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Showing results 251 to 275 of 500
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Posts Made By:
AndMetal
Forum:
Development::Database/World Building
10-20-2008, 01:36 AM
Replies:
4
Portable Merchant and Banker
Views:
10,091
Posted By
AndMetal
I know trevius has an item on Storm Haven...
I know trevius has an item on Storm Haven (http://stormhavenserver.com/) that casts a spell "Summon Banker", although it looks like he created a unique spell for it.
From his tweaked spells_us.txt...
Forum:
Development::Bug Reports
10-20-2008, 12:43 AM
Replies:
5
Pc Hatelist and pets
Views:
8,693
Posted By
AndMetal
I think it was part of this change in Revision...
I think it was part of this change in Revision 108 in SVN:
zone/attack.cpp diff:
@@ -4999,7 +4999,7 @@
if (mypet->IsFeared()) break; //AndMetal: prevent pet from attacking stuff while...
Forum:
Development::Development
10-17-2008, 02:13 PM
Replies:
7
Damage Shield Messages - Discussion
Views:
7,184
Posted By
AndMetal
I think one problem we might run into is that DS...
I think one problem we might run into is that DS are cumulative overall, and only the last spell is used for the effect. I think what might need to happen is to create a counter for each resist (if...
Forum:
Quests::Q&A
10-17-2008, 02:54 AM
Replies:
3
Proper way to write a variable using a percent?
Views:
7,529
Posted By
AndMetal
I think this would be the easiest way: ...
I think this would be the easiest way:
if($mlevel >= (.34 * $ulevel)) {
quest::say("Success!");
} else {
quest::say("Not quite...");
}
However, if you're just trying to make it an even...
Forum:
Spell Support
10-16-2008, 02:44 AM
Replies:
2
mark of retribution
Views:
7,345
Posted By
AndMetal
From what I can tell, it looks like we currently...
From what I can tell, it looks like we currently check for a reverse DS (in zone/bonus.cpp) & count how much it should be (using Mob->ReverseDamageShield), but it doesn't look like we're doing...
Forum:
Spell Support
10-16-2008, 01:43 AM
Replies:
11
Evasive disc fix?
Views:
12,744
Posted By
AndMetal
If I had to guess, I would say it's because we're...
If I had to guess, I would say it's because we're working with integers, not floats, so there's a fudge factor that we have to deal with: C++ rounds down when storing as an integer. As a result, it's...
Forum:
Development::Development
10-14-2008, 02:22 PM
Replies:
59
OOC Regen Enable/Disable
Views:
60,759
Posted By
AndMetal
For some reason I thought something was changed...
For some reason I thought something was changed with the client hate list, but I may have misread something (discussion (http://www.eqemulator.net/forums/showthread.php?t=25856)), because I can't...
Forum:
Support::Linux Servers
10-14-2008, 01:17 PM
Replies:
24
help new to linux compileing
Views:
23,617
Posted By
AndMetal
Yeah, lol. Let's try this again... Teh...
Yeah, lol. Let's try this again...
Teh intertubes (http://lists.xensource.com/archives/html/xen-devel/2005-02/msg01045.html) indicates it's an issue specific to GCC 3.4. This is the suspect...
Forum:
Support::Linux Servers
10-14-2008, 12:52 AM
Replies:
24
help new to linux compileing
Views:
23,617
Posted By
AndMetal
[QUOTE=Angelox;158252]I wonder if anyone might...
[QUOTE=Angelox;158252]I wonder if anyone might know what or why the cause for this. I tried other versions of gcc with the same results, and this only happens on on of my pcs, and even will sometimes...
Forum:
Support::Windows Servers
10-14-2008, 12:32 AM
Replies:
4
Sql assistance please
Views:
6,399
Posted By
AndMetal
It sounds like you're trying to connect from a...
It sounds like you're trying to connect from a different computer (other than localhost) and the permissions of the MySQL server aren't setup to allow that. I can't remember the command, but search...
Forum:
Development::Feature Requests
10-14-2008, 12:07 AM
Replies:
5
Trimming variable fat
Views:
10,307
Posted By
AndMetal
I think these start to tie into client...
I think these start to tie into client limitations. Here is what the server utilizes:
zone/mob.h
sint16 AC;
sint32 HP;
sint32 HPRegen;
sint32 ManaRegen;
sint32 EnduranceRegen;...
Forum:
Development::Feature Requests
10-10-2008, 10:36 PM
Replies:
5
Trimming variable fat
Views:
10,307
Posted By
AndMetal
Unless I'm missing something, using uint8 vs...
Unless I'm missing something, using uint8 vs uint16 will use 50% less memory to store the number (1 byte vs 2 bytes). On a small scale, it's not really that big of a deal (1 megabyte is 1,048,576...
Forum:
Development::Development
10-07-2008, 04:09 AM
Replies:
59
OOC Regen Enable/Disable
Views:
60,759
Posted By
AndMetal
I just tried to compile the changes, and it looks...
I just tried to compile the changes, and it looks like I didn't work the function correctly. If you put it around line 401 & add inline:
inline virtual void SetHP(sint32 hp) { if (hp >= max_hp)...
Forum:
Development::Development
10-07-2008, 01:30 AM
Replies:
59
OOC Regen Enable/Disable
Views:
60,759
Posted By
AndMetal
Just a random thought, but couldn't we do this...
Just a random thought, but couldn't we do this with player quests? Start a timer when out of combat, stop it while in combat, and when the timer comes up, either cast a spell, #heal, etc.
As far...
Forum:
General::General Discussion
10-06-2008, 05:21 PM
Replies:
5
Developer Islands in some zones
Views:
5,764
Posted By
AndMetal
I was just messing around in load2, and if you...
I was just messing around in load2, and if you turn #flymode on & #goto -323 602 500 or -1000 0 1000, you can see a bunch of other areas, although you can't really go right to them. Here are a few I...
Forum:
Spell Support
10-06-2008, 03:51 PM
Replies:
32
Proc Chance Code
Views:
43,792
Posted By
AndMetal
Here's where it's calculated w/ the bonuses...
Here's where it's calculated w/ the bonuses (zone/bonuses.cpp):
around line 857
case SE_ProcChance:
{
...
Forum:
Spell Support
10-06-2008, 03:51 PM
Replies:
11
Evasive disc fix?
Views:
12,744
Posted By
AndMetal
Here's where it's calculated w/ the bonuses...
Here's where it's calculated w/ the bonuses (zone/bonuses.cpp):
around line 723
case SE_AvoidMeleeChance:
{
...
Forum:
Development::Development
10-04-2008, 01:50 AM
Replies:
9
Regen AAs (discussion)
Views:
11,015
Posted By
AndMetal
That sounds like a good place for me to start :-)...
That sounds like a good place for me to start :-)
If we can get it moved to a system that iterates through the values, we can always have a default case, just like we do currently in...
Forum:
General::Server Discussion
10-03-2008, 05:44 PM
Replies:
6
Full GM Server UP?
Views:
6,701
Posted By
AndMetal
If you're looking for GM commands, for example...
If you're looking for GM commands, for example #summonitem & #level, you can check out my server (A work in progress). It's basically the PEQ DB with a few minor tweaks, so PoP works up through...
Forum:
Development::Development
10-03-2008, 05:42 PM
Replies:
9
Regen AAs (discussion)
Views:
11,015
Posted By
AndMetal
Ok, that makes sense. I am a little curious...
Ok, that makes sense. I am a little curious though as to way we don't iterate through these on the server side instead of adding manual code changes for each AA. Maybe too much overhead from having...
Forum:
Development::Development
10-03-2008, 08:28 AM
Replies:
9
Regen AAs (discussion)
Views:
11,015
Posted By
AndMetal
I didn't realize it until just now, but a lot of...
I didn't realize it until just now, but a lot of these AAs are already being utilized using the aa_effects (http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuDBSchemaaaeffects) table in the...
Forum:
Spell Support
10-03-2008, 04:39 AM
Replies:
2
Your spell did not take hold.
Views:
10,234
Posted By
AndMetal
Spell did not take hold is usually as a result of...
Spell did not take hold is usually as a result of a spell being blocked to to a stacking issue: either you have one on already that's better, or there's a component common in multiple spells that...
Forum:
Development::Server Code Submissions
10-03-2008, 01:05 AM
Replies:
16
Technique of Master Wu AA
Views:
17,865
Posted By
AndMetal
It's all good :-) I play a monk on Storm Haven,...
It's all good :-) I play a monk on Storm Haven, so I've noticed quite a bit that each time you double/triple a special attack, it's always the same amount of damage. I meant to look into it, but it...
Forum:
Development::Feature Requests
10-02-2008, 03:47 AM
Replies:
43
New Concept: Proximity Spawning (to reduce bandwidth usage)
Views:
51,361
Posted By
AndMetal
I wonder if we might be able to look at this a...
I wonder if we might be able to look at this a different way, especially since this seems to be more a bandwidth issue than a processing issue (which could also explain the issues with Warrior...
Forum:
General::General Discussion
10-01-2008, 11:55 PM
Replies:
9
Overview of working/broken AAs
Views:
8,367
Posted By
AndMetal
That's going to be my next project: pulling the...
That's going to be my next project: pulling the IDs & Names from the dbstr_us.txt (http://www.eqemulator.net/wiki/wikka.php?wakka=DbstrUsTxt) file, then populating it all into the altadv_vars...
Showing results 251 to 275 of 500
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