
Views: 5,748
Posted By segatron11
whaaaa

Ok to the horrible vision for severs, I have no idea what you are talking about.

As to trumpcard, How am i supposed to note lines that differ? I checked the snippet thread and it looked like i...
Forum: Archive::Development 01-04-2004, 12:54 PM
Replies: 12
Views: 5,748
Posted By segatron11
Fix for Bind Sight

Here is spells.cpp change, I made it so the bind sight line of spells actually works

Spells.cpp line 1894
else{
caston->source_id = caster->GetID();
castbuff->source_id = caster->GetID();...
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