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Search: Posts Made By: ghanja
Forum: Support::General Support 01-29-2015, 03:37 AM
Replies: 3
Views: 9,962
Posted By ghanja
if((Timer::GetTimeSeconds() - account_creation) <...

if((Timer::GetTimeSeconds() - account_creation) < aa2->account_time_required)


Assuming GetTimeSeconds finds current epoch time, subtracting the account_creation (account created in epoch time,...
Forum: General::News 01-20-2015, 12:55 PM
Replies: 307
Views: 1,579,220
Posted By ghanja
http://wiki.eqemulator.org/p?Play_Guide:_Getting_S...

http://wiki.eqemulator.org/p?Play_Guide:_Getting_Started

And if you hadn't followed those instructions your current installation -may- be "busted" (as in patched, thus not able to be used to play...
Forum: Quests::LUA 01-18-2015, 02:39 PM
Replies: 3
Views: 13,489
Posted By ghanja
I never thought to see how a PC is handled when...

I never thought to see how a PC is handled when they are charmed. When charmed do they gain their own hatelist or does the NPC having done the charming use its hatelist to decide who the charmed PC...
Forum: Support::Windows Servers 01-16-2015, 06:12 PM
Replies: 25
Views: 25,387
Posted By ghanja
To add to that, once you ensure the following: ...

To add to that, once you ensure the following:


<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>


Port range allows for enough...
Forum: Quests::Custom 01-08-2015, 05:40 PM
Replies: 7
Views: 16,110
Posted By ghanja
lua has precedence over perl for quest files ...

lua has precedence over perl for quest files

So the first check is if a lua exists, if so it wont bother looking for a perl (pl) file.

Curious, what is the global_player.lua (as in mind posting...
Forum: Support::Windows Servers 01-07-2015, 09:46 PM
Replies: 2
Views: 6,174
Posted By ghanja
A little more information is needed. Your server...

A little more information is needed. Your server I assume? If so, do you want the server to run up to PoP content? Beyond it? Or do you want to just open the zone itself up to be accessible to...
Forum: Spell Support 01-06-2015, 12:20 AM
Replies: 11
Views: 16,079
Posted By ghanja
In preliminary digging, displaying a spell icon...

In preliminary digging, displaying a spell icon with the effect itself -may- not be an issue. I may be premature here, though I believe I found something that already exists somewhat similar (as far...
Forum: Spell Support 01-05-2015, 11:53 PM
Replies: 11
Views: 16,079
Posted By ghanja
I dont mind at all, I'm curious myself. If you...

I dont mind at all, I'm curious myself. If you find an answer though (a more definitive one) please update the post. I'll be watching it. :)
Forum: Spell Support 01-05-2015, 11:41 PM
Replies: 11
Views: 16,079
Posted By ghanja
Something like this: ...

Something like this:

https://github.com/EQEmu/Server/blob/master/zone/spells.cpp#L145

But, allows one to pass spell category, duration, etc. would be, well, real nice. It -may- exist, I'll dig...
Forum: Spell Support 01-05-2015, 11:36 PM
Replies: 11
Views: 16,079
Posted By ghanja
Not sure if the actual absorption could be...

Not sure if the actual absorption could be adjusted on the fly or not (at least as the source stands). You may be set on doing just that, otherwise, I would just make Rune spells with differing...
Forum: Spell Support 01-05-2015, 11:34 PM
Replies: 11
Views: 16,079
Posted By ghanja
Yeah that's right. The script will be called...

Yeah that's right. The script will be called when the spell is casted, the SPELL_EFFECT_CLIENT will be called when it lands.

So, set a variable to $client->GetHP() in the beginning of the script...
Forum: Spell Support 01-05-2015, 11:31 PM
Replies: 11
Views: 16,079
Posted By ghanja
Oh, based on healing amount just read that. ...

Oh, based on healing amount just read that. Lemme dig a bit.
Forum: Spell Support 01-05-2015, 11:30 PM
Replies: 11
Views: 16,079
Posted By ghanja
\global\spells\*.* sub...

\global\spells\*.*

sub EVENT_SPELL_EFFECT_CLIENT
Forum: Support::Windows Servers 01-05-2015, 12:05 AM
Replies: 25
Views: 40,484
Posted By ghanja
Right because the mob entity check is still made...

Right because the mob entity check is still made if there are any clients present.

Got that. Though, seems "uncomment this" should be "comment this". Or...
Forum: Support::Windows Servers 01-04-2015, 10:11 PM
Replies: 25
Views: 40,484
Posted By ghanja
So have a 'shutdowndelay' of 86400000 (1 day in...

So have a 'shutdowndelay' of 86400000 (1 day in seconds) to make a dynamic zone a true static zone. Or..

https://github.com/EQEmu/Server/blob/master/common/features.h#L41


#define...
Forum: Quests::Q&A 01-03-2015, 10:43 PM
Replies: 16
Views: 20,941
Posted By ghanja
Oh. Well, learn something new everyday. I've...

Oh. Well, learn something new everyday. I've gotten in the habit of setting that field if an associated script for the npc type existed. So, emu runs a check upon every event? (beginning with...
Forum: Quests::Q&A 01-03-2015, 09:46 PM
Replies: 16
Views: 20,941
Posted By ghanja
And what is the value of the isquest field for...

And what is the value of the isquest field for this NPC (type) ?
Forum: Quests::Q&A 01-02-2015, 07:43 PM
Replies: 16
Views: 20,941
Posted By ghanja
What does #questerrors show and you have...

What does #questerrors show and you have downloaded the plugin from the SVN right?

I've yet to mess around with Akka's plugin, so syntax wise, he's your best bet.
Forum: Quests::Q&A 01-02-2015, 06:19 PM
Replies: 7
Views: 11,833
Posted By ghanja
Gotta get those creative juices flowing bud. ...

Gotta get those creative juices flowing bud.

But yeah what Akka said, that's right, I remember writing him shortly after I noticed it in the change log thanking him for the addition. Something in...
Forum: Quests::Custom 01-02-2015, 02:44 PM
Replies: 3
Views: 18,078
Posted By ghanja
Hash'es are invaluable, as jim demonstrated. ...

Hash'es are invaluable, as jim demonstrated.

http://perlmaven.com/perl-hashes
Forum: Quests::Q&A 01-02-2015, 02:41 PM
Replies: 7
Views: 11,833
Posted By ghanja
Yes/no. You can signalwith, however, I recall if...

Yes/no. You can signalwith, however, I recall if despite being a static zone, if there are no players in the zone, they (the entities/NPCs) are in a "sleep" mode.

I'll have to re-research this,...
Forum: Support::Windows Servers 01-02-2015, 01:52 AM
Replies: 3
Views: 7,011
Posted By ghanja
I prefer the XAMPP method personally, it's a nice...

I prefer the XAMPP method personally, it's a nice package and it includes "normal mysql" as well :)

The only time I had an "issue" with MySQL was when I installed XAMPP and then VS on the "server"...
Forum: Quests::Q&A 01-02-2015, 01:45 AM
Replies: 4
Views: 9,636
Posted By ghanja
Heh, I figured it was something like that, you...

Heh, I figured it was something like that, you know your scripting bud. It's working, I cannot take the credit, it just decided "ya know what I think I'll work now.."

<shrug>
Forum: Quests::Q&A 01-01-2015, 12:22 PM
Replies: 4
Views: 9,636
Posted By ghanja
It's being stopped. quest::stoptimer...

It's being stopped.


quest::stoptimer ("spawncounter");


:p

Turns out, it was the server. Not quite sure how/why, but, for no particular reason, about 5 minutes of seeing it repeat "No FD...
Forum: Quests::Q&A 12-31-2014, 11:41 PM
Replies: 4
Views: 9,636
Posted By ghanja
EVENT_TIMER not cooperating

sub EVENT_SPAWN {
quest::shout ("Spawned");
quest::settimer ("spawncounter",2);
}


sub EVENT_TIMER {
use Switch;
switch ($timer) {
case ("spawncounter") {
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