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Search: Posts Made By: Derision
Forum: Development::Development 09-12-2010, 05:50 AM
Replies: 136
Views: 189,695
Posted By Derision
It appears /hidecorpse looted is handled...

It appears /hidecorpse looted is handled client-side, however I was unable to reproduce the problem in my testing.
Forum: Development::Development 09-11-2010, 06:23 PM
Replies: 136
Views: 189,695
Posted By Derision
Actually, if I remember, I will get a packet...

Actually, if I remember, I will get a packet collect from Live tomorrow of the situation you describe and see if I can prevent you getting bugged.
Forum: Development::Development 09-11-2010, 06:15 PM
Replies: 136
Views: 189,695
Posted By Derision
I wrote the SoD /hidecorpse code and I didn't...

I wrote the SoD /hidecorpse code and I didn't implement the /hidecorpse looted aspect of it. All the other options should work, just don't use /hidecorpse looted ;-)
Forum: Support::General Support 09-11-2010, 02:45 PM
Replies: 1
Views: 5,769
Posted By Derision
http://www.project1999.org/forums/index.php

http://www.project1999.org/forums/index.php
Forum: Development::Server Code Submissions 09-11-2010, 11:00 AM
Replies: 1
Views: 6,943
Posted By Derision
I've committed this, although I didn't test it,...

I've committed this, although I didn't test it, beyond making sure it compiled in both bot and none-bot builds. Thanks.
Forum: Development::Server Code Submissions 09-11-2010, 10:22 AM
Replies: 2
Views: 7,386
Posted By Derision
Thanks. I committed this, but I had the items...

Thanks. I committed this, but I had the items placed directly into the player's inventory as I checked on Live and that is what happens.
Forum: Development::Server Code Submissions 09-11-2010, 05:44 AM
Replies: 2
Views: 50,819
Posted By Derision
Thanks for this. I've committed it, but I only...

Thanks for this. I've committed it, but I only really tested the Tribute part of it.
Forum: Development::Server Code Submissions 09-11-2010, 04:23 AM
Replies: 1
Views: 6,163
Posted By Derision
Committed. Thanks :)

Committed. Thanks :)
Forum: Development::Server Code Submissions 09-10-2010, 05:16 PM
Replies: 4
Views: 8,072
Posted By Derision
Thanks for this :) I'll try to get to this...

Thanks for this :)

I'll try to get to this and the other recent submissions (by you and others) in the forum over the weekend. Sorry about the delay, please don't feel your submissions aren't very...
Forum: Development::Development 09-10-2010, 07:07 AM
Replies: 1
Views: 7,362
Posted By Derision
I don't think EQExtractor2 will work with the...

I don't think EQExtractor2 will work with the Beta client as I believe all the opcodes will have changed, but if you are happy to get packet captures
using Wireshark for as many zones as you can get...
Forum: Support::General Support 09-09-2010, 04:34 AM
Replies: 0
Views: 17,637
Posted By Derision
Project 1999 and multiple people playing from the same IP address / same house

Anyone who plays on the Project 1999 server who needs to have more than one account logged in at a time from PCs behind the same router
(e.g. two people living in the same house) need to go to the...
Forum: Support::General Support 09-08-2010, 04:53 PM
Replies: 1
Views: 5,699
Posted By Derision
The stickied post at the top of this forum will...

The stickied post at the top of this forum will probably point you in the right direction.
Forum: Development::Database/World Building 09-07-2010, 03:38 PM
Replies: 13
Views: 21,949
Posted By Derision
For a room like that, my first reaction would be...

For a room like that, my first reaction would be to lay out the nodes like this to provide full coverage with the fewest nodes:

__________________________________________
| O O O ...
Forum: Development::Database/World Building 09-07-2010, 03:17 PM
Replies: 13
Views: 21,949
Posted By Derision
Looking at the source code, there is a '#path...

Looking at the source code, there is a '#path remove' command (which is not listed by #path help) which appears to remove the targetted node.

EDIT: Looking back at some previous posts, it appears...
Forum: Simple Client 09-07-2010, 02:33 PM
Replies: 6
Views: 38,291
Posted By Derision
I think there are only two people on the planet...

I think there are only two people on the planet who can answer that, Windcatcher, and Doodman (who I don't believe has been active on these boards for a very long time).
Forum: Development::Database/World Building 09-07-2010, 02:12 PM
Replies: 13
Views: 21,949
Posted By Derision
The pathfinding algorithm works like this, from...

The pathfinding algorithm works like this, from initial aggro:

If the mob has Line-Of-Sight to the player, and there are no large vertical drops in between them, the mob runs directly toward
the...
Forum: Development::Database/World Building 09-06-2010, 04:02 PM
Replies: 13
Views: 21,949
Posted By Derision
If you want to email it to me (DerisionEQ at...

If you want to email it to me (DerisionEQ at gmail.com), or upload it to one of the various file sharing sites (rapidshare, megaupload etc) and email me the download link
when you are done, I can...
Forum: Development::Bug Reports 09-05-2010, 03:18 PM
Replies: 56
Views: 251,228
Posted By Derision
There have been two versions of SoD on Steam. If...

There have been two versions of SoD on Steam. If you look in your EQ folder, in the logs\dbg.txt file, on the first line:

If it says:

(Built Dec 19 2008 15:22:49)


Then this is the first...
Forum: Support::Windows Servers 09-04-2010, 07:11 PM
Replies: 9
Views: 14,205
Posted By Derision
There were reports on the PEQ forums of (more)...

There were reports on the PEQ forums of (more) group problems (than usual) after I put this in, which is why I reverted it.
Forum: Support::General Support 09-04-2010, 04:30 PM
Replies: 5
Views: 6,939
Posted By Derision
I use this batch file on Vista to run EQ on the...

I use this batch file on Vista to run EQ on the second core of my dual core Intel CPU.

eq2.bat

start /AFFINITY 02 eqgame.exe patchme
Forum: Development::Development 08-30-2010, 02:23 PM
Replies: 22
Views: 32,086
Posted By Derision
I haven't worked on it since back in March. ...

I haven't worked on it since back in March.

I don't remember exactly how much there was left to do, but I would guess a couple of weeks work, full time. Plus I remember I wasn't particularly happy...
Forum: Support::Packetcollector 08-30-2010, 11:22 AM
Replies: 169
Views: 778,957
Posted By Derision
I wrote the following little player.pl for...

I wrote the following little player.pl for GyrospireB to open all pieces of the doors at once. The doorids are from the latest PEQ database, but I guess they should
be the same if you build the zone...
Forum: Support::General Support 08-30-2010, 09:47 AM
Replies: 7
Views: 10,493
Posted By Derision
You should be using port 5998 for Titanium. 5999...

You should be using port 5998 for Titanium. 5999 is only for SoD.

So, for Titanium it should be:

[LoginServer]
Host=eqemulator.org:5998


Your dbg.txt looks OK (right build date for...
Forum: Support::General Support 08-30-2010, 09:26 AM
Replies: 7
Views: 10,493
Posted By Derision
What's in your eqhost.txt file ? Also, post the...

What's in your eqhost.txt file ? Also, post the contents of the logs\dbg.txt file in your EQ folder.
Forum: Support::General Support 08-29-2010, 03:53 PM
Replies: 5
Views: 10,974
Posted By Derision
What version of EQ do you have installed ?...

What version of EQ do you have installed ? Anniversary Edition, maybe Prophecy of Ro, judging by the date ? That is not a supported version, which is why it isn't working.

EQEmu supports these...
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