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Posts Made By:
Bigpull
Forum:
Archive::Development
02-16-2003, 11:49 PM
Replies:
6
Client::MaxSkill()
Views:
8,544
Posted By
Bigpull
Client::MaxSkill()
Old
int8 Client::MaxSkill(int16 skillid, int16 class_, int16 level) {
switch (skillid) {
case OFFENSE:
case DEFENSE: {
int16 tmp...
Forum:
Archive::Development
02-13-2003, 07:54 PM
Replies:
8
PATCH: Fixes merchants eatting whole stacks of items
Views:
6,363
Posted By
Bigpull
Trump new patch here..
Same as above but updated for current cvs
Forum:
Archive::Development
02-12-2003, 07:56 AM
Replies:
8
PATCH: Fixes merchants eatting whole stacks of items
Views:
6,363
Posted By
Bigpull
I missed some bugs
Selling the last item in a stack will crash the zone server.
I moved the updateing of player inventory on a PlayerSell into the deleteitem function. and properly check against 0 now instead of 1...
Forum:
Archive::Development
02-11-2003, 06:26 AM
Replies:
8
PATCH: Fixes merchants eatting whole stacks of items
Views:
6,363
Posted By
Bigpull
PATCH: Fixes merchants eatting whole stacks of items
DeleteItemInInventory()
Deletes whole stacks the attached patch fixes this
Forum:
Archive::Development
02-05-2003, 06:52 AM
Replies:
11
Are merchant lists with more than 28 items possible?
Views:
7,242
Posted By
Bigpull
Aye, not sure about the >= 81 check. cpi->check...
Aye, not sure about the >= 81 check. cpi->check shouldn't/can't ever go above 80.
Forum:
Archive::Development
02-05-2003, 01:31 AM
Replies:
11
Are merchant lists with more than 28 items possible?
Views:
7,242
Posted By
Bigpull
EQLive does send an 80 item list, however the...
EQLive does send an 80 item list, however the server side merchant list is > 80.
--- ../../../cvs/NightDumps/Source/zone/client_process.cpp 2003-02-03 08:38:21.000000000 -0700
+++...
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