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Posts Made By:
sgaske24
Forum:
Development::Bug Reports
10-25-2004, 05:49 AM
Replies:
20
Bugs of the aquatic nature
Views:
12,783
Posted By
sgaske24
#npcedit runspeed 0 That should lock an npc...
#npcedit runspeed 0
That should lock an npc to the grid.
-GM Thrax
Forum:
Development::Bug Reports
10-25-2004, 05:45 AM
Replies:
6
0.6.0dr1 -- Arrows / Quiver issue
Views:
5,235
Posted By
sgaske24
Thanks for the fix, but I don't think this...
Thanks for the fix, but I don't think this problem is related to archery, because I also have the same problem with throwing knives, shurikens, etc. The interesting part, is that it only happens if...
Forum:
Support::Windows Servers
10-25-2004, 05:35 AM
Replies:
10
unknow opcode: 0x02eb size:0 bytes
Views:
6,354
Posted By
sgaske24
Okey Dokey guys, had the same problem, figures...
Okey Dokey guys, had the same problem, figures now everyone is having it too.
Try this -
Then source that into your DB. Good luck.
-GM Thrax
Forum:
Support::Windows Servers
10-23-2004, 04:33 AM
Replies:
4
Grrrrr .....Getting frustrated.
Views:
5,752
Posted By
sgaske24
HUZZAH! You rock Speedz!! Thanks a ton :D ...
HUZZAH!
You rock Speedz!! Thanks a ton :D
-GM Thrax
Forum:
Support::Windows Servers
10-23-2004, 04:31 AM
Replies:
4
Grrrrr .....Getting frustrated.
Views:
5,752
Posted By
sgaske24
Yes, upon inspection of zone.exe I noticed a...
Yes, upon inspection of zone.exe I noticed a bunch of weird corpse errors too, gonna try your fix *fingers crossed*.
Thanks!
-GM Thrax
Forum:
Support::Windows Servers
10-23-2004, 03:27 AM
Replies:
4
Grrrrr .....Getting frustrated.
Views:
5,752
Posted By
sgaske24
Grrrrr .....Getting frustrated.
Hello,
After a long sabatical I've returned to the community (don't all jump at once heh) and at any rate I'm extremely disappointed with the new server set up to say the least.
I've never had...
Forum:
Support::Windows Servers
10-22-2004, 10:18 AM
Replies:
3
Guide to Compiling CVS Source with VS .NET 2003
Views:
5,548
Posted By
sgaske24
You left a few important parts out :(. The...
You left a few important parts out :(.
The most important are the include files needed to build EQemu - Zlib is needed as well as include files for mysql. If you are going to build with perl you...
Forum:
Archive::General Discussion
09-28-2004, 01:09 PM
Replies:
11
Is it possible?
Views:
3,775
Posted By
sgaske24
Yes, of course it's possible. Someone just has to...
Yes, of course it's possible. Someone just has to develop a server with that purpose. Or allow #summonitem. Most servers I've played on that allowed #summonitem also didn't seem any different as to...
Forum:
Archive::Server Discussion
09-24-2004, 01:17 PM
Replies:
0
GM Help Needed~
Views:
3,916
Posted By
sgaske24
GM Help Needed~
EDIT: Due to monetary restrictions and RL happenings I'll no longer be able to invest my time or money into running a server. Thanks to those who applied to be a GM, I appreciate your willingness to...
Forum:
Archive::Windows Servers
09-23-2004, 04:08 PM
Replies:
4
5.9 DR1 Compiled with Perl
Views:
4,458
Posted By
sgaske24
I have been able to successfully use perl...
I have been able to successfully use perl functions like $itemcount and $item1 etc to work on quests with 5.9 DR1, where as in 5.8 I could not. Hope that answers your question.
5.9 DR1 doesn't...
Forum:
Archive::Bugs
09-22-2004, 05:31 PM
Replies:
1
Collision issue?
Views:
10,074
Posted By
sgaske24
Collision issue?
Greetings,
I've noticed an odd collision issue in both 5.8 and 5.9 DR1 - when I (or anyone) runs into a mob, or a wall at the right angle, trees, etc, I get thrown several feet into the air, and...
Forum:
Archive::Database/World Building
09-22-2004, 05:22 PM
Replies:
5
A Few Questions...
Views:
12,265
Posted By
sgaske24
Yes, I got it. Placed them in the directory, and...
Yes, I got it. Placed them in the directory, and now the mobs actually attack on sight to KoS and assist each other, etc. Very cool. Thanks for the help all.
Forum:
Archive::Database/World Building
09-22-2004, 03:23 PM
Replies:
5
A Few Questions...
Views:
12,265
Posted By
sgaske24
EDIT: All questions answered. Thanks for the help...
EDIT: All questions answered. Thanks for the help everyone.
Forum:
Archive::Database/World Building
09-21-2004, 05:49 AM
Replies:
5
A Few Questions...
Views:
12,265
Posted By
sgaske24
A Few Questions...
Hello,
I have a few questions regarding the newly released classic DB (awesome work, btw, bravo!):
1. EDIT: I downloaded a large 300 mb file with .map files, as it was listed as being needed...
Forum:
Archive::General Discussion
09-18-2004, 10:55 AM
Replies:
1
Notice
Views:
2,059
Posted By
sgaske24
Actually, it is working, just parts of it aren't,...
Actually, it is working, just parts of it aren't, or are reported not to work, IE, sub EVENT_ITEM is reportedly not working. Other than that I have successfully set up a 5.8 server with perl and had...
Forum:
Archive::Server Discussion
09-14-2004, 08:23 AM
Replies:
5
Chronicles of Norrath -UPDATE-
Views:
2,691
Posted By
sgaske24
Chronicles of Norrath -UPDATE-
Greetings,
The Chronicles of Norrath server, which has been running 5.7 DR6 is now moving over to version 5.8. Change is taking place immediately (4:20PM EST, 9/14/04).
The only changes that...
Forum:
Archive::Windows Servers
09-11-2004, 08:35 AM
Replies:
5
Firewall Help
Views:
4,557
Posted By
sgaske24
EDIT: Problem fixed, disregard Zenrix
EDIT: Problem fixed, disregard
Zenrix
Forum:
Archive::Development
09-09-2004, 10:06 PM
Replies:
7
Three questions
Views:
14,991
Posted By
sgaske24
Killspree your idea was pretty good, and since...
Killspree your idea was pretty good, and since well, I'm not really a coder, I never thought to do that :roll: However I did get it set up the way I wanted, so I'm happy. :)
As far as compiling...
Forum:
Archive::Quests
09-09-2004, 09:58 PM
Replies:
4
script npc teleporting ..bugged?
Views:
12,185
Posted By
sgaske24
Ahh, okay, I'll try that out. I don't remember...
Ahh, okay, I'll try that out. I don't remember which loc I actually used :roll:
Thanks for the tips guys! :)
Zenrix the Almighty
ServerOP, Chronicles of Norrath
Eqemu 5.8 (with qsts)
Forum:
Archive::Development
09-08-2004, 09:44 PM
Replies:
7
Three questions
Views:
14,991
Posted By
sgaske24
I'll be damned! I sat here searching for 45...
I'll be damned! I sat here searching for 45 minutes looking for that info :( I got my max level changed and also my merchant and bankers changed to my liking but now I'm left with compiling with perl...
Forum:
Archive::Development
09-08-2004, 08:50 PM
Replies:
7
Three questions
Views:
14,991
Posted By
sgaske24
Three questions
Greetings,
I have three questions -
1) What code do you change to increase the max level on your server?
2) How do you change the default "EQEmu Shopkeeper/banker" to your own custom...
Forum:
Archive::General Support
09-08-2004, 07:31 PM
Replies:
3
Compiler or Precompiled
Views:
3,541
Posted By
sgaske24
The search option sucks if you ask me, I have...
The search option sucks if you ask me, I have spent hours searching for something simple using Search and ended up with no results or 250 pages of shit that doesn't even come close to what I was...
Forum:
Archive::Quests
09-07-2004, 06:17 AM
Replies:
4
Help with NPC script
Views:
14,011
Posted By
sgaske24
Actually what I did was this: { ...
Actually what I did was this:
{
if($text=~/hail/i && $ulevel<65){quest::say("turned away");}
if($text=~/hail/i && $ulevel>=65){quest::say("quest text");}
}
It worked out, I tested it under...
Forum:
Archive::Quests
09-07-2004, 06:11 AM
Replies:
4
script npc teleporting ..bugged?
Views:
12,185
Posted By
sgaske24
script npc teleporting ..bugged?
Greetings all,
I have searched high and low and cannot find anything on this other than examples of the useage of quest::movepc(id,x,y,z) and am getting a bit frustrated. The issue I am having is...
Forum:
Archive::Quests
09-07-2004, 05:25 AM
Replies:
4
Help with NPC script
Views:
14,011
Posted By
sgaske24
Nevermind I figured it out. Too many parenthesis.
Nevermind I figured it out. Too many parenthesis.
Showing results 1 to 25 of 30
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