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Posts Made By:
aportner
Forum:
Archive::General Support
09-14-2004, 02:01 PM
Replies:
1
Crashing..
Views:
3,255
Posted By
aportner
http://www.eqemulator.net/forums/viewtopic.php?t=1...
http://www.eqemulator.net/forums/viewtopic.php?t=17223
Forum:
Archive::General Support
09-14-2004, 06:57 AM
Replies:
0
If your EQ crashes or hangs when selecting a character...
Views:
4,015
Posted By
aportner
If your EQ crashes or hangs when selecting a character...
** Notice: This post assumes you play on Winter's Roar. If you do not play on Winter's Roar see the note at the bottom. **
If your EQ crashes, hangs, the screen turns black, etc. when selecting a...
Forum:
Archive::General Discussion
06-23-2003, 01:04 PM
Replies:
3
EQEMU List of patch files?
Views:
1,861
Posted By
aportner
There should be a patcher.log file or something...
There should be a patcher.log file or something like that in your EQ dir if you have already run the patcher.
Forum:
Archive::News
06-22-2002, 08:24 PM
Replies:
44
Picture of EQEmu Dev Team
Views:
11,503
Posted By
aportner
Where am I? ;)
Where am I? ;)
Forum:
Misc::Screenshots
02-08-2002, 11:24 AM
Replies:
8
GM Gear
Views:
10,044
Posted By
aportner
Item numbers
Do a search for "Righteous", there's a whole set of armor. I don't know the numbers off the top of my head.
Forum:
Misc::Screenshots
02-07-2002, 06:51 PM
Replies:
8
GM Gear
Views:
10,044
Posted By
aportner
GM Gear
http://www.thefunny.org/images/dookstats.jpg
Mmm, check out those resists.
Forum:
Archive::Development
02-07-2002, 11:18 AM
Replies:
5
Quick and easy suggestion..
Views:
4,770
Posted By
aportner
Hmm
We should probably stick an "int8 size;" in the Mob class's public variables and "int8 GetSize() { return size; }" and "void SetSize(int8 newsize) { size = newsize; }" in private.
In client.cpp,...
Forum:
Archive::Development
02-07-2002, 03:33 AM
Replies:
5
Quick and easy suggestion..
Views:
4,770
Posted By
aportner
Bleh
They need to disable emoticons in code excerpts.
Forum:
Archive::Development
02-07-2002, 03:33 AM
Replies:
5
Quick and easy suggestion..
Views:
4,770
Posted By
aportner
Code
float Mob::DistNoRootNoZ(Mob* other)
{
return (other->x_pos-x_pos)*(other->x_pos-x_pos)+(other->y_pos-y_pos)*(other->y_pos-y_pos);
}
There are two others, of course I'm looking at probably...
Forum:
Archive::Development
02-06-2002, 06:53 PM
Replies:
5
Quick and easy suggestion..
Views:
4,770
Posted By
aportner
Quick and easy suggestion..
The #size command seems to have some adverse effects on combat. Basically, you have to be right underneath the monster if the size is too big. My suggestion is to just multiply the monster's size...
Forum:
Archive::Screenshots
02-06-2002, 06:50 PM
Replies:
6
Here kitty..
Views:
6,242
Posted By
aportner
Here kitty..
http://www.thefunny.org/images/kitty.jpg
http://www.thefunny.org/images/kitty2.jpg
Fun stuff.
Showing results 1 to 11 of 11
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