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Forum: Archive::Tools 02-26-2004, 03:04 AM
Replies: 24
Views: 9,067
Posted By vesuvias
I was wondering are you planning on realeasing...

I was wondering are you planning on realeasing source for this and if so what language are you doing it in. Please do release source. This project sound great, thanks for putting in the effort.

Ves
Forum: Archive::Development 02-24-2004, 01:48 AM
Replies: 29
Views: 10,116
Posted By vesuvias
Ok I fixed it up. Hopefully these changes will...

Ok I fixed it up. Hopefully these changes will get everything working (as far as luclin apperences go) for everyone. Changes are agianst the 0.5.5.DR1 version.

diffs are here...
Forum: Archive::Development 02-23-2004, 03:53 PM
Replies: 29
Views: 10,116
Posted By vesuvias
If I am not mistaken old world models are jst...

If I am not mistaken old world models are jst dependant of the face position of the luclin version. So yes they should work fine if luclin faces are working.

Ves
Forum: Archive::Development 02-23-2004, 01:48 PM
Replies: 29
Views: 10,116
Posted By vesuvias
I am going to try and fix this up tonight. I have...

I am going to try and fix this up tonight. I have everything working except ServerZoneEntry_Struct which is what controls what your avatar looks like to you when you zone into someplace (I don't...
Forum: Archive::Development 02-22-2004, 01:59 PM
Replies: 29
Views: 10,116
Posted By vesuvias
A preliminary romp through the code revieled that...

A preliminary romp through the code revieled that this isn't just a simple patch with the code. The structs changed for a great deal of things. I believe I got the create character struct working...
Forum: Archive::Development 02-20-2004, 12:48 PM
Replies: 29
Views: 10,116
Posted By vesuvias
Great, thanks for the release. Compiling now. I...

Great, thanks for the release. Compiling now. I will look at this tonight (after I get the kids in bed) :) .

Ves
Forum: Archive::Development 02-19-2004, 12:11 PM
Replies: 29
Views: 10,116
Posted By vesuvias
Ok I redid the diffs to include context and I...

Ok I redid the diffs to include context and I added spells.cpp to the ziped file I listed (forgot that one the first time). I added player_corpse.cpp to the diffs. Wheeew!!! Anything else ?? :)
...
Forum: Archive::Development 02-19-2004, 04:20 AM
Replies: 29
Views: 10,116
Posted By vesuvias
Dooh! Thanks much. I thought I got all of the...

Dooh! Thanks much. I thought I got all of the instances of the Mob constructor, thanks for keeping me straight. when I get home I will update the above post with the changes (and change the files as...
Forum: Archive::General Support 02-19-2004, 12:39 AM
Replies: 0
Views: 2,962
Posted By vesuvias
zone .cfg files

Seems we need the <zone>.cfg file for each zone if you want skys to show up as anything other than black/blue (if you have luclin installed). Does anyone have a good(semi-accurate) version of these...
Forum: Archive::Development 02-18-2004, 06:30 PM
Replies: 29
Views: 10,116
Posted By vesuvias
Fixed spellbar bug and luclin faces viewed by other clients

Ok round two. I made just two changes this time.

-Fixed luclin faces (face,beard,hair,etc) so that this information is now correctly being sent to
the other clients. Before even though (after my...
Forum: Archive::Development 02-16-2004, 02:37 PM
Replies: 14
Views: 6,467
Posted By vesuvias
Great!! I am glad people are finding some of...

Great!! I am glad people are finding some of these fixes useful. I fixed actual apperences inside the game today (Now that you can configure a character to look like you want you will notice that no...
Forum: Archive::Development 02-15-2004, 03:51 AM
Replies: 14
Views: 6,467
Posted By vesuvias
The 3 source files changed can be gotten here...

The 3 source files changed can be gotten here (http://members.cox.net/zeher/021504additions.zip).
client_process.cpp goes in the zone directory and the other two go in the common directory.

Hope...
Forum: Archive::Development 02-14-2004, 06:45 PM
Replies: 14
Views: 6,467
Posted By vesuvias
My first contribution... Here goes nothing...

Forgive me if I do something taboo, I have only been following this scene for a little over a week. Any way I dove head first into the code and decided to fix a few things that were bugging me (err.....
Forum: Archive::General Discussion 02-13-2004, 03:11 AM
Replies: 12
Views: 3,497
Posted By vesuvias
Also note that the UI changed a bit as well, so...

Also note that the UI changed a bit as well, so for people that patched and reverted to the older eqgame.exe character creation will be very difficult (if not immpossiable but I am not UI wiz). If...
Forum: Archive::Bugs 02-11-2004, 06:10 AM
Replies: 4
Views: 4,461
Posted By vesuvias
I think your right about that, however what...

I think your right about that, however what prevents us from hitting this same block of code when we run through OP_ZoneChange a second time?


When I get home today I think I will try this out....
Forum: Archive::Bugs 02-11-2004, 02:59 AM
Replies: 4
Views: 4,461
Posted By vesuvias
Ubound characters that die seem to get sent to -3,-3,-3

I am not sure if this has been reported before. I am using the latest code from CVS running the MW 053 alpha3 DB.

Apprently If you die while not having been bound yet (perhaps we should make a...
Forum: Archive::General Support 02-11-2004, 01:52 AM
Replies: 16
Views: 7,092
Posted By vesuvias
I just did this with one of my machines. I...

I just did this with one of my machines. I patched yeturday (to get the map files) only to find that it messed up the login process (client now sends a 0x0254 opcode or something).

Anyway I...
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