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Posts Made By:
demonstar55
Forum:
General::General Discussion
09-24-2016, 11:21 PM
Replies:
7
Peq
Views:
12,529
Posted By
demonstar55
I'm sorry you were wrong? I'm not sure what you...
I'm sorry you were wrong? I'm not sure what you want me to say.
I will concede to the fact that it's not actually level based on live. Although the only known exceptions are actually NPCs that are...
Forum:
General::General Discussion
09-24-2016, 06:00 PM
Replies:
7
Peq
Views:
12,529
Posted By
demonstar55
That's not what I said at all. I said that live...
That's not what I said at all. I said that live matches mac server's behavior so you were likely remembering wrong.
Forum:
General::General Discussion
09-24-2016, 11:37 AM
Replies:
7
Peq
Views:
12,529
Posted By
demonstar55
No it's not.
No it's not.
Forum:
Support::Linux Servers
09-14-2016, 11:33 PM
Replies:
8
Zone - Seg Fault
Views:
15,063
Posted By
demonstar55
backtrace?
backtrace?
Forum:
Support::General Support
08-31-2016, 04:39 PM
Replies:
1
Spell description accuracy problem
Views:
8,490
Posted By
demonstar55
This has nothing to do with the server code. Fix...
This has nothing to do with the server code. Fix your MQ2 if it bothers you.
Forum:
Development::Development
08-29-2016, 12:16 PM
Replies:
11
How is Kejek Forge handled differently?
Views:
17,982
Posted By
demonstar55
That's not strictly true ... I did test this...
That's not strictly true ... I did test this however.
Forum:
Support::Windows Servers
08-28-2016, 04:10 AM
Replies:
5
Source update: Force mobs on a depop
Views:
7,798
Posted By
demonstar55
It only applies when that feature is on actually....
It only applies when that feature is on actually. Basically when the zone is ideal, we skip mob processing (except for some droop conditions to prevent some NPC build up)
This change will allow...
Forum:
Development::Development
08-27-2016, 10:31 PM
Replies:
11
How is Kejek Forge handled differently?
Views:
17,982
Posted By
demonstar55
I pushed something upstream if a p99 dev wants to...
I pushed something upstream if a p99 dev wants to see how it works :P
Forum:
Development::Development
08-27-2016, 09:46 PM
Replies:
11
How is Kejek Forge handled differently?
Views:
17,982
Posted By
demonstar55
https://i.imgur.com/qIWMNEO.png
https://i.imgur.com/qIWMNEO.png
Forum:
Development::Development
08-27-2016, 08:31 PM
Replies:
11
How is Kejek Forge handled differently?
Views:
17,982
Posted By
demonstar55
It's not ClickObjectAction?
It's not ClickObjectAction?
Forum:
Support::General Support
08-22-2016, 11:48 PM
Replies:
2
Guild Bank - Deposit and ranks
Views:
7,604
Posted By
demonstar55
The improved guild management features of RoF+...
The improved guild management features of RoF+ are not implemented.
Forum:
Support::Windows Servers
08-21-2016, 12:27 PM
Replies:
3
Item Search Question
Views:
7,289
Posted By
demonstar55
The item DB with PEQ hasn't been updated in a...
The item DB with PEQ hasn't been updated in a while. There was plans to update to http://items.sodeq.org/ we found some bugs, they fixed some bugs, players reported some crashes, reverted and devs...
Forum:
Spell Support
08-19-2016, 01:38 PM
Replies:
6
Unholy Aura Discipline working?
Views:
11,108
Posted By
demonstar55
Old version just modified HT dmg by 6 * dmg / 4...
Old version just modified HT dmg by 6 * dmg / 4 (according to the client)
Forum:
Spell Support
08-19-2016, 01:10 AM
Replies:
6
Unholy Aura Discipline working?
Views:
11,108
Posted By
demonstar55
New version just mods lifetap damage. When they...
New version just mods lifetap damage. When they switched to the AA HT, it broke how the old version worked.
Forum:
Spell Support
08-18-2016, 03:51 PM
Replies:
6
Unholy Aura Discipline working?
Views:
11,108
Posted By
demonstar55
I know the client has special behavior for this...
I know the client has special behavior for this disc, unsure what we need to do. Modern spell files drastically changed this disc though and may work?
Forum:
Support::General Support
08-04-2016, 02:45 PM
Replies:
6
Unique Client Identifier
Views:
8,809
Posted By
demonstar55
There is on live (now)
There is on live (now)
Forum:
Support::General Support
08-04-2016, 01:59 PM
Replies:
6
Unique Client Identifier
Views:
8,809
Posted By
demonstar55
We identify based on opcodes we get sent (and the...
We identify based on opcodes we get sent (and the size of the packet).
Connecting to world we check OP_SendLoginInfo and zone OP_ZoneEntry.
Forum:
Support::General Support
07-24-2016, 02:40 AM
Replies:
9
Critical spell issues.
Views:
14,740
Posted By
demonstar55
What does your spell look like?
What does your spell look like?
Forum:
Development::Development
07-23-2016, 02:19 PM
Replies:
17
Database Inquiry
Views:
34,470
Posted By
demonstar55
It really depends what you're doing. PostgreSQL's...
It really depends what you're doing. PostgreSQL's Query Optimizer is better (much?) in some cases, but MySQL has made improvements there. PostgreSQL isn't really optimized for just reads, which a lot...
Forum:
Development::Development
07-21-2016, 03:48 AM
Replies:
4
Debug Assertion Failed when entering world
Views:
14,467
Posted By
demonstar55
Update Fuck you Rogean, I don't want 10...
Update
Fuck you Rogean, I don't want 10 chars.
Forum:
Support::Windows Servers
07-17-2016, 10:52 PM
Replies:
10
Character Bind Source write issue
Views:
10,509
Posted By
demonstar55
This issue should be fixed.
This issue should be fixed.
Forum:
Support::Windows Servers
07-17-2016, 09:57 PM
Replies:
10
Character Bind Source write issue
Views:
10,509
Posted By
demonstar55
This is on purpose. Every toon has 5 binds.
This is on purpose. Every toon has 5 binds.
Forum:
Development::Development
07-17-2016, 02:16 PM
Replies:
0
base effects focus slope/offset
Views:
10,127
Posted By
demonstar55
base effects focus slope/offset
Relevant spells. Unsure of details
SPELLINDEX SPELLNAME BASE_EFFECTS_FOCUS_SLOPE BASE_EFFECTS_FOCUS_OFFSET
---------- ------------------ ------------------------ ...
Forum:
Development::Development
07-17-2016, 01:55 PM
Replies:
2
CASTER_REQUIREMENT_ID details
Views:
21,043
Posted By
demonstar55
full list (from live-ish) SPELLNAME ...
full list (from live-ish)
SPELLNAME SPELLINDEX CASTER_REQUIREMENT_ID SPELL_GROUP
----------------------------- ---------- --------------------- -----------
N/A Dire...
Forum:
Development::Development
07-17-2016, 01:52 PM
Replies:
2
CASTER_REQUIREMENT_ID details
Views:
21,043
Posted By
demonstar55
CASTER_REQUIREMENT_ID details
This is just notes
-1 = ??? probably nothing
0 = ??? probably nothing
1 = ??? lots of these have mana regen components, maybe requires less than 100% mana to regen? idk.
3 = Target Must Have...
Showing results 276 to 300 of 500
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