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Forum: Archive::Development 07-15-2002, 09:46 AM
Replies: 2
Views: 2,797
Posted By Wierdo99
Yes, the New User Interface for TestEverquest...

Yes, the New User Interface for TestEverquest uses XML for it's configuration. They are trying to make the game customizable. And the Bazaar working is just something that finally got implimentent...
Forum: Archive::General Discussion 07-12-2002, 06:21 AM
Replies: 13
Views: 2,519
Posted By Wierdo99
#include <iostream> using namespace std; ...

#include <iostream>

using namespace std;

and then the

int main(int argc, char** argv)
{
// Your stuff here
return 0;
Forum: Archive::Development 05-14-2002, 11:55 PM
Replies: 7
Views: 4,644
Posted By Wierdo99
There are lots of Race only recipies in the game....

There are lots of Race only recipies in the game. Cultural armor is the perfect example. On top of this, these items not only need to be made by a certain race, they also have to be made in a...
Forum: Archive::Development 05-06-2002, 11:06 AM
Replies: 4
Views: 4,128
Posted By Wierdo99
I can't talk too much from exp, but every time I...

I can't talk too much from exp, but every time I try a double referenced pointer like that, I got seg faults in Unix :p
Forum: Archive::General Discussion 05-06-2002, 12:16 AM
Replies: 1
Views: 1,691
Posted By Wierdo99
Changes on test...

Well guys, I do play on Everquest still (remembers an earlier post) but I play on the test server. I thought that it might be wise to let those that don't play on test know that changes are coming...
Forum: Archive::Development 04-25-2002, 03:53 AM
Replies: 21
Views: 10,315
Posted By Wierdo99
AA is faster than level 51, but slower than level...

AA is faster than level 51, but slower than level 50. I have a level 51 Minstrel that is putting half exp into AA and half exp into level, and the AA is moving at a much faster rate.
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