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Posts Made By:
darvik
Forum:
Archive::Windows Servers
02-02-2002, 06:44 AM
Replies:
3
Spawning ShopKeepers
Views:
3,869
Posted By
darvik
you shouldn't need to double click on it, it...
you shouldn't need to double click on it, it should work normally with a single click - but yeah, the spawn class should be 32.
Forum:
Archive::General Discussion
02-02-2002, 03:33 AM
Replies:
9
ETA for merchant item lists?
Views:
2,659
Posted By
darvik
The reason your stuff is returned to you is...
The reason your stuff is returned to you is because the server probably didn't save. I know in my base code that I posed, there was no server-side save for when you sold an item .. although there...
Forum:
Archive::Windows Servers
01-31-2002, 06:34 AM
Replies:
7
making website need info
Views:
4,909
Posted By
darvik
I think you were missing the point that everyone...
I think you were missing the point that everyone was making hack_attack . Most people find music annoying and pointless. While it may seem like a neat idea when you're 13 , along with the purple...
Forum:
Archive::Windows Servers
01-30-2002, 03:38 PM
Replies:
7
making website need info
Views:
4,909
Posted By
darvik
I find any music highly irritating on web pages...
I find any music highly irritating on web pages personally.
Forum:
Archive::Development
01-30-2002, 03:25 AM
Replies:
7
Knock knock
Views:
5,802
Posted By
darvik
So , will this allow things such as teleporters...
So , will this allow things such as teleporters to work also? Like say the firepots in TD (If they were put in the db) ?
Forum:
Archive::Windows Servers
01-29-2002, 07:35 AM
Replies:
4
Creating NPC's
Views:
4,870
Posted By
darvik
wonder if maybe material has something to do with...
wonder if maybe material has something to do with a damage factor or strength on the npc.. because I noticed in code that the material for the npc struct has a comment next to it that says //materal...
Forum:
Archive::Development
01-29-2002, 03:19 AM
Replies:
11
Shopkeeper Code
Views:
7,105
Posted By
darvik
Yeah, I agree, the merchant_id idea was just...
Yeah, I agree, the merchant_id idea was just something to avoid having to edit the npc tables and stuff .. really all you need to add into the npc_type table is probably just a merchant_table_id...
Forum:
Archive::Development
01-28-2002, 05:04 PM
Replies:
2
Alternate Version of Quest Code..
Views:
5,499
Posted By
darvik
Alternate Version of Quest Code..
OK, this is something I thought might be neat to try to fix up.. but it's going to be much more complicated than it would look like at face value. The problem is that when a client gives an item to...
Forum:
Archive::Development
01-28-2002, 12:03 PM
Replies:
11
Shopkeeper Code
Views:
7,105
Posted By
darvik
Rest of the OpCodes , the structs, and the SQL.. ...
Rest of the OpCodes , the structs, and the SQL..
Yes, code is a little sloppy, can be cleaned up a bit when databse stuff is implemented :)
case OP_ShopPlayerBuy:
{
cout << name << " is...
Forum:
Archive::Development
01-28-2002, 11:59 AM
Replies:
11
Shopkeeper Code
Views:
7,105
Posted By
darvik
Shopkeeper Code
Been doing some adds to the code - based off 0.2.0 , added lots of stuff for merchant interaction, but it's far from complete. I coulnd't figure out how to do the database stuff right, so basicly...
Forum:
Archive::General Discussion
01-22-2002, 10:30 AM
Replies:
17
Mini-Loginserver
Views:
6,041
Posted By
darvik
Hey, thanks man.. really great of you guys to...
Hey, thanks man.. really great of you guys to give us a fix as fast as you have :)
Forum:
Archive::General Discussion
01-22-2002, 09:04 AM
Replies:
21
Come get me if you can
Views:
5,830
Posted By
darvik
There is more to it than just that.. Personally...
There is more to it than just that.. Personally for me, I dont really like the black-box aspect of the current login procedure - dont know who we are giving our information to.
And your solution...
Forum:
Archive::Development
01-22-2002, 05:17 AM
Replies:
20
Combat
Views:
10,387
Posted By
darvik
The formula is definetly out of whack. Last...
The formula is definetly out of whack. Last night I signed in, leveled myself to 70th , memmed ice commet , spawned a level 50 mob with default max HPs .. (something like 2420) , and boy was I...
Forum:
Archive::Windows Servers
01-22-2002, 05:13 AM
Replies:
10
Memory problems?
Views:
6,345
Posted By
darvik
I've noticed that my computer slows down quite a...
I've noticed that my computer slows down quite a bit also.. not too terribly much, but definite slow down - probably due to all the network traffic .. I'm also running winME though.
One thing that...
Forum:
Archive::Windows Servers
01-22-2002, 05:07 AM
Replies:
36
Cant login after creating an account.
Views:
13,508
Posted By
darvik
Btw - I guess whoever said it was "slow" seemed...
Btw - I guess whoever said it was "slow" seemed to be right .. I tried again late last night and it seemed to be working ok, no longer have the bad login/password issue - got my server up and going...
Forum:
Archive::General Discussion
01-22-2002, 05:04 AM
Replies:
32
Petition to devs against loginserver
Views:
8,843
Posted By
darvik
I think the original meaning of this thread was...
I think the original meaning of this thread was simply a request to make it a priority to have our own login server. Put my name down on that petition. :)
Dont get me wrong Devs , I think most of...
Forum:
Archive::General Discussion
01-22-2002, 04:55 AM
Replies:
3
Little Damage Control :)
Views:
2,392
Posted By
darvik
Agreed. I'm very impressed with the amount of...
Agreed. I'm very impressed with the amount of work that the team has been doing , it's nice to see a new release on regular schedules.
Yeah, I'm another one that was bitching about not having a...
Forum:
Archive::Windows Servers
01-21-2002, 12:25 PM
Replies:
36
Cant login after creating an account.
Views:
13,508
Posted By
darvik
The problem still remains that for those of us...
The problem still remains that for those of us that dont want to post our private information to every Tom, Dick and Suzy out there, we need to have our own login server.
The login server that is...
Forum:
Archive::Windows Servers
01-21-2002, 07:34 AM
Replies:
36
Cant login after creating an account.
Views:
13,508
Posted By
darvik
Right , before 0.2.0 using "eqgame patchme" used...
Right , before 0.2.0 using "eqgame patchme" used to bring up a dialog asking what server IP address to use, and login/password .. so you could just use your local server . That dialog no longer pops...
Forum:
Archive::Windows Servers
01-21-2002, 07:23 AM
Replies:
36
Cant login after creating an account.
Views:
13,508
Posted By
darvik
Why do you *need* eqw ? I dont want to run it in...
Why do you *need* eqw ? I dont want to run it in a window.
Also - I've done lowercase letters, tried different names, different passwords and password lengths.
One thing - I'm using two...
Forum:
Archive::Windows Servers
01-21-2002, 07:16 AM
Replies:
36
Cant login after creating an account.
Views:
13,508
Posted By
darvik
Cant login after creating an account.
OK, I got my server all setup and going and it seems I MUST use the login server at gotfrags.com , because eqgame patchme doesn't seem to work since luclin.
I create my account with gotfrags, but...
Showing results 1 to 21 of 21
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