EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 11 of 20
«
First
<
7
8
9
10
11
12
13
14
15
>
Last
»
Showing results 251 to 275 of 500
Search took
0.01
seconds; generated 76 minute(s) ago.
Search:
Posts Made By:
bad_captain
Forum:
Development::Bots
03-05-2012, 01:13 PM
Replies:
69
Bot Discussion
Views:
133,436
Posted By
bad_captain
Funny you post that as I was typing. I know...
Funny you post that as I was typing.
I know in certain circumstances buffs are sometimes missed, and heals just aren't done. I hope to find the issues, as they should always try to heal you. I...
Forum:
Development::Bots
03-05-2012, 01:06 PM
Replies:
69
Bot Discussion
Views:
133,436
Posted By
bad_captain
As an update: I'm almost finished coding an...
As an update: I'm almost finished coding an update I think will make a lot of people happy. I'm not doing it as I discussed in this thread, but looking at mercs had given me the idea. Bots will have...
Forum:
Development::Bots
03-05-2012, 12:50 PM
Replies:
69
Bot Discussion
Views:
133,436
Posted By
bad_captain
I missed this. I'll be testing a change that...
I missed this. I'll be testing a change that allows bots to med during fights.
Forum:
Development::Bots
03-05-2012, 12:45 PM
Replies:
15
bot improvement suggestions
Views:
20,183
Posted By
bad_captain
That appears to be a pretty easy change. I'll be...
That appears to be a pretty easy change. I'll be testing it to make sure it doesn't affect anything else.
Forum:
Support::General Support
03-02-2012, 03:30 PM
Replies:
2
R2104
Views:
6,080
Posted By
bad_captain
I should be able to fix this tonight.
I should be able to fix this tonight.
Forum:
Development::Development
02-28-2012, 06:46 PM
Replies:
15
Google Code Updates Page
Views:
19,799
Posted By
bad_captain
I completely forgot about this. Not quite as nice...
I completely forgot about this. Not quite as nice as the other page, but I guess it'll work.
Forum:
Development::Bots
02-28-2012, 06:14 PM
Replies:
5
Bots and spell target types
Views:
7,283
Posted By
bad_captain
This should be fixed in Rev 2104.
This should be fixed in Rev 2104.
Forum:
Development::Bots
02-28-2012, 06:04 PM
Replies:
2
Possible bug: mounts
Views:
9,537
Posted By
bad_captain
This should be fixed in Rev 2104.
This should be fixed in Rev 2104.
Forum:
Development::Development
02-28-2012, 09:50 AM
Replies:
15
Google Code Updates Page
Views:
19,799
Posted By
bad_captain
Well, it's not as nice, but you can at least see...
Well, it's not as nice, but you can at least see the updates here: http://code.google.com/feeds/p/projecteqemu/svnchanges/basic
Forum:
Development::Development
02-28-2012, 09:40 AM
Replies:
15
Google Code Updates Page
Views:
19,799
Posted By
bad_captain
I thought his explaination was questionable as...
I thought his explaination was questionable as well. How hard is it to fix the page or change it so that it works better? Google has really been dropping the ball lately.
Forum:
Development::Development
02-28-2012, 12:08 AM
Replies:
15
Google Code Updates Page
Views:
19,799
Posted By
bad_captain
Google Code Updates Page
I was checking out the Google Code page for projecteqemu and noticed the Updates page was missing. I found this: http://code.google.com/p/support/issues/detail?id=24324. I think this is a huge...
Forum:
Development::Bots
02-23-2012, 01:16 AM
Replies:
1
Cleric bot is driving me nuts
Views:
8,797
Posted By
bad_captain
Maybe you shouldn't 5 pull with a bot cleric?? I...
Maybe you shouldn't 5 pull with a bot cleric?? I view bots as pick-up group caliber who may have been twinked with a few nice items so they have a few things they can do well. One this they cannot...
Forum:
Development::Bots
02-17-2012, 11:10 AM
Replies:
3
Bot mana regen rule description/default value is wrong
Views:
24,838
Posted By
bad_captain
The value was updated in...
The value was updated in 1746_optional_sql_bot_manaregen.sql. The description should probably be updated, but the code above is correct. 1= same as client, lower number is less, higher number is more...
Forum:
Development::Bots
02-16-2012, 11:50 AM
Replies:
15
bot improvement suggestions
Views:
20,183
Posted By
bad_captain
I guess the biggest benefit bots have it that...
I guess the biggest benefit bots have it that they always have max skills for their level, but if you play it right, they shouldn't ever have more than 5 points per skill more than a client if you...
Forum:
Development::Bots
02-16-2012, 11:43 AM
Replies:
15
bot improvement suggestions
Views:
20,183
Posted By
bad_captain
I'm glad you enjoy using them. Since I've done a...
I'm glad you enjoy using them. Since I've done a lot of work in these areas, I thought I would chime in.
1- As far as I know, bots get the full rez effects that clients get. If there's an effect...
Forum:
Development::Bots
02-13-2012, 02:42 AM
Replies:
2
Possible bug: mounts
Views:
9,537
Posted By
bad_captain
Okay, I think I figured out the issue. I'll try...
Okay, I think I figured out the issue. I'll try to commit a fix this week.
To be honest, I'm not sure why this issue hasn't come up earlier.
Thanks.
Forum:
Development::Bots
02-07-2012, 09:06 PM
Replies:
8
Can I use bots to raid?
Views:
10,204
Posted By
bad_captain
Yeah, it would be nice, but raids would need to...
Yeah, it would be nice, but raids would need to be completely rewritten because they are based on clients, and would need to use mobs, like the group code. I looked at it a few months ago, but put it...
Forum:
Development::Bots
02-07-2012, 12:39 AM
Replies:
8
Can I use bots to raid?
Views:
10,204
Posted By
bad_captain
Yeah, it's probably different running outside...
Yeah, it's probably different running outside your local network. It's most likely not the server side, but the client side that's having the issue. I would guess he had a slow connection or high...
Forum:
Development::Bots
02-06-2012, 11:59 PM
Replies:
3
Bot Death
Views:
7,729
Posted By
bad_captain
Yeah, most people don't know of or care for bots,...
Yeah, most people don't know of or care for bots, so we get our own section and are encouraged to stay within.
But yes, there are rez effects after bots die, which definitely affect the casters...
Forum:
Development::Bots
02-06-2012, 11:56 PM
Replies:
5
Bots and spell target types
Views:
7,283
Posted By
bad_captain
Once I fix a bug I have with my group roles code...
Once I fix a bug I have with my group roles code I'm working on, I will take a look at that. I have a fix for the spell type bug, but just waiting to finish the other before committing.
Forum:
Development::Bots
02-06-2012, 11:55 PM
Replies:
8
Can I use bots to raid?
Views:
10,204
Posted By
bad_captain
I can easily run 9 groups of 6 for 53 bots (plus...
I can easily run 9 groups of 6 for 53 bots (plus me). That's on a 2Ghz 1GB ram old computer running the server. I know it would lag a lot if others were doing the same on my server with me, but a...
Forum:
Development::Bots
02-06-2012, 12:18 PM
Replies:
3
bots hyperjump
Views:
10,032
Posted By
bad_captain
I have seen this as well. I assume it's something...
I have seen this as well. I assume it's something to do with the code that moves bots into position to attack, but haven't really looked into it. I don't think it affects their performance, but I'd...
Forum:
Development::Bots
02-05-2012, 01:47 PM
Replies:
8
Ranger BOTS are healing the mobs
Views:
12,669
Posted By
bad_captain
Good to hear. Things should be a little easier...
Good to hear. Things should be a little easier for you now. :)
Forum:
Development::Bots
02-04-2012, 01:27 AM
Replies:
8
Ranger BOTS are healing the mobs
Views:
12,669
Posted By
bad_captain
Update past rev 2087. I made a change in...
Update past rev 2087. I made a change in spdat.cpp that I thought was added previously that adds another check to the nuke code to make sure the spell is an actual damage spell. That revision also...
Forum:
Support::General Support
02-03-2012, 11:37 PM
Replies:
4
Battle cleric BOTS
Views:
7,948
Posted By
bad_captain
npc_spells contains the name for the spell sets....
npc_spells contains the name for the spell sets. npc_spells_entries are the actual spell entries.
Showing results 251 to 275 of 500
Page 11 of 20
«
First
<
7
8
9
10
11
12
13
14
15
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:03 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3