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Posts Made By:
c0ncrete
Forum:
Development::Database/World Building
02-01-2013, 10:36 PM
Replies:
7
DB change error 1062
Views:
8,051
Posted By
c0ncrete
yeah. that'd work. just use the global player...
yeah. that'd work. just use the global player script in templates to check for a gqglobal that you set the first time anyone logs in. if the qgloabl isn't set and they're in another zone, move them,...
Forum:
Development::Database/World Building
02-01-2013, 09:05 PM
Replies:
7
DB change error 1062
Views:
8,051
Posted By
c0ncrete
you could use a script to move everyone to the...
you could use a script to move everyone to the zone you want them to start in as a work around. it's not an ideal solution, because they'd zone twice when they first enter the world, but then you...
Forum:
Development::Database/World Building
02-01-2013, 08:28 PM
Replies:
7
DB change error 1062
Views:
8,051
Posted By
c0ncrete
which record are you trying to set the start_zone...
which record are you trying to set the start_zone to 58 on? all of them?
Forum:
Support::Windows Servers
02-01-2013, 07:40 PM
Replies:
1
Server Works!
Views:
6,293
Posted By
c0ncrete
1. edit your config to lock the server, rather...
1. edit your config to lock the server, rather than have it unlocked. only people with a certain access level can log in when it is locked. there is info in the comments of eqemu_config.xml.full on...
Forum:
Support::Windows Servers
02-01-2013, 12:37 PM
Replies:
13
exporting spells
Views:
9,864
Posted By
c0ncrete
from a command line, do this: ppm install...
from a command line, do this:
ppm install DBD-mysql
then this:
ppm verify DBD-mysql
if you get no errors, try to run the script again.
Forum:
Development::Bots
02-01-2013, 11:41 AM
Replies:
2
Bots wont zone with 2 PC in group
Views:
7,525
Posted By
c0ncrete
that's been a problem for as long as i can...
that's been a problem for as long as i can remember.
EDIT: i noticed last night that zoning with 2 clients and their mercs seemed to work ok. probably need to see if groups with bots in them can...
Forum:
Support::Windows Servers
02-01-2013, 10:56 AM
Replies:
2
chatserver.exe not built? No VoA.conf?
Views:
7,505
Posted By
c0ncrete
there is no chatserver anymore. it's ucs now for...
there is no chatserver anymore. it's ucs now for chat and mail.
they skipped voa and went to rof because rof was freely available, but not voa, i believe. not sure if there were too many...
Forum:
General::General Discussion
01-31-2013, 05:29 PM
Replies:
3
Entitled time
Views:
5,966
Posted By
c0ncrete
http://www.eqemulator.org/forums/showthread.php?t=...
http://www.eqemulator.org/forums/showthread.php?t=36188
Forum:
Quests::Q&A
01-31-2013, 04:04 PM
Replies:
3
Kunark flag + increase in lvl quest
Views:
10,133
Posted By
c0ncrete
UPDATE `rule_values` SET `rule_value` = 'true'...
UPDATE `rule_values` SET `rule_value` = 'true' WHERE `rule_name` = 'Character:PerCharacterQglobalMaxLevel' LIMIT 1;
if the rule isn't there, you'll have to add it instead.
Forum:
Development::Bots
01-31-2013, 10:21 AM
Replies:
8
Installing Mercs
Views:
8,164
Posted By
c0ncrete
also, you probably need to resource mercs.sql if...
also, you probably need to resource mercs.sql if you haven't since the 26th
Forum:
Development::Bots
01-31-2013, 10:16 AM
Replies:
8
Installing Mercs
Views:
8,164
Posted By
c0ncrete
merc ai is under development. i would imagine the...
merc ai is under development. i would imagine the initial spell casting ai was a copy of how bots worked, so in the process of getting mercs to behave as they do on live, things have been changed....
Forum:
Development::Server Code Submissions
01-31-2013, 12:39 AM
Replies:
8
quest::varlink() patch
Views:
10,895
Posted By
c0ncrete
compiled and tested. won't crash the zone if...
compiled and tested. won't crash the zone if there is no client initiator, but the results won't print out correctly in all cases, because it doesn't know what client version is being used (falls...
Forum:
Development::Development
01-30-2013, 06:09 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
113,310
Posted By
c0ncrete
i'm getting the idea that nobody likes python but...
i'm getting the idea that nobody likes python but me around here.
nevertheless, my posts were more about wanting to see this lua thing work out than having someone embed python. from what i...
Forum:
Quests::Custom
01-30-2013, 01:04 PM
Replies:
9
random loot, the easy way
Views:
13,729
Posted By
c0ncrete
no worries. suggestions are always appreciated....
no worries. suggestions are always appreciated. i've got plenty of ideas, just not enough skill to do anything other than hack them together with perl and my limited knowledge of c++.
Forum:
Development::Development
01-30-2013, 12:55 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
113,310
Posted By
c0ncrete
i only meant i'd be more than happy to help with...
i only meant i'd be more than happy to help with conversions for those who are interested if it would help drive zaela (and/or others who are capable) to continue development efforts, not that...
Forum:
Development::Development
01-30-2013, 12:22 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
113,310
Posted By
c0ncrete
i would devote countless hours to conversion...
i would devote countless hours to conversion efforts in order for this to see the light of day. :)
Forum:
Support::Windows Servers
01-30-2013, 10:46 AM
Replies:
10
Server Rebuild and Update/Restore
Views:
9,382
Posted By
c0ncrete
it should be from the revision number installed. ...
it should be from the revision number installed.
i've got a batch file sitting in source\utils\sql\svn that looks like this, just to make sure i cover all of my bases:
set /p USER=username:...
Forum:
Development::Development
01-30-2013, 09:03 AM
Replies:
50
Lua Scripting+Content Databasing system
Views:
113,310
Posted By
c0ncrete
i knew there was more to what you were doing than...
i knew there was more to what you were doing than had been done elsewhere, i just didn't know what. i'd have rather you chose python, but i've been looking for a reason to become familiar with lua....
Forum:
General::General Discussion
01-30-2013, 08:57 AM
Replies:
10
New Server. Very bad
Views:
9,215
Posted By
c0ncrete
how would one manage to get banned on a server...
how would one manage to get banned on a server with '"literally no control"? maybe it's because i just woke up, but that doesn't make one bit of sense to me.
Forum:
Development::Server Code Submissions
01-30-2013, 08:49 AM
Replies:
8
quest::varlink() patch
Views:
10,895
Posted By
c0ncrete
i wasn't familiar with how that function worked,...
i wasn't familiar with how that function worked, but that does indeed sound like a much better solution.
Forum:
Development::Server Code Submissions
01-29-2013, 09:31 PM
Replies:
8
quest::varlink() patch
Views:
10,895
Posted By
c0ncrete
i should lay off the coffee so i can see i missed...
i should lay off the coffee so i can see i missed copying a few lines...
Index: questmgr.cpp
===================================================================
--- questmgr.cpp (revision 2468)...
Forum:
Quests::Custom
01-29-2013, 09:24 PM
Replies:
9
random loot, the easy way
Views:
13,729
Posted By
c0ncrete
applying the source change found here...
applying the source change found here (http://www.eqemulator.org/forums/showthread.php?t=36375) and changing
while $tested =~ /INVALID/
to
while $tested =~ /INVALID ITEM/
resolved the...
Forum:
Development::Server Code Submissions
01-29-2013, 09:20 PM
Replies:
8
quest::varlink() patch
Views:
10,895
Posted By
c0ncrete
quest::varlink() patch
this will keep improper use of quest::varlink() from crashing the zone.
@@ -2293,6 +2293,8 @@
const ItemInst* inst = database.CreateItem(item_id);
if (!inst)
return "INVALID ITEM ID IN...
Forum:
Support::Windows Servers
01-29-2013, 09:01 PM
Replies:
10
Necro pet AA
Views:
10,120
Posted By
c0ncrete
i don't have UF, but i'll test again with RoF and...
i don't have UF, but i'll test again with RoF and see what happens in a bit.
Forum:
Development::Server Code Submissions
01-29-2013, 08:58 PM
Replies:
2
GetBindZoneID
Views:
7,801
Posted By
c0ncrete
agreed. ...
agreed.
http://www.eqemulator.org/forums/showthread.php?t=36282
Showing results 276 to 300 of 500
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