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Posts Made By:
Celebril
Forum:
Archive::Tools
04-15-2004, 07:20 AM
Replies:
19
EQEMu Zone Previewer 0.2 released
Views:
10,024
Posted By
Celebril
Just wanted to check the status of this project....
Just wanted to check the status of this project. Is it still under development?
Forum:
Archive::Database/World Building
04-14-2004, 01:48 AM
Replies:
0
Tradeskill update for Fletching
Views:
3,388
Posted By
Celebril
Tradeskill update for Fletching
I noticed that the tradeskill recipes for Fletching was missing many of the basic arrow & bow types. I removed the existing entries and just re-entered all of the information. Included in the script...
Forum:
Archive::Database/World Building
03-03-2004, 07:28 AM
Replies:
4
database documentation
Views:
3,126
Posted By
Celebril
Sounds like exactly what I'm looking for!
Sounds like exactly what I'm looking for!
Forum:
Archive::Database/World Building
02-25-2004, 09:59 AM
Replies:
12
New 'Zone" field for databases
Views:
5,430
Posted By
Celebril
Wow, nice job! I haven't tested all of the zones...
Wow, nice job! I haven't tested all of the zones yet, but every one I've tried has worked flawlessly! Just out of curiosity, any chance of this update being included in the next MWnpcmov?[/i]
Forum:
Archive::Database/World Building
02-25-2004, 09:46 AM
Replies:
0
A (small) list of items that merchants shouldn't be selling
Views:
2,744
Posted By
Celebril
A (small) list of items that merchants shouldn't be selling
I posted this over at ProjectEQ (www.projecteq.com). It applies to the MWnpcmov_053_alpha3 database. I went through the list of items that merchants sell (by hand :) ) which can also be looted from...
Forum:
Archive::Database/World Building
02-24-2004, 01:40 AM
Replies:
4
Partial fix for 0 cost items at merchants
Views:
3,196
Posted By
Celebril
I just discovered the updated dumpeditems.sql...
I just discovered the updated dumpeditems.sql script from this site last night... I was using the version from sourceforge before that (dated from December). I guess there's not much point updating...
Forum:
Archive::Database/World Building
02-23-2004, 07:45 AM
Replies:
4
Partial fix for 0 cost items at merchants
Views:
3,196
Posted By
Celebril
Partial fix for 0 cost items at merchants
This doesn't fix all of the items (less than 100 or so) that are being sold by merchants for free (using the MWnpcmov db), but I thought I would share this with everyone. This will remove any free...
Showing results 1 to 7 of 7
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