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Search: Posts Made By: Neiv
Forum: Quests::Q&A 06-26-2008, 01:06 PM
Replies: 26
Views: 19,264
Posted By Neiv
Chaos, I modified your spawn script and...

Chaos, I modified your spawn script and everything works great. I now have the first part of a larger npc war script finished. Just seeing all those guards spawn to reinforce the kingdom when I...
Forum: Quests::Q&A 06-26-2008, 10:04 AM
Replies: 26
Views: 19,264
Posted By Neiv
That's good to know. I just assumed it was a...

That's good to know. I just assumed it was a "greater than or equal to" operator, but could not figure out why the = comes before the >. That explains it.


Very helpful. I will use this as a...
Forum: Quests::Q&A 06-26-2008, 09:51 AM
Replies: 26
Views: 19,264
Posted By Neiv
Thanks Trevius. I replaced my current version...

Thanks Trevius. I replaced my current version with yours just to be on the safe side, so your work wasn't in vain. It also helped me to see a better way to format. Thanks again.
Forum: Quests::Q&A 06-25-2008, 10:39 PM
Replies: 26
Views: 19,264
Posted By Neiv
Yay! That did it! It's now accepting only item...

Yay! That did it! It's now accepting only item 13732. Since that item is lore, the ">" operator becomes moot. (But why doesn't == work?)

Thanks for all the help. Next up; mob spawns triggered by...
Forum: Quests::Q&A 06-25-2008, 09:56 PM
Replies: 26
Views: 19,264
Posted By Neiv
Okay, I have been experimenting with this code,...

Okay, I have been experimenting with this code, and got it to (semi-) work. I replaced:

sub EVENT_ITEM {
if(plugin::check_handin(\%itemcount,13732 == 1))
{

with . . .

sub EVENT_ITEM {
...
Forum: Quests::Q&A 06-25-2008, 09:30 PM
Replies: 26
Views: 19,264
Posted By Neiv
I made your change, Chaos, and (oddly enough) it...

I made your change, Chaos, and (oddly enough) it made no difference in the quest (not sure why--you'd think placement of brackets would matter). I'm making live changes directly to the quest/zone...
Forum: Quests::Q&A 06-25-2008, 08:51 PM
Replies: 26
Views: 19,264
Posted By Neiv
Okay, here's the entire script, annotated by me....

Okay, here's the entire script, annotated by me. Maybe this will help.



I removed the final EVENT_SAY section and tested the script without it, and the npc still returns the item. It makes no...
Forum: Quests::Q&A 06-25-2008, 08:18 PM
Replies: 26
Views: 19,264
Posted By Neiv
Thanks Trevius. I made the change, but he's still...

Thanks Trevius. I made the change, but he's still returning the item. I'm just learning Perl, so I appreciate your patience with this. Fyi, I already have one EVENT_SAY section that comes before the...
Forum: Quests::Q&A 06-25-2008, 07:05 PM
Replies: 26
Views: 19,264
Posted By Neiv
Okay, here's another one, then: Each...

Okay, here's another one, then:



Each time I give the item to the npc, he gives it back and defaults to the return_item text. I have triple-checked the item #, and it is correct. I have tried a...
Forum: Quests::Q&A 06-25-2008, 04:00 PM
Replies: 26
Views: 19,264
Posted By Neiv
That did the trick :) Thanks! I had actually...

That did the trick :) Thanks!

I had actually (briefly) considered that possibility, but I had seen
examples from others using the curly brackets and thought it must be a valid usage.
Forum: Quests::Q&A 06-25-2008, 03:17 PM
Replies: 26
Views: 19,264
Posted By Neiv
Need help on a turn in

I'm hoping I can get some insight on why this script is not working correctly. I ran in through a perl command line with no syntax problems.



At this point the turn-in works as far as it goes....
Forum: OpenZone:: Q&A 05-27-2008, 05:59 PM
Replies: 1
Views: 9,080
Posted By Neiv
Update on this. I was finally able (several...

Update on this. I was finally able (several times) to get in the zone and run around without encountering this problem. But now it is doing it again. The error message is:

"The instruction at...
Forum: OpenZone:: Q&A 05-23-2008, 10:45 AM
Replies: 1
Views: 9,080
Posted By Neiv
Zone size, sounds, and music

Thanks for the OZ tool. I have several questions:

(1) I created a large zone (8000 x 8000) using OZ 7.0 and exported it to EQ (overwriting the eastkarana zone, which I am not going to use), and...
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