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Showing results 301 to 325 of 494
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Posts Made By:
ghanja
Forum:
Support::General Support
01-29-2015, 03:37 AM
Replies:
3
AA - account_time_required
Views:
9,962
Posted By
ghanja
if((Timer::GetTimeSeconds() - account_creation) <...
if((Timer::GetTimeSeconds() - account_creation) < aa2->account_time_required)
Assuming GetTimeSeconds finds current epoch time, subtracting the account_creation (account created in epoch time,...
Forum:
General::News
01-20-2015, 12:55 PM
Replies:
307
Windows Server Repack (EQEmu Akka's PEQ Repack)
Views:
1,579,220
Posted By
ghanja
http://wiki.eqemulator.org/p?Play_Guide:_Getting_S...
http://wiki.eqemulator.org/p?Play_Guide:_Getting_Started
And if you hadn't followed those instructions your current installation -may- be "busted" (as in patched, thus not able to be used to play...
Forum:
Quests::LUA
01-18-2015, 02:39 PM
Replies:
3
Client:HateList() or determining which mobs are aggro on a client...
Views:
13,489
Posted By
ghanja
I never thought to see how a PC is handled when...
I never thought to see how a PC is handled when they are charmed. When charmed do they gain their own hatelist or does the NPC having done the charming use its hatelist to decide who the charmed PC...
Forum:
Support::Windows Servers
01-16-2015, 06:12 PM
Replies:
25
Trouble with zones
Views:
25,387
Posted By
ghanja
To add to that, once you ensure the following: ...
To add to that, once you ensure the following:
<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>
Port range allows for enough...
Forum:
Quests::Custom
01-08-2015, 05:40 PM
Replies:
7
quest::popup with linked response...
Views:
16,110
Posted By
ghanja
lua has precedence over perl for quest files ...
lua has precedence over perl for quest files
So the first check is if a lua exists, if so it wont bother looking for a perl (pl) file.
Curious, what is the global_player.lua (as in mind posting...
Forum:
Support::Windows Servers
01-07-2015, 09:46 PM
Replies:
2
PO Fire Zone
Views:
6,174
Posted By
ghanja
A little more information is needed. Your server...
A little more information is needed. Your server I assume? If so, do you want the server to run up to PoP content? Beyond it? Or do you want to just open the zone itself up to be accessible to...
Forum:
Spell Support
01-06-2015, 12:20 AM
Replies:
11
Perl-Based Dynamic Runes
Views:
16,079
Posted By
ghanja
In preliminary digging, displaying a spell icon...
In preliminary digging, displaying a spell icon with the effect itself -may- not be an issue. I may be premature here, though I believe I found something that already exists somewhat similar (as far...
Forum:
Spell Support
01-05-2015, 11:53 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
16,079
Posted By
ghanja
I dont mind at all, I'm curious myself. If you...
I dont mind at all, I'm curious myself. If you find an answer though (a more definitive one) please update the post. I'll be watching it. :)
Forum:
Spell Support
01-05-2015, 11:41 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
16,079
Posted By
ghanja
Something like this: ...
Something like this:
https://github.com/EQEmu/Server/blob/master/zone/spells.cpp#L145
But, allows one to pass spell category, duration, etc. would be, well, real nice. It -may- exist, I'll dig...
Forum:
Spell Support
01-05-2015, 11:36 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
16,079
Posted By
ghanja
Not sure if the actual absorption could be...
Not sure if the actual absorption could be adjusted on the fly or not (at least as the source stands). You may be set on doing just that, otherwise, I would just make Rune spells with differing...
Forum:
Spell Support
01-05-2015, 11:34 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
16,079
Posted By
ghanja
Yeah that's right. The script will be called...
Yeah that's right. The script will be called when the spell is casted, the SPELL_EFFECT_CLIENT will be called when it lands.
So, set a variable to $client->GetHP() in the beginning of the script...
Forum:
Spell Support
01-05-2015, 11:31 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
16,079
Posted By
ghanja
Oh, based on healing amount just read that. ...
Oh, based on healing amount just read that. Lemme dig a bit.
Forum:
Spell Support
01-05-2015, 11:30 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
16,079
Posted By
ghanja
\global\spells\*.* sub...
\global\spells\*.*
sub EVENT_SPELL_EFFECT_CLIENT
Forum:
Support::Windows Servers
01-05-2015, 12:05 AM
Replies:
25
A truly static zone
Views:
40,484
Posted By
ghanja
Right because the mob entity check is still made...
Right because the mob entity check is still made if there are any clients present.
Got that. Though, seems "uncomment this" should be "comment this". Or...
Forum:
Support::Windows Servers
01-04-2015, 10:11 PM
Replies:
25
A truly static zone
Views:
40,484
Posted By
ghanja
So have a 'shutdowndelay' of 86400000 (1 day in...
So have a 'shutdowndelay' of 86400000 (1 day in seconds) to make a dynamic zone a true static zone. Or..
https://github.com/EQEmu/Server/blob/master/common/features.h#L41
#define...
Forum:
Quests::Q&A
01-03-2015, 10:43 PM
Replies:
16
Quest not wanting to work
Views:
20,941
Posted By
ghanja
Oh. Well, learn something new everyday. I've...
Oh. Well, learn something new everyday. I've gotten in the habit of setting that field if an associated script for the npc type existed. So, emu runs a check upon every event? (beginning with...
Forum:
Quests::Q&A
01-03-2015, 09:46 PM
Replies:
16
Quest not wanting to work
Views:
20,941
Posted By
ghanja
And what is the value of the isquest field for...
And what is the value of the isquest field for this NPC (type) ?
Forum:
Quests::Q&A
01-02-2015, 07:43 PM
Replies:
16
Quest not wanting to work
Views:
20,941
Posted By
ghanja
What does #questerrors show and you have...
What does #questerrors show and you have downloaded the plugin from the SVN right?
I've yet to mess around with Akka's plugin, so syntax wise, he's your best bet.
Forum:
Quests::Q&A
01-02-2015, 06:19 PM
Replies:
7
Signal across a zone
Views:
11,833
Posted By
ghanja
Gotta get those creative juices flowing bud. ...
Gotta get those creative juices flowing bud.
But yeah what Akka said, that's right, I remember writing him shortly after I noticed it in the change log thanking him for the addition. Something in...
Forum:
Quests::Custom
01-02-2015, 02:44 PM
Replies:
3
Armor Quest
Views:
18,078
Posted By
ghanja
Hash'es are invaluable, as jim demonstrated. ...
Hash'es are invaluable, as jim demonstrated.
http://perlmaven.com/perl-hashes
Forum:
Quests::Q&A
01-02-2015, 02:41 PM
Replies:
7
Signal across a zone
Views:
11,833
Posted By
ghanja
Yes/no. You can signalwith, however, I recall if...
Yes/no. You can signalwith, however, I recall if despite being a static zone, if there are no players in the zone, they (the entities/NPCs) are in a "sleep" mode.
I'll have to re-research this,...
Forum:
Support::Windows Servers
01-02-2015, 01:52 AM
Replies:
3
Server issues.
Views:
7,011
Posted By
ghanja
I prefer the XAMPP method personally, it's a nice...
I prefer the XAMPP method personally, it's a nice package and it includes "normal mysql" as well :)
The only time I had an "issue" with MySQL was when I installed XAMPP and then VS on the "server"...
Forum:
Quests::Q&A
01-02-2015, 01:45 AM
Replies:
4
EVENT_TIMER not cooperating
Views:
9,636
Posted By
ghanja
Heh, I figured it was something like that, you...
Heh, I figured it was something like that, you know your scripting bud. It's working, I cannot take the credit, it just decided "ya know what I think I'll work now.."
<shrug>
Forum:
Quests::Q&A
01-01-2015, 12:22 PM
Replies:
4
EVENT_TIMER not cooperating
Views:
9,636
Posted By
ghanja
It's being stopped. quest::stoptimer...
It's being stopped.
quest::stoptimer ("spawncounter");
:p
Turns out, it was the server. Not quite sure how/why, but, for no particular reason, about 5 minutes of seeing it repeat "No FD...
Forum:
Quests::Q&A
12-31-2014, 11:41 PM
Replies:
4
EVENT_TIMER not cooperating
Views:
9,636
Posted By
ghanja
EVENT_TIMER not cooperating
sub EVENT_SPAWN {
quest::shout ("Spawned");
quest::settimer ("spawncounter",2);
}
sub EVENT_TIMER {
use Switch;
switch ($timer) {
case ("spawncounter") {
Showing results 301 to 325 of 494
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