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Posts Made By:
Solaris
Forum:
Archive::Tools
02-21-2003, 12:48 PM
Replies:
2
Maps for EQADMIN 3.7
Views:
3,885
Posted By
Solaris
Look under PREFERENCES in EQAdmin and be sure you...
Look under PREFERENCES in EQAdmin and be sure you set your MAPS directory. (To keep things simple and sorted I made a directory in the eqadmin directory named MAPS.) The maps included in the link...
Forum:
Archive::News
02-17-2003, 04:11 PM
Replies:
10
EQEmu Admin Tool 3.8 ("PoP Goes the World" Version
Views:
3,574
Posted By
Solaris
Great job with recent updates of the Admin tool....
Great job with recent updates of the Admin tool. For some reason the PoP visuals still do not read correctly. On initial loading of the Admin any item that has a new PoP visual is read as 105:...
Forum:
Archive::Tools
02-17-2003, 09:39 AM
Replies:
4
EQEmu Admin Tool 3.4
Views:
4,065
Posted By
Solaris
I found 2 references to PoP Visuals but I cannot...
I found 2 references to PoP Visuals but I cannot confirm any of the numbers:
Plane of Power ItemID's
By: Darkyth
----------------------------
IT10501: Lolliepop type mace w/ green particles...
Forum:
Archive::Tools
02-17-2003, 09:17 AM
Replies:
4
EQEmu Admin Tool 3.4
Views:
4,065
Posted By
Solaris
[races.txt] 0 Soldier 1 Human 2...
[races.txt]
0 Soldier
1 Human
2 Barbarian
3 Erudite
4 Wood Elf
5 High Elf
6 Dark Elf
7 Half Elf
Forum:
Archive::Tools
02-17-2003, 05:11 AM
Replies:
2
Maps for EQADMIN 3.7
Views:
3,885
Posted By
Solaris
Maps for EQADMIN 3.7
While searching for new map files to work with the current verison of EQAdmin I came across this link :
http://services2k.jflinc.com/stevex/mapx/
This program includes a directory that has...
Forum:
Archive::Database/World Building
02-15-2003, 07:05 PM
Replies:
11
How to make spawns in the data base???
Views:
4,814
Posted By
Solaris
The ONLY way I have found to add spawns is by...
The ONLY way I have found to add spawns is by using the command [#zonespawn ADD]. This only seems to work in non-PoP zones. In the PoP zones the info gets written to the database but the emu will not...
Forum:
Archive::Bugs
02-15-2003, 06:59 PM
Replies:
4
Spawned Races
Views:
3,137
Posted By
Solaris
Spawned Races
I have noticed that EQEmu will not properly spawn any race from any database that is over #race 255. Any spawns over this limit is started over back at 1. Example - In Plane of Storms the giants on...
Forum:
Archive::Tools
02-15-2003, 06:46 PM
Replies:
4
EQEmu Admin Tool 3.4
Views:
4,065
Posted By
Solaris
The [races.txt] file included with this version,...
The [races.txt] file included with this version, as with previous versions, is incomplete and does not match with the one provided as a reference with EQEmu. Since the following info is in the...
Forum:
Archive::Database/World Building
02-12-2003, 10:07 AM
Replies:
3
Where does race id numbers come from?
Views:
6,088
Posted By
Solaris
Did u download and install MySQL before u...
Did u download and install MySQL before u installed the ODBC drivers? If u did check the MySQL website for help on that ODBC error.
Forum:
Archive::Database/World Building
02-12-2003, 04:33 AM
Replies:
3
Where does race id numbers come from?
Views:
6,088
Posted By
Solaris
You can use SpawnED to find all the info u need....
You can use SpawnED to find all the info u need. Also in game u can type #npcstats and it will give u info such as race, class, material, etc. The race for the spawns in PoP zones are currently...
Forum:
Archive::General Discussion
02-09-2003, 08:17 AM
Replies:
4
Mobs?
Views:
2,104
Posted By
Solaris
ok i think i found the source of the problem.......
ok i think i found the source of the problem.... be sure u are using the db.sql dated 1/1/2003 before u create a new database..... i might have forgot to copy the new db.sql to the SQL bin directory...
Forum:
Archive::General Discussion
02-09-2003, 06:54 AM
Replies:
4
Mobs?
Views:
2,104
Posted By
Solaris
[edited]
[edited]
Forum:
Archive::Tools
02-08-2003, 12:28 PM
Replies:
12
Spawn Editor
Views:
5,988
Posted By
Solaris
the ones off of the MySQL website work
the ones off of the MySQL website work
Forum:
Archive::Bugs
02-03-2003, 03:20 AM
Replies:
6
Bugs in 4.2DR1
Views:
4,262
Posted By
Solaris
1. The correct command is #npccast i am not...
1. The correct command is #npccast i am not sure why i added the extra 's' on the end. Anyway, the format for the above command is something like #npccast [targetname] [spellid] and the mob u...
Forum:
Archive::Bugs
02-02-2003, 04:24 PM
Replies:
6
Bugs in 4.2DR1
Views:
4,262
Posted By
Solaris
4.2DR1 Telmet 1. #zonespawn ADD This...
4.2DR1 Telmet
1. #zonespawn ADD
This doesnt seem to populate any zone. Perhaps some of the code is missing? All this command does is add a spawn to the database but it does not show up in...
Forum:
Archive::Tutorials/Howto's
02-02-2003, 04:07 PM
Replies:
18
A guide for new quests/NPC wandering.
Views:
16,686
Posted By
Solaris
How do we adjust the z-axis for the waypoints or...
How do we adjust the z-axis for the waypoints or grid? Are u referring to the z-axis assigned for the mob itself that is assigned to a given waypoint?
Forum:
Archive::Tools
01-29-2003, 03:01 PM
Replies:
12
Spawn Editor
Views:
5,988
Posted By
Solaris
In the race_list.txt file for SpawnED the...
In the race_list.txt file for SpawnED the listings for 240 and up are incorrect. They should read as follows as they do for the reference.html in EQEMU:
240 Teleport Man
241 Lujein/New Werewolf...
Forum:
Archive::Bugs
01-29-2003, 06:22 AM
Replies:
6
Bugs in 4.2DR1
Views:
4,262
Posted By
Solaris
- #zsafecoords xyz For some zones this...
- #zsafecoords xyz
For some zones this looks to be [y x z]
Also I have noticed in some zones like PoP zones the Z axis is way off and the above CMD works when it wants to. Some zones it seems...
Forum:
Archive::Bugs
01-29-2003, 03:54 AM
Replies:
6
Bugs in 4.2DR1
Views:
4,262
Posted By
Solaris
Bugs in 4.2DR1
Things I have noticed so far in 4.2DR1 :
1. Race value above 298 is not supported for npc type spawns. Even when set using EQADMIN they show up as 255 New Tribunal in the Emu. In Plane of Storms...
Forum:
Archive::Tools
01-28-2003, 06:21 AM
Replies:
2
EQAdmin 3.3 Notes/Bugs
Views:
3,813
Posted By
Solaris
EQAdmin 3.3 Notes/Bugs
For the most part this version seems more stable than previous ones. However, there are still a few bugs or things which are not implemented yet.
1. Item Visuals - Currently on initial load of an...
Forum:
Archive::Tools
01-28-2003, 05:57 AM
Replies:
12
Spawn Editor
Views:
5,988
Posted By
Solaris
On ur next update/version please for the love of...
On ur next update/version please for the love of God make ur GUI window resizable! Not everyone uses 1027 display or has a monitor 19" and larger.
Forum:
Archive::Bugs
12-26-2002, 04:34 PM
Replies:
1
Feature Requests
Views:
3,503
Posted By
Solaris
Feature Requests
First I would like to congratulate all that have played an important role in the development of the emulator and it's related programs. All of you have done a truly wonderfull job. (These requests...
Showing results 1 to 22 of 22
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