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Posts Made By:
James76
Forum:
Development::Server Code Submissions
10-15-2008, 06:11 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
Stroustrup
In case anybody is taking a serious interest in C++, I recommend a book for you, The C++ Programming Language...
Forum:
Development::Server Code Submissions
10-14-2008, 11:04 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
I appreciate the positive responses as well as...
I appreciate the positive responses as well as positive attitudes. I must apologize for my last message, I'm home sick with the flu and every little thing is bothering me, its strange how it all...
Forum:
Development::Server Code Submissions
10-14-2008, 12:40 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
....
Actually, this is clearly becoming too difficult, some simple changes that all it takes is to look at the source code and apply some logic. I could hand this to any of my co-workers, and they have...
Forum:
Development::Server Code Submissions
10-14-2008, 12:19 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
Hrm
Well, I figured if I posted 80 or 100 blocks of one-liner code fields, it would look much more confusing than some simple one-line changes, ... All it takes is to look at the source code, find the...
Forum:
Development::Server Code Submissions
10-09-2008, 01:49 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
Yep, you got it.
Yep, you got it.
Forum:
Development::Server Code Submissions
10-08-2008, 03:31 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
I just noticed I use variable nLevel once, when...
I just noticed I use variable nLevel once, when it was intended to replace all further uses of GetLevel(), before I created the math statement to apply bonus damage for increments of 5 levels at 50+....
Forum:
Development::Server Code Submissions
10-08-2008, 03:20 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
Alrighty, I've made two lists of changes, one for...
Alrighty, I've made two lists of changes, one for the combat fixes, and one for the generic type warnings and general use of code. The file link I posted above included all of them, I don't believe...
Forum:
Development::Development
10-07-2008, 04:19 PM
Replies:
52
KEYRING by Jaystonian (aka James76)
Views:
24,117
Posted By
James76
I've come up with a solution in my head that...
I've come up with a solution in my head that doesn't require modification of any perl scripts, but it still includes a database improvement. I'll get to work on it today or later this week when I...
Forum:
Development::Server Code Submissions
10-07-2008, 02:26 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
umm...?
These combat fixes were so important to the emulator, but they appear to be overlooked? There should also be an additional change, a riposte should beat an "automatic hit", since I recall a duel I...
Forum:
Development::Server Code Submissions
09-24-2008, 09:09 AM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
Bump...?
Anybody bring this in to their builds?
Forum:
Development::Development
09-24-2008, 09:09 AM
Replies:
52
KEYRING by Jaystonian (aka James76)
Views:
24,117
Posted By
James76
How about lockable doors can't be manually...
How about lockable doors can't be manually closed? Otherwise the only other way to prevent a door key + door flag exception is to have a Doors::WasFlagOpened type of member variable that can be...
Forum:
Development::Development
09-23-2008, 01:31 AM
Replies:
52
KEYRING by Jaystonian (aka James76)
Views:
24,117
Posted By
James76
OK I did some further testing before posting......
OK I did some further testing before posting... And back at the POI factory door, I decided to put a debug message in the code to tell me the key needed on the door so I wouldn't be mistaken. It...
Forum:
Development::Development
09-22-2008, 01:37 PM
Replies:
52
KEYRING by Jaystonian (aka James76)
Views:
24,117
Posted By
James76
If a player has a key then it won't get to the...
If a player has a key then it won't get to the perl flag code, so nothing needs to change for that reason.
As for database tables, its not like we're going crazy and normalizing every 3 columns...
Forum:
Development::Development
09-22-2008, 02:38 AM
Replies:
52
KEYRING by Jaystonian (aka James76)
Views:
24,117
Posted By
James76
Ah, I didn't realize people were still using...
Ah, I didn't realize people were still using MySQL 4. We don't need views anyway.
To counter your argument, adding an extra field would mean a table ALTER and an UPDATE, as opposed to a table...
Forum:
Development::Development
09-21-2008, 02:22 PM
Replies:
52
KEYRING by Jaystonian (aka James76)
Views:
24,117
Posted By
James76
Having the extra table would be a viable database...
Having the extra table would be a viable database solution, otherwise known as a transformation table. This fits better with a normalized database than adding an extra column. Having the extra...
Forum:
Development::Development
09-21-2008, 10:44 AM
Replies:
52
KEYRING by Jaystonian (aka James76)
Views:
24,117
Posted By
James76
KeyRing is a member of Client, and it doesn't...
KeyRing is a member of Client, and it doesn't make sense in an Object-Oriented mindset to give a method to Quest. Like I stated above, if we need the functionality to use multiple keys per door, or...
Forum:
Development::Server Code Submissions
09-21-2008, 06:49 AM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
OK, the attack.cpp file replacement is ready. ...
OK, the attack.cpp file replacement is ready. Just subtle changes throughout. The major change is damage bonus.... That monks get +20%, and at level 50 (and every five levels) you gain +15% damage....
Forum:
Development::Development
09-21-2008, 03:16 AM
Replies:
52
KEYRING by Jaystonian (aka James76)
Views:
24,117
Posted By
James76
Not sure if I understand what you are asking. ...
Not sure if I understand what you are asking. Does it currently work with multiple keys per door? I know that the perl flag/door system has a problem, it doesn't work 100% of the time, and I have...
Forum:
Development::Server Code Submissions
09-18-2008, 07:52 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
I said that you don't need x++ UNLESS you're...
I said that you don't need x++ UNLESS you're using it on a line such as "myarray[...]" where it actually matters, where more than one segment is processed before the rest of the statement. I even...
Forum:
Development::Server Code Submissions
09-18-2008, 05:57 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
Seems you are correct, I found a post on...
Seems you are correct, I found a post on allakhazam (http://everquest.allakhazam.com/db/item.html?item=13340;page=1;howmany=50#m105871802641253) that describes that its a Damage Shield Modifier,...
Forum:
Development::Server Code Submissions
09-18-2008, 05:16 PM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
It was in 2001 or 2002 on Tunare. If it was, it...
It was in 2001 or 2002 on Tunare. If it was, it was probably before the "Initial Entry" that is listed on LUCY. It was a long time before frogloks were available. It was within the first month of...
Forum:
Development::Server Code Submissions
09-18-2008, 07:00 AM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
OK I'm drunk, and so is the code apparently... I...
OK I'm drunk, and so is the code apparently... I had disabled the level check if the mob is 35+, and the chance NOT to have it add to Feign Memory.. Which is when the mob should still remember you. ...
Forum:
Development::Server Code Submissions
09-18-2008, 05:26 AM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
OK, I set FD so that it works all the time,...
OK, I set FD so that it works all the time, temporarily, and the guy I tested it with is 65 vs poi common mobs.. It does work; the mob, if you let it get far enough away from you, will forget about...
Forum:
Development::Server Code Submissions
09-18-2008, 03:48 AM
Replies:
40
Combat Fixes
Views:
20,338
Posted By
James76
Err, correction, FD isn't in attack.cpp, but I'll...
Err, correction, FD isn't in attack.cpp, but I'll fix it anyway.
Forum:
Development::Bug Reports
09-18-2008, 03:31 AM
Replies:
17
whole zone trains
Views:
9,412
Posted By
James76
fix is coming soon, check the Combat Fixes thread...
fix is coming soon, check the Combat Fixes thread in code submissions.
Showing results 1 to 25 of 53
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