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Posts Made By:
cavedude
Forum:
Support::General Support
01-22-2010, 06:31 PM
Replies:
9
ProjectEQ go poof again?
Views:
9,149
Posted By
cavedude
Our entire ISP is down. Nameserver trace for...
Our entire ISP is down.
Nameserver trace for www.telosonline.com:
* Looking for who is responsible for root zone and followed l.root-servers.net.
* Looking for who is responsible for...
Forum:
General::General Discussion
01-11-2010, 01:02 PM
Replies:
10
PEQ down?
Views:
12,169
Posted By
cavedude
Specifically for this issue:...
Specifically for this issue: http://www.projecteq.net/phpBB2/viewtopic.php?t=9430
But short story, it looks like the EQEmu server and the PEQ server can no longer communicate. Rogean and I are...
Forum:
General::General Discussion
01-11-2010, 12:00 PM
Replies:
10
PEQ down?
Views:
12,169
Posted By
cavedude
Our forums are the best place: ...
Our forums are the best place:
http://www.projecteq.net/phpBB2
Forum:
Support::Windows Servers
01-06-2010, 01:52 PM
Replies:
5
MySQL Errors
Views:
10,736
Posted By
cavedude
If you want bots, you have to source them after...
If you want bots, you have to source them after load_player.sql. It's in the readme :P Doing it in the reverse order will give you the table doesn't exist errors. Obviously, if you don't want bots on...
Forum:
Support::Linux Servers
01-05-2010, 07:50 PM
Replies:
44
Strange Crash
Views:
41,209
Posted By
cavedude
PEQ has seen this exact crash for years, and...
PEQ has seen this exact crash for years, and others very similar to it also calling Mob::CheckWillAggro. So you aren't alone Mort. However, in our case it's a once weekly thing and not as common as...
Forum:
Development::Bug Reports
01-05-2010, 07:47 PM
Replies:
4
no points doing a ldon, non-stackable silks and bots bashing a chest.
Views:
9,401
Posted By
cavedude
Not in this case. We don't support bots.
Not in this case. We don't support bots.
Forum:
Development::Development
12-31-2009, 05:37 PM
Replies:
115
EQemu Login Server
Views:
162,178
Posted By
cavedude
Sadly, the encryption and Linux don't mix. ATM,...
Sadly, the encryption and Linux don't mix. ATM, the only way to get it to work under Linux consistently is to use WINE. There is no native solution that works on every distro currently. :(
Forum:
Development::Development
12-30-2009, 03:35 PM
Replies:
69
Adding Placeable objects to azone generated map files
Views:
113,355
Posted By
cavedude
Nevermind that, we only have 2GB and our maps dir...
Nevermind that, we only have 2GB and our maps dir is currently 5.5GB. We'll need to come up with some other solution. Compression saves a ton of space, luckily so that's in our favor.
Forum:
Development::Development
12-30-2009, 02:04 PM
Replies:
69
Adding Placeable objects to azone generated map files
Views:
113,355
Posted By
cavedude
I'm uploading these maps to the map SVN. Secrets,...
I'm uploading these maps to the map SVN. Secrets, if you want access shoot me a PM with a gmail address or an address tied to google.
Forum:
General::Server Discussion
12-26-2009, 09:03 PM
Replies:
11
Crimson Tempest Server
Views:
15,432
Posted By
cavedude
Next time just add a reply, or PM a forum mod to...
Next time just add a reply, or PM a forum mod to edit for you.
There is nothing wrong with the note about MQ2 usage on your server.
Forum:
Support::Windows Servers
12-26-2009, 07:09 PM
Replies:
4
spawning mobs for the players
Views:
8,787
Posted By
cavedude
We need to change that methinks :) It would be...
We need to change that methinks :) It would be great to be able to tell a NPC to wander, especially in open zones. We have roamboxes, but without having more control over the delay time and distance...
Forum:
Quests::Q&A
12-26-2009, 07:01 PM
Replies:
24
quest::movepc()
Views:
26,551
Posted By
cavedude
The syntax is quest::movepc(zone,x,y,z,h); I did...
The syntax is quest::movepc(zone,x,y,z,h); I did update the wiki when I made the change, but it looks like those changes have been lost over time...
Heading worked when I was playing with it...
Forum:
General::General Discussion
12-26-2009, 04:44 PM
Replies:
1
possible bug?
Views:
6,534
Posted By
cavedude
npc_faction_id 793 looks to be the correct one...
npc_faction_id 793 looks to be the correct one for him. I'll do a bit of research and change all the incorrect ones. Thanks!
Forum:
Quests::Q&A
12-25-2009, 08:28 PM
Replies:
24
quest::movepc()
Views:
26,551
Posted By
cavedude
movepc does allow for heading. I added it myself...
movepc does allow for heading. I added it myself ages ago.
Forum:
Quests::Q&A
12-25-2009, 01:01 PM
Replies:
5
NPC's opening doors
Views:
8,409
Posted By
cavedude
I've seen NPCs walk through opening doors on Live...
I've seen NPCs walk through opening doors on Live as well, so we aren't far off. Still, the extra pause suggestion is a good one :)
Forum:
Support::Packetcollector
12-24-2009, 02:43 PM
Replies:
16
Underfoot Release
Views:
107,845
Posted By
cavedude
Indeed. MQ2 can do a lot of useful things, people...
Indeed. MQ2 can do a lot of useful things, people just need to get passed the idea that it is only a cheater tool.
Forum:
General::Server Discussion
12-24-2009, 08:50 AM
Replies:
3
So confused.. Whats the deal? 2 different versions of eq needed to play?
Views:
8,782
Posted By
cavedude
I'd bet somebody here would be willing to buy...
I'd bet somebody here would be willing to buy Titanium. Throw it up on Ebay and post the link.
Forum:
Quests::Q&A
12-20-2009, 10:45 PM
Replies:
1
Going to TutorialB when instance expires
Views:
5,998
Posted By
cavedude
It ports you to your bind point. If you started...
It ports you to your bind point. If you started in tutorial and never bound else where, that's where you'll go.
Forum:
Support::Packetcollector
12-20-2009, 09:40 PM
Replies:
16
Underfoot Release
Views:
107,845
Posted By
cavedude
Actually, MQ2 can be used to collect data, but...
Actually, MQ2 can be used to collect data, but it's similar to ShowEQ which has been great for LDoN, but will not be acceptable for any zones with grids.
Forum:
Quests::Q&A
12-01-2009, 07:15 PM
Replies:
6
Help with a quest script, Please.
Views:
7,671
Posted By
cavedude
Use the #reloadqst command. Also, I would be...
Use the #reloadqst command.
Also, I would be interested in any dialog for cshome you have. I'll add it to PEQ's repo.
Forum:
Support::Windows Servers
11-22-2009, 06:32 PM
Replies:
3
Rogean, please help!
Views:
7,009
Posted By
cavedude
Well, since you can use these forums all hope...
Well, since you can use these forums all hope isn't lost :) Perhaps you can try to use a proxy to bypass the troublesome router.
Forum:
General::General Discussion
11-18-2009, 10:23 PM
Replies:
51
Peq Needs Reboot
Views:
56,110
Posted By
cavedude
We're back up.
We're back up.
Forum:
General::General Discussion
11-17-2009, 11:39 PM
Replies:
51
Peq Needs Reboot
Views:
56,110
Posted By
cavedude
I'm going to ban you for 7 days for spreading...
I'm going to ban you for 7 days for spreading lies. Cause, that's complete bullshit.
Forum:
General::General Discussion
11-17-2009, 11:37 PM
Replies:
51
Peq Needs Reboot
Views:
56,110
Posted By
cavedude
As KLS said above:
As KLS said above:
Forum:
Support::Windows Servers
11-10-2009, 04:09 PM
Replies:
5
Lost my bots during upgrade
Views:
10,672
Posted By
cavedude
The butcherblock camp is the MMC theme, and it...
The butcherblock camp is the MMC theme, and it does work. Make sure you are running the newest PEQ DB SVN.
Showing results 276 to 300 of 500
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