EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 6 of 6
Search took
0.00
seconds.
Search:
Posts Made By:
segatron11
Forum:
Archive::Development
01-07-2004, 12:36 AM
Replies:
12
Fix for Bind Sight
Views:
5,748
Posted By
segatron11
Aaah
Aaah okay good point, players too, Ill get that working.
IT DOES work on mobs though :p
Forum:
Archive::Development
01-06-2004, 03:34 PM
Replies:
12
Fix for Bind Sight
Views:
5,748
Posted By
segatron11
uhhh
Uhhh shawn, I know for a fact the code does work. Make sure that you updated your Zone.exe in your server and make sure you casted bind sight on another mob. It should instantly put your view into...
Forum:
Archive::Development
01-04-2004, 03:01 PM
Replies:
12
Fix for Bind Sight
Views:
5,748
Posted By
segatron11
np
No problemo, tell me if it works for you
Forum:
Archive::Development
01-04-2004, 02:56 PM
Replies:
12
Fix for Bind Sight
Views:
5,748
Posted By
segatron11
There you go
There you go trumpcard, look at it now :p I in fact DID have lines of unaltered code :)
Forum:
Archive::Development
01-04-2004, 02:53 PM
Replies:
12
Fix for Bind Sight
Views:
5,748
Posted By
segatron11
whaaaa
Ok to the horrible vision for severs, I have no idea what you are talking about.
As to trumpcard, How am i supposed to note lines that differ? I checked the snippet thread and it looked like i...
Forum:
Archive::Development
01-04-2004, 12:54 PM
Replies:
12
Fix for Bind Sight
Views:
5,748
Posted By
segatron11
Fix for Bind Sight
Here is spells.cpp change, I made it so the bind sight line of spells actually works
Spells.cpp line 1894
else{
caston->source_id = caster->GetID();
castbuff->source_id = caster->GetID();...
Showing results 1 to 6 of 6
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
03:29 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3