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Posts Made By:
Chrono
Forum:
General::Server Discussion
10-07-2022, 12:37 AM
Replies:
3
Quillmane Classic EQ Progression Server
Views:
15,840
Posted By
Chrono
We will be going live today at Friday 11am EST....
We will be going live today at Friday 11am EST. Come join us for the launch. Be sure to have your files and patcher ready for launch time :)
Forum:
General::Server Discussion
09-15-2022, 12:30 PM
Replies:
3
Quillmane Classic EQ Progression Server
Views:
15,840
Posted By
Chrono
Updated the website with news of the server and...
Updated the website with news of the server and how we are progressing with it all!
Checkout https://quillmane.com/ and the news section for our updates =)
We still aren't launched yet, mainly...
Forum:
General::Server Discussion
06-14-2022, 05:41 PM
Replies:
3
Quillmane Classic EQ Progression Server
Views:
15,840
Posted By
Chrono
Quillmane Classic EQ Progression Server
Howdy!
I am currently in development of a new server called Quillmane, which will be a classic style progression server with some quality of life extras. There are some major points I'll address...
Forum:
General::Server Discussion
03-07-2013, 01:50 PM
Replies:
7
Relics of Markeloth [Staff Recruitment]
Views:
5,848
Posted By
Chrono
Going to stop all applications on Friday evening,...
Going to stop all applications on Friday evening, so if your interested in helping towards the project, make sure you fill out the application by then, if you want a bit more information about the...
Forum:
Spell Support
03-04-2013, 03:49 PM
Replies:
10
Unknown Spell
Views:
6,745
Posted By
Chrono
You could, that's what I did to mine. But...
You could, that's what I did to mine. But sometimes the abilities are good to refer to when you want to make similar spells, I would suggest perhaps making a copy of the table called...
Forum:
Spell Support
03-04-2013, 03:16 PM
Replies:
10
Unknown Spell
Views:
6,745
Posted By
Chrono
Just go into spells_new table and find 28001, and...
Just go into spells_new table and find 28001, and find an ID that's less than 22999 that isn't already in use and put it as that instead
Forum:
Spell Support
03-04-2013, 01:35 PM
Replies:
10
Unknown Spell
Views:
6,745
Posted By
Chrono
This sounds most likely an ID that's too high for...
This sounds most likely an ID that's too high for the client, Titanium is 9999, SoD is approx 22999.
Forum:
General::Server Discussion
03-02-2013, 06:03 PM
Replies:
7
Relics of Markeloth [Staff Recruitment]
Views:
5,848
Posted By
Chrono
Got a really positive response so far, way better...
Got a really positive response so far, way better than expected!
I've created an IRC channel if anyone has questions regarding the development, I'll try and be idling there 99% of the time, can't...
Forum:
General::Server Discussion
03-02-2013, 03:16 PM
Replies:
7
Relics of Markeloth [Staff Recruitment]
Views:
5,848
Posted By
Chrono
When you fill out the application remember to put...
When you fill out the application remember to put in your EQEmulator forum name, or at least e-mail in so I know who you are and can contact you back!
There was one that just came in that didn't...
Forum:
General::Server Discussion
03-02-2013, 01:42 PM
Replies:
7
Relics of Markeloth [Staff Recruitment]
Views:
5,848
Posted By
Chrono
Yeah by coder I meant mainly C++, like I said the...
Yeah by coder I meant mainly C++, like I said the roles aren't really set in stone, it might happen where someone is great with perl/c++ but might suck at spawning zones, so we'll utilize him to make...
Forum:
General::Server Discussion
03-02-2013, 01:39 PM
Replies:
7
Relics of Markeloth [Staff Recruitment]
Views:
5,848
Posted By
Chrono
I'm a bit of an all rounder, decent with PHP/SQL,...
I'm a bit of an all rounder, decent with PHP/SQL, but my strength is content development so I would mainly be focused on that department ideally but will have to see how it goes with what interest we...
Forum:
General::Server Discussion
03-02-2013, 01:12 PM
Replies:
7
Relics of Markeloth [Staff Recruitment]
Views:
5,848
Posted By
Chrono
Relics of Markeloth [Staff Recruitment]
I have a new server which I've been working on for about 3-4 months. It's a big project and in truth, I've been trying to do it all myself and it's taking it's toll on me, hence this post.
This is...
Forum:
Development::Development
02-28-2013, 04:09 AM
Replies:
8
New Shared Memory
Views:
7,187
Posted By
Chrono
New Shared Memory
With the latest overhaul to shared memory in the code, I was just curious as to what advantages it has over the last system? As it seems like a huge change.
Forum:
Development::Tools
02-23-2013, 01:48 PM
Replies:
17
New spell editor
Views:
21,377
Posted By
Chrono
Very surprised no one has commented on this tool...
Very surprised no one has commented on this tool yet.
I had a little trouble installing at first as it specifically needs a version of the MySQL Connector which was out of date at the time I...
Forum:
Development::Feature Requests
02-20-2013, 09:56 AM
Replies:
3
New Event: EVENT_CAMPED
Views:
8,339
Posted By
Chrono
Just added it, works great. Thanks! Don't...
Just added it, works great. Thanks!
Don't suppose the need is great enough to get this added into main code?
I think it's quite useful, could be a good way to clear certain qglobals on logout...
Forum:
Development::Feature Requests
02-19-2013, 11:38 AM
Replies:
3
New Event: EVENT_CAMPED
Views:
8,339
Posted By
Chrono
New Event: EVENT_CAMPED
I think it would be quite a nice feature to have as at the moment I've integrated various player leaderboards on my website, and I couldn't find a way to detect if a player is online or not.
You...
Forum:
Misc::Off Topic
02-17-2013, 01:22 PM
Replies:
10
NeverGrind - web based classic eq
Views:
10,678
Posted By
Chrono
Haha, that's awesome. Killed 1 mob, got level 50....
Haha, that's awesome. Killed 1 mob, got level 50. Tried to go to Soldung B or Permafrost to fight Naggy or Vox but couldn't get them to spawn.
And I guess items aren't in as I just get gold from...
Forum:
Quests::Q&A
02-17-2013, 09:08 AM
Replies:
7
Guild Message via Perl
Views:
5,538
Posted By
Chrono
Works great, thank you!
Works great, thank you!
Forum:
Quests::Q&A
02-16-2013, 09:58 PM
Replies:
7
Guild Message via Perl
Views:
5,538
Posted By
Chrono
I'm assuming the latest commit tried to get this...
I'm assuming the latest commit tried to get this working, thanks for trying Derision :P
Forum:
Quests::Q&A
02-16-2013, 05:19 PM
Replies:
7
Guild Message via Perl
Views:
5,538
Posted By
Chrono
More of an emote message, only if you are in a...
More of an emote message, only if you are in a certain guild that activated the task.
So if player 1 activates a task in East Commons, the emote would be "The earth shakes and a huge hill giant...
Forum:
Quests::Q&A
02-16-2013, 05:02 PM
Replies:
7
Guild Message via Perl
Views:
5,538
Posted By
Chrono
Still after a way to get this to work!
Still after a way to get this to work!
Forum:
Support::General Support
02-14-2013, 05:56 PM
Replies:
5
Wiki: QuestTutorial
Views:
3,524
Posted By
Chrono
Wiki: QuestTutorial
http://www.eqemulator.net/wiki/wikka.php?wakka=QuestTutorial
and
http://www.eqemulator.net/wiki/wikka.php?wakka=QuestObjects
Is this page just a blank page for anyone else? Tried on two...
Forum:
General::News
02-14-2013, 11:01 AM
Replies:
23
SMS Testing
Views:
19,604
Posted By
Chrono
Worked in the UK
Worked in the UK
Forum:
Development::Bug Reports
02-09-2013, 06:00 PM
Replies:
2
[RoF] Cursor Bug
Views:
5,657
Posted By
Chrono
[RoF] Cursor Bug
If you have a quest that gives two items at once, i.e
quest::summonitem(1744);
quest::summonitem(94227,6);
The first one goes to your cursor, but the other one is stuck in Limbo. Peekinv shows...
Forum:
Quests::Q&A
02-20-2012, 04:03 AM
Replies:
7
Guild Message via Perl
Views:
5,538
Posted By
Chrono
Guild Message via Perl
I was working on a script that involved sending a particular guild who triggered the event an emote only (across all zones), anything think of a way that this could work?
$guildmessage =...
Showing results 1 to 25 of 36
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