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Search: Posts Made By: bad_captain
Forum: Development::Bots 03-05-2012, 01:13 PM
Replies: 69
Views: 133,436
Posted By bad_captain
Funny you post that as I was typing. I know...

Funny you post that as I was typing.

I know in certain circumstances buffs are sometimes missed, and heals just aren't done. I hope to find the issues, as they should always try to heal you. I...
Forum: Development::Bots 03-05-2012, 01:06 PM
Replies: 69
Views: 133,436
Posted By bad_captain
As an update: I'm almost finished coding an...

As an update: I'm almost finished coding an update I think will make a lot of people happy. I'm not doing it as I discussed in this thread, but looking at mercs had given me the idea. Bots will have...
Forum: Development::Bots 03-05-2012, 12:50 PM
Replies: 69
Views: 133,436
Posted By bad_captain
I missed this. I'll be testing a change that...

I missed this. I'll be testing a change that allows bots to med during fights.
Forum: Development::Bots 03-05-2012, 12:45 PM
Replies: 15
Views: 20,183
Posted By bad_captain
That appears to be a pretty easy change. I'll be...

That appears to be a pretty easy change. I'll be testing it to make sure it doesn't affect anything else.
Forum: Support::General Support 03-02-2012, 03:30 PM
Replies: 2
Views: 6,080
Posted By bad_captain
I should be able to fix this tonight.

I should be able to fix this tonight.
Forum: Development::Development 02-28-2012, 06:46 PM
Replies: 15
Views: 19,799
Posted By bad_captain
I completely forgot about this. Not quite as nice...

I completely forgot about this. Not quite as nice as the other page, but I guess it'll work.
Forum: Development::Bots 02-28-2012, 06:14 PM
Replies: 5
Views: 7,283
Posted By bad_captain
This should be fixed in Rev 2104.

This should be fixed in Rev 2104.
Forum: Development::Bots 02-28-2012, 06:04 PM
Replies: 2
Views: 9,537
Posted By bad_captain
This should be fixed in Rev 2104.

This should be fixed in Rev 2104.
Forum: Development::Development 02-28-2012, 09:50 AM
Replies: 15
Views: 19,799
Posted By bad_captain
Well, it's not as nice, but you can at least see...

Well, it's not as nice, but you can at least see the updates here: http://code.google.com/feeds/p/projecteqemu/svnchanges/basic
Forum: Development::Development 02-28-2012, 09:40 AM
Replies: 15
Views: 19,799
Posted By bad_captain
I thought his explaination was questionable as...

I thought his explaination was questionable as well. How hard is it to fix the page or change it so that it works better? Google has really been dropping the ball lately.
Forum: Development::Development 02-28-2012, 12:08 AM
Replies: 15
Views: 19,799
Posted By bad_captain
Google Code Updates Page

I was checking out the Google Code page for projecteqemu and noticed the Updates page was missing. I found this: http://code.google.com/p/support/issues/detail?id=24324. I think this is a huge...
Forum: Development::Bots 02-23-2012, 01:16 AM
Replies: 1
Views: 8,797
Posted By bad_captain
Maybe you shouldn't 5 pull with a bot cleric?? I...

Maybe you shouldn't 5 pull with a bot cleric?? I view bots as pick-up group caliber who may have been twinked with a few nice items so they have a few things they can do well. One this they cannot...
Forum: Development::Bots 02-17-2012, 11:10 AM
Replies: 3
Views: 24,838
Posted By bad_captain
The value was updated in...

The value was updated in 1746_optional_sql_bot_manaregen.sql. The description should probably be updated, but the code above is correct. 1= same as client, lower number is less, higher number is more...
Forum: Development::Bots 02-16-2012, 11:50 AM
Replies: 15
Views: 20,183
Posted By bad_captain
I guess the biggest benefit bots have it that...

I guess the biggest benefit bots have it that they always have max skills for their level, but if you play it right, they shouldn't ever have more than 5 points per skill more than a client if you...
Forum: Development::Bots 02-16-2012, 11:43 AM
Replies: 15
Views: 20,183
Posted By bad_captain
I'm glad you enjoy using them. Since I've done a...

I'm glad you enjoy using them. Since I've done a lot of work in these areas, I thought I would chime in.

1- As far as I know, bots get the full rez effects that clients get. If there's an effect...
Forum: Development::Bots 02-13-2012, 02:42 AM
Replies: 2
Views: 9,537
Posted By bad_captain
Okay, I think I figured out the issue. I'll try...

Okay, I think I figured out the issue. I'll try to commit a fix this week.

To be honest, I'm not sure why this issue hasn't come up earlier.

Thanks.
Forum: Development::Bots 02-07-2012, 09:06 PM
Replies: 8
Views: 10,204
Posted By bad_captain
Yeah, it would be nice, but raids would need to...

Yeah, it would be nice, but raids would need to be completely rewritten because they are based on clients, and would need to use mobs, like the group code. I looked at it a few months ago, but put it...
Forum: Development::Bots 02-07-2012, 12:39 AM
Replies: 8
Views: 10,204
Posted By bad_captain
Yeah, it's probably different running outside...

Yeah, it's probably different running outside your local network. It's most likely not the server side, but the client side that's having the issue. I would guess he had a slow connection or high...
Forum: Development::Bots 02-06-2012, 11:59 PM
Replies: 3
Views: 7,729
Posted By bad_captain
Yeah, most people don't know of or care for bots,...

Yeah, most people don't know of or care for bots, so we get our own section and are encouraged to stay within.

But yes, there are rez effects after bots die, which definitely affect the casters...
Forum: Development::Bots 02-06-2012, 11:56 PM
Replies: 5
Views: 7,283
Posted By bad_captain
Once I fix a bug I have with my group roles code...

Once I fix a bug I have with my group roles code I'm working on, I will take a look at that. I have a fix for the spell type bug, but just waiting to finish the other before committing.
Forum: Development::Bots 02-06-2012, 11:55 PM
Replies: 8
Views: 10,204
Posted By bad_captain
I can easily run 9 groups of 6 for 53 bots (plus...

I can easily run 9 groups of 6 for 53 bots (plus me). That's on a 2Ghz 1GB ram old computer running the server. I know it would lag a lot if others were doing the same on my server with me, but a...
Forum: Development::Bots 02-06-2012, 12:18 PM
Replies: 3
Views: 10,032
Posted By bad_captain
I have seen this as well. I assume it's something...

I have seen this as well. I assume it's something to do with the code that moves bots into position to attack, but haven't really looked into it. I don't think it affects their performance, but I'd...
Forum: Development::Bots 02-05-2012, 01:47 PM
Replies: 8
Views: 12,669
Posted By bad_captain
Good to hear. Things should be a little easier...

Good to hear. Things should be a little easier for you now. :)
Forum: Development::Bots 02-04-2012, 01:27 AM
Replies: 8
Views: 12,669
Posted By bad_captain
Update past rev 2087. I made a change in...

Update past rev 2087. I made a change in spdat.cpp that I thought was added previously that adds another check to the nuke code to make sure the spell is an actual damage spell. That revision also...
Forum: Support::General Support 02-03-2012, 11:37 PM
Replies: 4
Views: 7,948
Posted By bad_captain
npc_spells contains the name for the spell sets....

npc_spells contains the name for the spell sets. npc_spells_entries are the actual spell entries.
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