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Showing results 1 to 25 of 110
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Posts Made By:
Aerewen
Forum:
Support::MiniLogin
05-27-2007, 01:46 PM
Replies:
11
My Login PHP Script... [Sticky Please!]
Views:
23,185
Posted By
Aerewen
My Login PHP Script... [Sticky Please!]
Sorry about the loss of the hosting on the ZIP file. When the Allendium project started to fall apart last December I canceled the hosting, but we are now back up and underway so I will toss the zip...
Forum:
General::Server Discussion
05-27-2007, 01:35 PM
Replies:
3
Allendium EQ Server
Views:
5,558
Posted By
Aerewen
Update on the server
As some of you may have noticed, Allendium isn't around anymore. I didn't have the time to work on the server anymore. Instead I have gathered a team of designers and developers together to build our...
Forum:
Development::Feature Requests
01-07-2007, 12:07 PM
Replies:
4
Quest global that would make a huge difference...
Views:
5,274
Posted By
Aerewen
yes but like say you want an npc to cast a spell...
yes but like say you want an npc to cast a spell on a player.
example:
You go hail bob the npc on one side of say... ruined city of dranik... you say some dialog which causes him to pop an npc...
Forum:
Support::Windows Servers
01-07-2007, 11:57 AM
Replies:
13
Corpses - Set to 1, but not working.
Views:
4,451
Posted By
Aerewen
Dunno if it was solved for him but i tested it...
Dunno if it was solved for him but i tested it and if a player with account status 0 dies, they do in fact leave a corpse if leavecorpses is set to 1, and they do not leave a corpse if leavecorpses...
Forum:
Support::MiniLogin
01-07-2007, 11:54 AM
Replies:
17
mini to public conversion
Views:
8,618
Posted By
Aerewen
http://www.eqemulator.net/forums/showthread.php?t=...
http://www.eqemulator.net/forums/showthread.php?t=22081
that thread has a php solution i made to allow minilogin to host a semi-public server
Forum:
Development::Database/World Building
01-03-2007, 06:17 AM
Replies:
65
New Years resolutions anyone?
Views:
27,726
Posted By
Aerewen
Part of the problem with the lack of a public...
Part of the problem with the lack of a public database is the fact that we don't have a common numbering system for anyone to modify from...
think about it... someone gives you a SQL file that...
Forum:
Development::Bug Reports
01-03-2007, 05:59 AM
Replies:
40
quest_globals broken?
Views:
13,538
Posted By
Aerewen
well for starters the emu doesnt already have an...
well for starters the emu doesnt already have an active base of like 700,000 players like soe does... and they spent a ton of time hyping it up, but the population on the progression servers died...
Forum:
Development::Bug Reports
01-03-2007, 05:51 AM
Replies:
16
Merchants not keeping items...
Views:
8,855
Posted By
Aerewen
Could be done fairly easy considering the...
Could be done fairly easy considering the opcodes...
theres an opcode for adding an item to a merchant, subtracting one, opening a merchant window and closing a merchant window.
so the basic...
Forum:
Development::Feature Requests
01-03-2007, 05:48 AM
Replies:
4
Quest global that would make a huge difference...
Views:
5,274
Posted By
Aerewen
Quest global that would make a huge difference...
currently we have quest globals like $name, $race, $class etc...
we also have ones to get the client ID... but theres a problem with anyone using a buffbot or anything where a quest needs to...
Forum:
Support::MiniLogin
01-03-2007, 05:39 AM
Replies:
4
mini login
Views:
4,800
Posted By
Aerewen
change that to <!-- Only specify these two...
change that to
<!-- Only specify these two if you really think you need to. -->
<address>127.0.0.1</address>
<localaddress>127.0.0.1</localaddress>
and change:
Forum:
Support::Windows Servers
01-03-2007, 05:29 AM
Replies:
12
To Angelox - Can't Move
Views:
4,124
Posted By
Aerewen
just out of curiousity... after installing...
just out of curiousity...
after installing the ax_pew database on your mysql server... did you remember to edit the xml and ini files in your peq directory to make them use the new database?
Forum:
Support::General Support
01-03-2007, 05:21 AM
Replies:
7
AA level requirements?
Views:
4,488
Posted By
Aerewen
that number requires 12 points in the archtype...
that number requires 12 points in the archtype tab before allowing the aa to be bought.
to set it, enter that number as the pre_req_skill and set prereq_minpoints to 0 (zero)
Forum:
Development::Bug Reports
12-29-2006, 09:35 PM
Replies:
16
Merchants not keeping items...
Views:
8,855
Posted By
Aerewen
GRRRRRRR i wish i learned c++ lol i've been...
GRRRRRRR i wish i learned c++ lol
i've been staring at the code now for like well... since i made the last post on here so an hour?
as far as i can tell it should work :shock:
from...
Forum:
Development::Bug Reports
12-29-2006, 08:39 PM
Replies:
40
quest_globals broken?
Views:
13,538
Posted By
Aerewen
the only issue i have found after testing this...
the only issue i have found after testing this for like 5 hours is this:
if you have multiple npc's using a quest global and one of them deletes that global, the other npc's will still show that...
Forum:
Development::Bug Reports
12-29-2006, 08:32 PM
Replies:
16
Merchants not keeping items...
Views:
8,855
Posted By
Aerewen
lol wish i knew how :p even if i did find a...
lol wish i knew how :p
even if i did find a way to fix it... i dont have a clue how to make those little add/subtract files that i see people posting... im not a cbase programmer... i do...
Forum:
Development::Bug Reports
12-29-2006, 08:30 PM
Replies:
2
New info on the banker change button freeze.
Views:
3,739
Posted By
Aerewen
yeah i just havent seen that opcode error listed...
yeah i just havent seen that opcode error listed anywhere, so i posted it incase it helps someone :)
Forum:
Support::General Support
12-29-2006, 08:27 PM
Replies:
1
new to emu, need help
Views:
3,185
Posted By
Aerewen
i've actually noticed that bug with the world.exe...
i've actually noticed that bug with the world.exe file. what happens is every now and then someone connects and the debug spits out something like:
[Debug] [NET__IDENTIFY] Could not identify stream...
Forum:
Support::General Support
12-29-2006, 08:23 PM
Replies:
7
AA level requirements?
Views:
4,488
Posted By
Aerewen
yeah i took a peek and didnt see anything, but if...
yeah i took a peek and didnt see anything, but if you open your aa's and look at the ones on the general and pop tabs you will see there are some with lvl 51 and 55 required... i checked those...
Forum:
General::Server Discussion
12-29-2006, 04:46 PM
Replies:
3
Allendium EQ Server
Views:
5,558
Posted By
Aerewen
Just finished adding a few more quests to the...
Just finished adding a few more quests to the tutorial that are on the live servers. Also fixing some AA issues that we found.
Berzerkers should now receive a starting weapon as well.
We have...
Forum:
Support::General Support
12-29-2006, 01:39 PM
Replies:
7
AA level requirements?
Views:
4,488
Posted By
Aerewen
AA level requirements?
Ok i'm doing some major aa database work because a lot of the prerequisite values are wrong. and thus people cannot train their aa's properly...
Where on earth does it get the level requirements...
Forum:
Development::Bug Reports
12-29-2006, 12:04 PM
Replies:
2
New info on the banker change button freeze.
Views:
3,739
Posted By
Aerewen
New info on the banker change button freeze.
Just found this in my logs. When someone clicks the change button on the banker window this is what gets logged:
Size mismatch in OP_BankerChange expected 32 got 4
Forum:
Quests::Q&A
12-29-2006, 10:11 AM
Replies:
2
Task system.
Views:
4,120
Posted By
Aerewen
Task system.
I havent found anything in the source code of eqemu that seems to support the task system that was added. Anyone know if this was programmed yet?
Forum:
Development::Bug Reports
12-29-2006, 10:07 AM
Replies:
40
quest_globals broken?
Views:
13,538
Posted By
Aerewen
globals seem to be working fine for me on the 934...
globals seem to be working fine for me on the 934 build
if you change a quest file you can reload it by using the #reloadquest command
that will cause the zone to clear out any perl scripts in...
Forum:
Development::Bug Reports
12-29-2006, 09:57 AM
Replies:
16
Merchants not keeping items...
Views:
8,855
Posted By
Aerewen
good luck with that lol remember......
good luck with that lol
remember... merchants won't resell items that you sell to them because of this bug :p
im just saying the code that needs changed is the code that actually executes when...
Forum:
Development::Bug Reports
12-28-2006, 08:30 PM
Replies:
16
Merchants not keeping items...
Views:
8,855
Posted By
Aerewen
After looking at this code i think we have a...
After looking at this code i think we have a slightly larger problem on our hands...
The merchantlist information is being stored in an array... which means that presently, whenever a player...
Showing results 1 to 25 of 110
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