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Posts Made By:
jam^
Forum:
Archive::Linux Servers
03-08-2002, 05:31 AM
Replies:
4
2.4 Pre-release 3 compile
Views:
4,985
Posted By
jam^
edit login/logindatabase.cpp (copied from the...
edit login/logindatabase.cpp (copied from the 0.2.3 source tree) and change line 239 from
bool Database::GetLSAccountInfo(int32 account_id, char* name, int8* lsadmin)
to
bool...
Forum:
Archive::Linux Servers
02-17-2002, 06:44 AM
Replies:
6
Problems with Compile?
Views:
5,582
Posted By
jam^
Having the same issue with NPC names not showing...
Having the same issue with NPC names not showing on the Linux build. Haven't tried it on windows yet.
Other than that, everything seems to work as expected.
Forum:
Archive::Windows Servers
01-30-2002, 05:48 PM
Replies:
7
making website need info
Views:
4,862
Posted By
jam^
Just skip the whole intro page and auto-music...
Just skip the whole intro page and auto-music thing. They just annoy people and increase the time it takes to get to what people really want to see, which is content.
Forum:
Archive::Development
01-23-2002, 06:57 AM
Replies:
16
New spawn data
Views:
9,926
Posted By
jam^
Here's a quick SQL file i created to prep the...
Here's a quick SQL file i created to prep the existing database before importing Drawde's data..
# kill the tables that we have new definitions for
drop table if exists loottable;
drop table if...
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