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Search: Posts Made By: Malevolent
Forum: Archive::Development 04-20-2003, 09:23 AM
Replies: 8
Views: 3,864
Posted By Malevolent
I don't know how you managed to survive staying...

I don't know how you managed to survive staying up and current with this project, image. I really don't.

-MV
Forum: Archive::General Discussion 04-20-2003, 09:21 AM
Replies: 4
Views: 2,331
Posted By Malevolent
Re: Army

Look in the archives ~1yr+. It's been done before.

Note: You do not use charm -- you want autonomy, not absolute control.

-MV
Forum: Archive::Bugs 05-30-2002, 09:10 AM
Replies: 0
Views: 3,090
Posted By Malevolent
FR: Table docs ;)

FR: If someone would take the db and tables in it and doc them all :-)

[ http://freshmeat.net/projects/phpmydoc/?topic_id=66 ]
Forum: Archive::Off Topic 05-28-2002, 01:30 AM
Replies: 1
Views: 3,459
Posted By Malevolent
Online List of MMOGs -- whoa

Part 1

http://www.waterthread.org/news/102209544853532.html

Part 2

http://www.waterthread.org/news/102209575959059.html
Forum: Archive::Off Topic 05-28-2002, 01:09 AM
Replies: 3
Views: 3,817
Posted By Malevolent
LOL I'm sorry. Really, I am. :)

LOL

I'm sorry. Really, I am. :)
Forum: Archive::Off Topic 05-25-2002, 05:00 AM
Replies: 3
Views: 3,817
Posted By Malevolent
Most leet game you will ever play: SW:GB

Star Wars Galazthingies Beta! V0

Shameless self-promoting plug:

http://www.enkanica.com/starwars/index.htm

This has all the makings of the most perfect game EVER.

plz play. k thx.
Forum: Archive::General Discussion 05-18-2002, 07:00 AM
Replies: 7
Views: 2,421
Posted By Malevolent
You wait.

You wait.
Forum: Archive::General Discussion 05-18-2002, 01:41 AM
Replies: 6
Views: 2,279
Posted By Malevolent
I meant to toss up this thread earlier for more...

I meant to toss up this thread earlier for more info on this particular problem:

http://www.eqemu.net/forums/showthread.php?s=&threadid=1648
Forum: Archive::General Discussion 05-17-2002, 01:26 AM
Replies: 3
Views: 2,054
Posted By Malevolent
Like I said, it'd be a lot of work :-) Anyone...

Like I said, it'd be a lot of work :-) Anyone want to make some sort of client that sits with the eqclient and does this zone generation? *scrounges in his pockets* I'll pay :)

Now all this zone...
Forum: Archive::General Discussion 05-16-2002, 01:49 PM
Replies: 3
Views: 2,054
Posted By Malevolent
What would the ultimate EQ RPG GM tool look like?

I've been thinking of reorienting a lot of my stuff over to a kind of utility kit for GMs. I'm curious what peeps would consider an ultimate GM tool. We've got such a big heap of stuff going right...
Forum: Archive::General Discussion 05-16-2002, 01:43 PM
Replies: 6
Views: 2,279
Posted By Malevolent
Be sure you aren't playing on the same box as...

Be sure you aren't playing on the same box as your server is on, or it definitely won't work. :)
Forum: Archive::Bugs 05-16-2002, 01:33 PM
Replies: 1
Views: 3,109
Posted By Malevolent
FR: A thread or *something* that..

took the various posts from the developer forums, and maybe from around the place and organized it into a nice, readable presentation. Right now, I can lump the developer forum into the following:
...
Forum: Archive::Development 05-16-2002, 01:20 PM
Replies: 5
Views: 5,441
Posted By Malevolent
The only problem, of course, is remembering the...

The only problem, of course, is remembering the named locations. It is a problem that I had when I implemented something very similar as a way to do waypoints (stored in db, invoked, etc.). My...
Forum: Archive::Tools 05-15-2002, 02:18 AM
Replies: 1
Views: 3,539
Posted By Malevolent
Name generation

Example class usage:

MakeName* mn= new MakeName();

printf("\n1. DarkElf: %s",mn->GetDarkElfName());
printf("\n2. HighElf: %s",mn->GetHighElfName());
printf("\n3. WoodElf:...
Forum: Archive::Tools 05-08-2002, 07:27 AM
Replies: 16
Views: 9,153
Posted By Malevolent
Lurk, check the delete from sql grammar you're...

Lurk, check the delete from sql grammar you're using.

ex:


echo DELETE from [b]table[/b] login_authchange where login_authchange=login_accounts.id and login_accountsname='%2'; > set-account.sql
Forum: Archive::Development 05-07-2002, 05:48 AM
Replies: 0
Views: 3,782
Posted By Malevolent
Simple wolf actions

Stuff in NPC::Process() somewhere


/********************************************
Wolf actions
********************************************/

if (this->GetRace()==42)
if (!IsEngaged() &&...
Forum: Archive::Development 05-07-2002, 03:16 AM
Replies: 14
Views: 5,811
Posted By Malevolent
Glad, in a way, that I'm not the only ServerOP...

Glad, in a way, that I'm not the only ServerOP that has been doing this. I think there is a distinct social problem here. People expect that they have the right to demand GM status on an emulated...
Forum: Archive::Development 05-07-2002, 03:05 AM
Replies: 14
Views: 5,811
Posted By Malevolent
I don't think it is a bad idea to see what kind...

I don't think it is a bad idea to see what kind of player is out there right now, as anyone who might be considering putting together a live-like server and lot of personal time investment might be...
Forum: Archive::Development 05-06-2002, 03:13 PM
Replies: 14
Views: 5,811
Posted By Malevolent
I do understand that having build in various...

I do understand that having build in various guild leadership positions during the course of my eqlive career.

I believe the key is developing and subsequently promoting a healthier attitude...
Forum: Archive::Development 05-06-2002, 02:38 PM
Replies: 14
Views: 5,811
Posted By Malevolent
Obersvations by a ServerOp...

I decided to share some notes of various observations on the player accounts of the different people who have decided to utilize my server. Keep in mind that I advertise my server to be different...
Forum: Archive::Database/World Building 05-06-2002, 02:18 PM
Replies: 4
Views: 4,866
Posted By Malevolent
You have a point, image. Giving GM status to...

You have a point, image.

Giving GM status to people is going the way of the dodo, I think.
Forum: Archive::Bugs 05-06-2002, 02:16 PM
Replies: 4
Views: 5,203
Posted By Malevolent
The problem exists centrally around the network...

The problem exists centrally around the network code for I am quite capable of logging in from an external location and bring in other clients to the same zone as myself with no problems, outside of...
Forum: Archive::Database/World Building 05-05-2002, 03:27 PM
Replies: 4
Views: 4,866
Posted By Malevolent
Looking for quest ideas - don't need to be eqlive =)

In the lab, I commonly hand out status 100 to anyone who happens to catch me. I'd like to change that such that a person has to quest to attain the status. I'm not thinking an uber encounter, but...
Forum: Archive::Development 05-04-2002, 05:41 PM
Replies: 9
Views: 5,332
Posted By Malevolent
Floating NPCS is a known bug that I still haven't...

Floating NPCS is a known bug that I still haven't found a truly workable fix for other than a quick hack to change target z to mob's z. Even that doesn't really do to good of a job.

In the newer...
Forum: Archive::Development 05-02-2002, 03:11 AM
Replies: 2
Views: 5,036
Posted By Malevolent
Annoying file limit prevents me from uploading...

Annoying file limit prevents me from uploading the scope of the project. So, download the core files and all the associated data files you'll need from my site...
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