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Posts Made By:
ohnoez1
Forum:
Support::Windows Servers
11-02-2008, 01:46 AM
Replies:
6
Zone Spawn Rate
Views:
9,825
Posted By
ohnoez1
Classically, old world dungeon zones were 27 or...
Classically, old world dungeon zones were 27 or 28 minute respawns, so setting respawntime = 1620 or 1680 would do that. If I recall correctly, outdoor zones were typically 7:40, so respawntime =...
Forum:
Spell Support
10-23-2008, 06:11 PM
Replies:
6
Enchanter charm issues/questions
Views:
5,497
Posted By
ohnoez1
I think there is actually a fundamental problem...
I think there is actually a fundamental problem with what's happening when an NPC is charmed (which has symptoms like not bringing up the pet window, for example); the charmed NPC is not acting like...
Forum:
Spell Support
10-23-2008, 05:20 PM
Replies:
1
Enchanter Rune I-V (entire line of spells)
Views:
5,516
Posted By
ohnoez1
Enchanter Rune I-V (entire line of spells)
In Emu, currently, the Rune line of spells absorbs only physical damage.
On Live, Rune absorbed physical damage as well as spell direct damage components (both direct damage spells and the initial...
Forum:
Support::Windows Servers
10-08-2008, 06:23 PM
Replies:
4
Problem: Boats non-functional (AX_Classic)
Views:
3,817
Posted By
ohnoez1
From the look of things, for some reason not all...
From the look of things, for some reason not all of the quest files downloaded correctly (I originally downloaded them using the cvs method). When downloaded as an archive from Angelox's fabulous...
Forum:
Support::Windows Servers
10-01-2008, 09:17 PM
Replies:
4
Problem: Boats non-functional (AX_Classic)
Views:
3,817
Posted By
ohnoez1
Hrm. I've been waiting in Butcherblock for quite...
Hrm. I've been waiting in Butcherblock for quite some time... easily 20 minutes, I'd say, and no boat. And currently no one else is on the server, so that couldn't be causing a delay.
Are...
Forum:
Support::Windows Servers
10-01-2008, 08:25 PM
Replies:
4
Problem: Boats non-functional (AX_Classic)
Views:
3,817
Posted By
ohnoez1
Problem: Boats non-functional (AX_Classic)
I'm running the October 1, 2008 release of EqEmulator, using Angelox's fabulous AX_Classic database.
I have (for example) butcher, oot and freporte all loaded as static zones.
For some reason...
Forum:
Support::Windows Servers
09-30-2008, 07:36 PM
Replies:
2
Problem: New Player Starting Zones
Views:
5,024
Posted By
ohnoez1
Good guess; that's exactly what I did, and it...
Good guess; that's exactly what I did, and it fixed the problem.
I appreciate the suggestion.
Forum:
Support::Windows Servers
09-20-2008, 08:52 PM
Replies:
2
Problem: New Player Starting Zones
Views:
5,024
Posted By
ohnoez1
Problem: New Player Starting Zones
For some reason all of the players on my server are now starting in Qeynos... regardless of race/class.
Interestingly, when I started the server, all of the players were starting in the right...
Forum:
Support::Windows Servers
08-20-2008, 01:00 AM
Replies:
6
that zone is unavailable
Views:
7,004
Posted By
ohnoez1
Thank you!! I spent hours trying to figure out...
Thank you!! I spent hours trying to figure out what was wrong... finally looked at my zone logfile, found the error, searched, and came up with your post and the fix! Thank you!!
Showing results 1 to 9 of 9
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