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Search: Posts Made By: knowom
Forum: General::Server Discussion 10-28-2013, 03:03 AM
Replies: 34
Views: 39,295
Posted By knowom
I'd prefer a sense of balance between skill and...

I'd prefer a sense of balance between skill and strategy versus character progression because both are important. This is intended to be a blend between a MMO and MOBA after all the former being more...
Forum: EQEmu Operations Center 10-27-2013, 07:29 PM
Replies: 212
Views: 617,905
Posted By knowom
I've had a chance to look it over a bit more it's...

I've had a chance to look it over a bit more it's quite nice it's pretty straight forward from the looks of it. Great job and thanks a lot for making this tool and providing access to it for the...
Forum: EQEmu Operations Center 10-27-2013, 06:14 AM
Replies: 212
Views: 617,905
Posted By knowom
Managed to actually get this setup and working I...

Managed to actually get this setup and working I tried to get AllaClone and PEQ PHPeditor working on my xampp server, but I couldn't manage to make either work right. From what I can see EOC is...
Forum: General::Server Discussion 10-26-2013, 04:44 PM
Replies: 34
Views: 39,295
Posted By knowom
I like the idea of limiting it to a specific...

I like the idea of limiting it to a specific amount of zones accessed through a teleporter Nerdgasm. We could use the "Stargate" inspired portal objects like the one in Feerrott for it perhaps. The...
Forum: General::Server Discussion 10-24-2013, 07:08 AM
Replies: 34
Views: 39,295
Posted By knowom
So I explored the idea of using 2h weapon...

So I explored the idea of using 2h weapon graphics and converting them into 1h weapons and it's pretty neat. I definitely see design potential around it for sk/pal/war classes. I posted a bunch of...
Forum: Misc::Screenshots 10-24-2013, 06:58 AM
Replies: 4
Views: 27,450
Posted By knowom
http://i127.photobucket.com/albums/p145/knowom/EQe...

http://i127.photobucket.com/albums/p145/knowom/EQemu%20Screenshots/th_EQ000229_zps1a269b62.jpg (http://s127.photobucket.com/user/knowom/media/EQemu%20Screenshots/EQ000229_zps1a269b62.jpg.html)
...
Forum: Misc::Screenshots 10-24-2013, 06:58 AM
Replies: 4
Views: 27,450
Posted By knowom
http://i127.photobucket.com/albums/p145/knowom/EQe...

http://i127.photobucket.com/albums/p145/knowom/EQemu%20Screenshots/th_EQ000242_zpsc7656974.jpg (http://s127.photobucket.com/user/knowom/media/EQemu%20Screenshots/EQ000242_zpsc7656974.jpg.html)
...
Forum: Misc::Screenshots 10-24-2013, 06:06 AM
Replies: 4
Views: 27,450
Posted By knowom
http://i127.photobucket.com/albums/p145/knowom/EQe...

http://i127.photobucket.com/albums/p145/knowom/EQemu%20Screenshots/th_EQ000213_zps441aebf8.jpg (http://s127.photobucket.com/user/knowom/media/EQemu%20Screenshots/EQ000213_zps441aebf8.jpg.html)
...
Forum: Misc::Screenshots 10-24-2013, 06:04 AM
Replies: 4
Views: 27,450
Posted By knowom
2H Weapons Converted To 1H Items

So I had the idea in my mind what would it look like to dual wield item graphics that are normally reserved as 2H weapons if they were converted into 1h equip items? I wanted to see how a Oggok...
Forum: General::General Discussion 10-24-2013, 04:49 AM
Replies: 7
Views: 12,498
Posted By knowom
weapon size scaling

The size of weapons wielded gets scaled proportionally in accordance to the race that equips them. Is there any way to intentionally control/manipulate the weapon size scaling?

I'd like to be able...
Forum: General::General Discussion 10-22-2013, 07:10 PM
Replies: 58
Views: 60,662
Posted By knowom
Why do you want to force them to use the old...

Why do you want to force them to use the old models it's only seen on the clients end anyway? I don't get why that would matter to you honestly. Personally I prefer the older models though I can't...
Forum: General::General Discussion 10-21-2013, 07:11 PM
Replies: 58
Views: 60,662
Posted By knowom
Congrats glad you got that headache all...

Congrats glad you got that headache all straightened out.
Forum: General::General Discussion 10-21-2013, 05:34 PM
Replies: 2
Views: 4,793
Posted By knowom
Nice thanks a lot that solved the problem. I also...

Nice thanks a lot that solved the problem. I also noticed when I went to fix the problem though had the same rule_name multiple times with different ruleset_id #'s which is a bit strange I hadn't...
Forum: General::General Discussion 10-21-2013, 05:16 PM
Replies: 2
Views: 4,793
Posted By knowom
Bunch of my skills don't seem to be working

I noticed dual wield wasn't working for some reason on my server and seems a bunch of others aren't as well. I also can't train them up for some reason either oddly they are completely unlisted at...
Forum: General::General Discussion 10-21-2013, 01:13 AM
Replies: 58
Views: 60,662
Posted By knowom
There are a few different Gnoll texture types in...

There are a few different Gnoll texture types in the game brown, white, and black could the "choose face" option be made to let you pick between the different model types I think that would be rather...
Forum: Misc::Screenshots 10-21-2013, 12:26 AM
Replies: 24
Views: 53,968
Posted By knowom
In case anyone is curious in trying this I'm...

In case anyone is curious in trying this I'm adding the texture conversion pack kit excluding S3DSpy to Google Drive that's the only program you'll need. I've included a folder with the appropriately...
Forum: Development::Database/World Building 10-20-2013, 11:15 PM
Replies: 5
Views: 7,346
Posted By knowom
This is neat so naturally this also works for...

This is neat so naturally this also works for Wizard Spires as well. Can this also be used for portals such as the one found in Feerrott that zones to plane of fear those types of portals have a nice...
Forum: General::Server Discussion 10-19-2013, 01:45 AM
Replies: 34
Views: 39,295
Posted By knowom
I'd like to do something regarding tank roles and...

I'd like to do something regarding tank roles and turning them into more defined specialty roles with different and clear purposes and intentions. The tanks in mind of course are Warrior, Shadow...
Forum: Quests::Custom 10-18-2013, 10:31 PM
Replies: 20
Views: 27,044
Posted By knowom
Looks reminiscent of how UO or Skyrim skill up...

Looks reminiscent of how UO or Skyrim skill up system works I like it I see a lot of potential applied uses for it.

I hope this concept can be expanded to branch off in different directions like...
Forum: General::Server Discussion 10-18-2013, 01:26 AM
Replies: 24
Views: 25,191
Posted By knowom
I have to say I'm loving the Diablo 3 style mob...

I have to say I'm loving the Diablo 3 style mob affix randomization you've got going on. D3 had it's faults and I've stopped playing it entirely at this point, but I think that was one the better and...
Forum: General::Server Discussion 10-18-2013, 01:09 AM
Replies: 34
Views: 39,295
Posted By knowom
Yeah I could see how that could cause issues. How...

Yeah I could see how that could cause issues. How did the aoe spells work with the faction servers on live? I could have sworn they had some 4 sided faction based PVP server early on at least prior...
Forum: General::Server Discussion 10-18-2013, 12:20 AM
Replies: 34
Views: 39,295
Posted By knowom
I've have a bunch of different ideas. In general...

I've have a bunch of different ideas. In general I think name generators is a great idea to use extensively for NPC names and corresponding item names a lot could be based around randomized NPC names...
Forum: General::Server Discussion 10-17-2013, 08:16 PM
Replies: 34
Views: 39,295
Posted By knowom
Red face I thought about that as well the other night...

I thought about that as well the other night though I actually think it would be better to have it for 50-68 that way AA's could be incorporated as a form of a skill tree also base skills wouldn't be...
Forum: General::Server Discussion 10-17-2013, 06:53 PM
Replies: 14
Views: 9,326
Posted By knowom
I see I was just curious. I've always wanted to...

I see I was just curious. I've always wanted to see how some 2hand weapons would look if you could duel wield them and if you swung them with the 1h weapon animations. I think maybe the actual item...
Forum: General::General Discussion 10-17-2013, 08:43 AM
Replies: 21
Views: 19,037
Posted By knowom
That's what I meant no drop items should probably...

That's what I meant no drop items should probably be the exception and be indestructible.
Showing results 251 to 275 of 371

 
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