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Search: Posts Made By: KLS
Forum: Development::Development 02-08-2012, 04:53 PM
Replies: 7
Views: 11,662
Posted By KLS
Possible to some extent... I guess? It would...

Possible to some extent... I guess?

It would take a lot of work to retrofit the current source, probably best to find out the network protocols minecraft uses and create a new server source...
Forum: General::General Discussion 02-05-2012, 10:06 PM
Replies: 194
Views: 411,187
Posted By KLS
The mirrored zones sounds very similar to an...

The mirrored zones sounds very similar to an issue I ran into with my .eqg renderer because sony inverts x and y axis.
Forum: General::General Discussion 01-19-2012, 12:36 AM
Replies: 194
Views: 411,187
Posted By KLS
Do you guys mind if I move this to Dev and...

Do you guys mind if I move this to Dev and perhaps sticky it? (I think it's cool and has actually shown some promise)
Forum: General::General Discussion 11-05-2011, 12:08 AM
Replies: 2
Views: 4,963
Posted By KLS
I'll be honest I'm not quite sure what you're...

I'll be honest I'm not quite sure what you're trying to say. (I don't understand your english at all)
Forum: Development::Bug Reports 10-12-2011, 01:22 PM
Replies: 5
Views: 8,268
Posted By KLS
Should be addressed now.

Should be addressed now.
Forum: Development::Bug Reports 10-12-2011, 01:56 AM
Replies: 5
Views: 8,268
Posted By KLS
I'll take a look at them, I didn't compile with...

I'll take a look at them, I didn't compile with bots enabled when i committed (cause I never use bots).
Forum: Development::Server Code Submissions 09-25-2011, 02:22 AM
Replies: 35
Views: 44,177
Posted By KLS
Can someone post a diff and we'll see about...

Can someone post a diff and we'll see about getting this in?
Forum: Development::Development 09-23-2011, 02:14 PM
Replies: 13
Views: 12,293
Posted By KLS
Trev, if you have to use hacks to avoid new...

Trev, if you have to use hacks to avoid new fields. Add the new fields.
Forum: Development::Feature Requests 09-14-2011, 05:37 PM
Replies: 3
Views: 10,503
Posted By KLS
Not so sure about the implementation but I like...

Not so sure about the implementation but I like the idea, we'll see.
Forum: Development::Development 09-11-2011, 04:56 PM
Replies: 36
Views: 41,470
Posted By KLS
Free to discuss how to work with assets, not to...

Free to discuss how to work with assets, not to hand them out. Not here at least.
Forum: Support::Windows Servers 09-06-2011, 03:11 AM
Replies: 3
Views: 5,465
Posted By KLS
5 has worked for some time now.

5 has worked for some time now.
Forum: Support::Windows Servers 09-05-2011, 01:24 AM
Replies: 37
Views: 133,617
Posted By KLS
I had to install the DBI stuff on windows with...

I had to install the DBI stuff on windows with activeperl but otherwise worked perfectly if it can't find it in the directory its run from sounds like a perl configuration issue.
Forum: Support::Windows Servers 09-05-2011, 12:32 AM
Replies: 37
Views: 133,617
Posted By KLS
They carry same dependency as the import and...

They carry same dependency as the import and export spells scripts. DBI and mysql. You do of course need to manually set the info since i don't read from the config file or anything.
Forum: Support::Windows Servers 09-04-2011, 12:25 AM
Replies: 37
Views: 133,617
Posted By KLS
Yes the one in the resources. Incase anyone's...

Yes the one in the resources.
Incase anyone's interested I had these two stupid scripts floating around, the top one exports skillcaps and the bottom one imports.

use DBI;

my $db = "eqdb";
my...
Forum: Support::Windows Servers 09-03-2011, 09:16 PM
Replies: 37
Views: 133,617
Posted By KLS
You can fill in the skillcaps file to make the...

You can fill in the skillcaps file to make the client think it has those skills in many cases.
Forum: Development: Custom Code 07-11-2011, 10:19 PM
Replies: 1
Views: 4,344
Posted By KLS
-Changing the damage calculations for weapons so...

-Changing the damage calculations for weapons so that the damage inflicted by a weapon is a range between the weapon's damage and double its damage (So a 6 DMG weapon does 6-12 base damage) rather...
Forum: Quests::Q&A 06-19-2011, 08:18 PM
Replies: 6
Views: 10,701
Posted By KLS
A gm can speak through npcs with commands like...

A gm can speak through npcs with commands like #npcsay #npcshout.
Forum: Support::Windows Servers 06-15-2011, 06:49 PM
Replies: 23
Views: 25,322
Posted By KLS
You can it requires changing some database data...

You can it requires changing some database data though. Need to go through and change all the version on the data for the zone and it's contents.

0->2
1->0
2->1

And you would have old and new...
Forum: Development::Development 05-27-2011, 06:38 PM
Replies: 8
Views: 9,814
Posted By KLS
And ideally you should be banning those players...

And ideally you should be banning those players too.
Forum: Development::Development 05-27-2011, 01:40 AM
Replies: 7
Views: 8,635
Posted By KLS
That works but I might add a way to further add...

That works but I might add a way to further add npc immunities not sure time dependant.
Forum: Development::Development 05-26-2011, 08:14 PM
Replies: 8
Views: 9,814
Posted By KLS
It may not work i redid how corpses were saved...

It may not work i redid how corpses were saved about a month ago. That said I'll look at it anyway.
Forum: Development::Development 05-25-2011, 03:00 AM
Replies: 7
Views: 8,635
Posted By KLS
Also! I added a mana field recently as well if...

Also! I added a mana field recently as well if you're finding your npcs are low on mana you can just set it so they have a lot more instead of it being tied to int!
Forum: Development::Development 05-25-2011, 02:59 AM
Replies: 7
Views: 8,635
Posted By KLS
Intelligent and stupid don't do anything yet but...

Intelligent and stupid don't do anything yet but I have plans (they will make npcs react differently in combat). I have plans for intelligent flagged npcs to pick their spells to cast on targets...
Forum: Support::Windows Servers 05-23-2011, 01:53 PM
Replies: 13
Views: 13,572
Posted By KLS
I'm using VS10 which means my solution file will...

I'm using VS10 which means my solution file will overwrite 2008's and they're not backwards compatible which is why I don't update it. Typically if you get an error like that it means some file...
Forum: Support::Windows Servers 05-23-2011, 01:43 PM
Replies: 13
Views: 13,572
Posted By KLS
That I'm not going to fix cause I don't have a...

That I'm not going to fix cause I don't have a copy of VS2008 atm you just need to add QuestParserCollection.cpp to the zone project is all.
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