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Posts Made By:
Cantus
Forum:
Development::Development
09-27-2008, 10:05 PM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
Hi, Flare! Please check step #4 in the...
Hi, Flare!
Please check step #4 in the instructions on how to build these new Damage Bonus changes. The level check is still in there; I just moved it outside of the Damage Bonus function itself...
Forum:
General::General Discussion
09-26-2008, 05:32 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
18,115
Posted By
Cantus
No, that's not the case. The damage bonuses in...
No, that's not the case. The damage bonuses in this function are consistent with both Live as it currently exists today, as well as Live when EQ Titanium was released. Furthermore, the actual damage...
Forum:
General::General Discussion
09-26-2008, 12:55 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
18,115
Posted By
Cantus
Hey, again, Chaos! I agree with you that the...
Hey, again, Chaos!
I agree with you that the game of EQ evolved over time. Each expansion, and even tweaks between the expansions, changed how things worked and added new content (zones, races,...
Forum:
General::General Discussion
09-26-2008, 10:57 AM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
18,115
Posted By
Cantus
Hey, guys! First of all, thank you very much...
Hey, guys!
First of all, thank you very much for your kind words, especially from So_1337 and Reno! I do not regret at all having Reno ask me to start contributing here. Personally, I'm thrilled...
Forum:
General::General Discussion
09-25-2008, 07:23 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
18,115
Posted By
Cantus
If you take a look at the code that's posted,...
If you take a look at the code that's posted, you'll see many of these pre-calculated tables already included.
There'd be no reason to build the table at run-time, even if just when the server...
Forum:
General::General Discussion
09-25-2008, 07:18 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
18,115
Posted By
Cantus
Trevius and Chaos have some awesome ideas. ...
Trevius and Chaos have some awesome ideas.
Maybe I'm just "corrupted" by happily playing for so long on PEQ The Grand Creation (a server that strives to be as legit and Live-like as possible), but...
Forum:
General::General Discussion
09-25-2008, 06:42 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
18,115
Posted By
Cantus
Hi, Chaos! What you're describing is a...
Hi, Chaos!
What you're describing is a brute-force lookup table... just one that's built on-the-fly (which would, in all likelihood, be slower than a comprehensive, pre-built static lookup table.)...
Forum:
Development::Development
09-24-2008, 10:43 AM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
Derision, Excellent information there. I...
Derision,
Excellent information there. I apologize that I don't have the code in front of me... are the rule-checking functions inline? In other words, does the ASM that you posted also take into...
Forum:
Development::Development
09-23-2008, 11:46 AM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
That's great to hear, Trevius! It may...
That's great to hear, Trevius!
It may already be too late, as you've re-built your server using the new code. But if you still have an old build around on a test machine, it'd be neat to run a...
Forum:
Development::Development
09-23-2008, 11:35 AM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
Heya, Chaos and Trev! ChaosSlayer's...
Heya, Chaos and Trev!
ChaosSlayer's suggestion of a flag to allow server administrators to turn damage bonuses on and off is already in the code I posted above. It is not implemented as a standard...
Forum:
Development::Development
09-22-2008, 11:48 PM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
Discussion:...
Discussion: http://eqemulator.net/forums/showthread.php?t=26262
Thanks again for all of your feedback! I've made several of the changes that were suggested, like adding in a simple preprocessor...
Forum:
Development::Server Code Submissions
09-22-2008, 11:48 PM
Replies:
0
2H weapon damage bonus
Views:
4,608
Posted By
Cantus
Discussion:...
Discussion: http://eqemulator.net/forums/showthread.php?t=26262
Thanks again for all of your feedback! I've made several of the changes that were suggested, like adding in a simple preprocessor...
Forum:
General::General Discussion
09-22-2008, 07:24 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
18,115
Posted By
Cantus
Like Reno, I've never played on an emulated...
Like Reno, I've never played on an emulated server with a cap above 80. But I'll bet that damage bonuses, as displayed when you right-click on a weapon, do continue to increase.
However, this is...
Forum:
General::General Discussion
09-22-2008, 07:19 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
18,115
Posted By
Cantus
Reno is almost exactly right. There is one small...
Reno is almost exactly right. There is one small exception. Any 2H weapons with a delay of 27 or below will have their damage bonus continue to increase for levels 81+.
That's because 2H weapons...
Forum:
Development::Development
09-22-2008, 01:28 PM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
Hi, Chaos! What Reno's saying, I believe, is...
Hi, Chaos!
What Reno's saying, I believe, is that if future expansions on Live increase the level cap, we can then figure out exactly what 2H weapon damage bonuses will be on Live for higher...
Forum:
Development::Development
09-22-2008, 08:53 AM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
Hi, ChaosSlayer! I apologize. I've played...
Hi, ChaosSlayer!
I apologize. I've played only on The Grand Creation (level cap 65), so I didn't have an idea of how many other servers there were out there with a higher level cap.
Currently,...
Forum:
Development::Development
09-22-2008, 08:43 AM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
ChaosSlayer, you're right... it is great to see...
ChaosSlayer, you're right... it is great to see people getting more involved with the project! I'm glad that our contributions seem to be well received by the established community and senior...
Forum:
Development::Development
09-21-2008, 11:37 PM
Replies:
33
Damage Bonus Functions
Views:
22,493
Posted By
Cantus
Damage Bonus Functions
First of all, I have to say a big "thank you" to all of the amazingly talented folks who make this project possible!
I've enjoyed playing on EQEmu servers for three years now, so it's way past...
Showing results 1 to 18 of 18
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