EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 11 of 18
«
First
<
7
8
9
10
11
12
13
14
15
>
Last
»
Showing results 251 to 275 of 435
Search took
0.01
seconds; generated 89 minute(s) ago.
Search:
Posts Made By:
gaeorn
Forum:
Support::General Support
07-02-2009, 11:06 AM
Replies:
3
i need help!about NPCs
Views:
6,390
Posted By
gaeorn
Check your actor clip plane in the game options.
Check your actor clip plane in the game options.
Forum:
Development::Bug Reports
07-01-2009, 08:30 PM
Replies:
2
Guard of Vie line is not working
Views:
8,768
Posted By
gaeorn
This is on my todo list to look into, but it may...
This is on my todo list to look into, but it may be a while.
Forum:
Development::Server Code Submissions
07-01-2009, 02:42 PM
Replies:
12
/assist question
Views:
11,976
Posted By
gaeorn
It's not ending up with no target. You end up...
It's not ending up with no target. You end up with the target you had before the /assist. In any case, I wasn't sure if it would confuse people if the change happened unexpectedly so I took the safer...
Forum:
Development::Development
07-01-2009, 01:38 PM
Replies:
30
Changes to corpse rules
Views:
41,923
Posted By
gaeorn
I'm suspect what he meant is if the other two...
I'm suspect what he meant is if the other two were set that way, DeathItemLossLevel is ignored. If it is not behaving that way, it is likely a bug.
In any case, you did not answer either of my...
Forum:
Development::Development
07-01-2009, 01:11 PM
Replies:
30
Changes to corpse rules
Views:
41,923
Posted By
gaeorn
Which other rule? And how does that improve...
Which other rule?
And how does that improve anything? It gives two different behaviors in the same rule which is likely to be confusing to many. Plus, it works now so why fix what isn't broken?
...
Forum:
Development::Server Code Submissions
07-01-2009, 11:35 AM
Replies:
12
/assist question
Views:
11,976
Posted By
gaeorn
It was made a sticky so a dev would remember to...
It was made a sticky so a dev would remember to commit it. I just recently got access to the SVN so committed it myself. However, I have no way to remove the sticky on this post so I'm waiting on...
Forum:
Development::Server Code Submissions
07-01-2009, 02:58 AM
Replies:
12
/assist question
Views:
11,976
Posted By
gaeorn
This has been committed to svn.
This has been committed to svn.
Forum:
Development::Server Code Submissions
07-01-2009, 02:50 AM
Replies:
3
New rule NPC SmartLastFightingDelayMoving
Views:
8,103
Posted By
gaeorn
This has been committed.
This has been committed.
Forum:
Development::Server Code Submissions
06-30-2009, 11:14 PM
Replies:
3
New rule NPC SmartLastFightingDelayMoving
Views:
8,103
Posted By
gaeorn
No problem KLS. This was submitted after you did...
No problem KLS. This was submitted after you did a bunch the other day. Thanks tho.
Forum:
Development::Development
06-30-2009, 01:50 PM
Replies:
17
Derision, your pathfinding code
Views:
21,530
Posted By
gaeorn
Wow, GetFearpeed()... so now they pee their pants...
Wow, GetFearpeed()... so now they pee their pants when feared? I know I would! lol
Forum:
Support::General Support
06-27-2009, 09:45 PM
Replies:
4
No Connection.
Views:
7,343
Posted By
gaeorn
That's not entirely true. Some routers will...
That's not entirely true. Some routers will behave the way you describe, but that is generally newer, more advanced, routers. Older ones typically will not do a dynamic port forward if there is a...
Forum:
Development::Development
06-27-2009, 03:50 AM
Replies:
17
aggro radius
Views:
27,215
Posted By
gaeorn
which leads to: Reaction Radius = ASSIST RANGE...
which leads to: Reaction Radius = ASSIST RANGE
which means Frenzy = Presonal Agro
PS.
what I don't understand why they needed as much as 4 diffirent effects (reaction, frenzy, pacify and...
Forum:
Development::Development
06-26-2009, 10:03 PM
Replies:
17
aggro radius
Views:
27,215
Posted By
gaeorn
You simply are not understanding me. I KNOW what...
You simply are not understanding me. I KNOW what it does in the emulator. I've read the c++ code for it already.
What I DON'T know is:
On live, is reaction radius the aggro radius or the assist...
Forum:
Development::Development
06-26-2009, 09:35 PM
Replies:
17
aggro radius
Views:
27,215
Posted By
gaeorn
I don't see how this tells us what the effects...
I don't see how this tells us what the effects actually are on live, which is all we need to know. In any case, I am already pretty sure the two effects are reversed on the emulator.
I'm going...
Forum:
Development::Development
06-26-2009, 09:00 PM
Replies:
17
aggro radius
Views:
27,215
Posted By
gaeorn
Great, except which one is supposed to do what on...
Great, except which one is supposed to do what on live? The problem isn't knowing which does what on the emulator. One can look at the code and see that reaction radius = harmony = aggro radius and...
Forum:
Development::Development
06-26-2009, 08:28 PM
Replies:
17
aggro radius
Views:
27,215
Posted By
gaeorn
I see. Still, I think the frenzy and reaction...
I see. Still, I think the frenzy and reaction radius effects are reversed.
In answer to your first question, yes the code does different effects for both. In answer to the second, the...
Forum:
Development::Development
06-26-2009, 07:41 PM
Replies:
17
aggro radius
Views:
27,215
Posted By
gaeorn
Although I still do not know why the range value...
Although I still do not know why the range value in my first post was being squared, I believe I may have found out why the monk phantom disciplines don't work as desired. I'm using a version that is...
Forum:
Development::Development
06-26-2009, 07:23 PM
Replies:
17
aggro radius
Views:
27,215
Posted By
gaeorn
I don't understand what you are talking about....
I don't understand what you are talking about. And not all spells have all 3 types of effects. The spells underlying the higher level monk phantom discs only have the harmony effect.
Forum:
General::Server Discussion
06-26-2009, 07:04 PM
Replies:
6
SoF Server
Views:
7,307
Posted By
gaeorn
Go Andrew80k!
Go Andrew80k!
Forum:
Development::Development
06-26-2009, 07:03 PM
Replies:
17
aggro radius
Views:
27,215
Posted By
gaeorn
aggro radius
I've been noticing that lull/harmony effects do not appear to have the expected effect. In particular, the monk phantom line of disciplines do not appear to reduce assist range. Looking through code,...
Forum:
Support::Linux Servers
06-26-2009, 04:30 PM
Replies:
17
Strangeness
Views:
12,410
Posted By
gaeorn
They very well may have. I have not seen any...
They very well may have. I have not seen any indications of people running 64bit servers on a regular basis. I think I'm the first to be stubborn enough to try to fix the 64bit bugs rather than going...
Forum:
Development::Server Code Submissions
06-26-2009, 02:03 AM
Replies:
3
New rule NPC SmartLastFightingDelayMoving
Views:
8,103
Posted By
gaeorn
New rule NPC SmartLastFightingDelayMoving
This rule is the follow up to these rules (http://www.eqemulator.net/forums/showthread.php?t=28549) to make FD pulling more live like.
With this rule set true, if a mob is already wandering home...
Forum:
Support::Windows Servers
06-25-2009, 07:08 PM
Replies:
37
My Siren's Grotto
Views:
22,353
Posted By
gaeorn
Thats rev 642. Current rev is 713.
Thats rev 642. Current rev is 713.
Forum:
General::General Discussion
06-25-2009, 07:05 PM
Replies:
8
Stun and med?
Views:
7,539
Posted By
gaeorn
On live, you couldn't sit when stunned.
On live, you couldn't sit when stunned.
Forum:
Development::GeorgeS's Tools
06-25-2009, 07:02 PM
Replies:
46
Tool - New Quest Editor
Views:
36,308
Posted By
gaeorn
path environment variable is not set correctly.
path environment variable is not set correctly.
Showing results 251 to 275 of 435
Page 11 of 18
«
First
<
7
8
9
10
11
12
13
14
15
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:59 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3