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Search: Posts Made By: cavedude
Forum: Development::Bots 10-25-2009, 12:55 PM
Replies: 6
Views: 10,719
Posted By cavedude
Just so everybody is aware, PEQ is up to date...

Just so everybody is aware, PEQ is up to date with bots.
Forum: Spell Support 10-22-2009, 07:51 PM
Replies: 16
Views: 24,475
Posted By cavedude
I'll see about getting binaries up tomorrow or...

I'll see about getting binaries up tomorrow or this weekend.
Forum: Spell Support 10-22-2009, 01:08 PM
Replies: 16
Views: 24,475
Posted By cavedude
Invis WAS broken. It was fixed back in 1013 which...

Invis WAS broken. It was fixed back in 1013 which isn't available for download in binary form yet but of course the source is available to compile. At least, I have heard no complaints since that...
Forum: Development::Bug Reports 10-20-2009, 07:51 PM
Replies: 8
Views: 18,332
Posted By cavedude
I had thought in went into SVN as well until I...

I had thought in went into SVN as well until I tried it out on PEQ and remembered why it didn't. The problems are twofold. First, it breaks any player corpses in the db before the change goes in....
Forum: Quests::Q&A 10-15-2009, 06:51 PM
Replies: 3
Views: 7,902
Posted By cavedude
Not at present no, and be careful about accessing...

Not at present no, and be careful about accessing new adventure data without rebooting, it can cause a zone crash :|

Bug KLS for a reload command like we have for quests and tasks :)
Forum: Development::Development 10-14-2009, 07:06 PM
Replies: 8
Views: 13,586
Posted By cavedude
Since this is resolvable using Perl, I'm moving...

Since this is resolvable using Perl, I'm moving to Development since it's more a discussion now.
Forum: Quests::Submissions 10-11-2009, 09:07 PM
Replies: 3
Views: 13,391
Posted By cavedude
Thanks, I added this to the PEQ repo with an...

Thanks, I added this to the PEQ repo with an added item check.
Forum: Quests::need work 10-08-2009, 11:36 PM
Replies: 2
Views: 14,016
Posted By cavedude
Use the oven right behind him.

Use the oven right behind him.
Forum: Development::Development 10-08-2009, 07:17 PM
Replies: 13
Views: 12,334
Posted By cavedude
314 and 315! :P

314 and 315! :P
Forum: Support::Packetcollector 10-08-2009, 05:41 PM
Replies: 9
Views: 23,531
Posted By cavedude
I've setup a SVN for the tools here:...

I've setup a SVN for the tools here: http://code.google.com/p/eqemutool/source/checkout

If anybody wants access, please post with your gmail address or an address tied to google.
Forum: Development::Development 10-08-2009, 05:37 PM
Replies: 13
Views: 12,334
Posted By cavedude
All standard invisible spells have a random...

All standard invisible spells have a random chance to break. Improved spells are static. If you want a spell to be static, use effectid 314 for invis, or 315 for invis vs the undead. effectid 12, 28,...
Forum: General::Server Discussion 09-28-2009, 09:08 PM
Replies: 41
Views: 44,621
Posted By cavedude
OK, locked.

OK, locked.
Forum: Support::General Support 09-28-2009, 12:25 AM
Replies: 5
Views: 9,111
Posted By cavedude
Been zoning fine all day with 3 toons :P

Been zoning fine all day with 3 toons :P
Forum: Development::Development 09-27-2009, 02:33 PM
Replies: 17
Views: 17,914
Posted By cavedude
Moved this here, as it was a better place for a...

Moved this here, as it was a better place for a discussion. The commit did not include a change to the type of damage absorbed, only the stun.
Forum: Development::Server Code Submissions 09-27-2009, 12:39 PM
Replies: 1
Views: 9,953
Posted By cavedude
Added to revision 995.

Added to revision 995.
Forum: Development::Server Code Submissions 09-27-2009, 12:39 PM
Replies: 3
Views: 9,844
Posted By cavedude
Added the last change to revision 995.

Added the last change to revision 995.
Forum: Development::Server Code Submissions 09-27-2009, 12:39 PM
Replies: 1
Views: 8,450
Posted By cavedude
Added to revision 995.

Added to revision 995.
Forum: Development::Server Code Submissions 09-27-2009, 12:38 PM
Replies: 1
Views: 8,713
Posted By cavedude
Added to revision 995.

Added to revision 995.
Forum: Development::Server Code Submissions 09-27-2009, 12:38 PM
Replies: 6
Views: 10,157
Posted By cavedude
Added to revision 995.

Added to revision 995.
Forum: Development::Server Code Submissions 09-27-2009, 12:37 PM
Replies: 2
Views: 11,079
Posted By cavedude
Added to revision 995.

Added to revision 995.
Forum: General::General Discussion 09-26-2009, 04:20 AM
Replies: 75
Views: 261,065
Posted By cavedude
You don't have to, this list has been in the...

You don't have to, this list has been in the editor for quite some time. Make sure you are using newest SVN.
Forum: Support::Windows Servers 09-21-2009, 09:52 PM
Replies: 5
Views: 9,150
Posted By cavedude
Yeah, it's in character_. You need to be familiar...

Yeah, it's in character_. You need to be familiar with editing BLOBs or use a tool in order to edit them.
Forum: Development::Server Code Submissions 09-20-2009, 12:41 PM
Replies: 6
Views: 10,157
Posted By cavedude
Ah yes, I forgot about quest/port doors. My team...

Ah yes, I forgot about quest/port doors. My team and I really need to get into the habit of adding status checks to some of the scripts. However, this is a better approach anyway.
Forum: Development::Server Code Submissions 09-19-2009, 03:03 PM
Replies: 6
Views: 10,157
Posted By cavedude
Yes, with #gm on you don't need a key.

Yes, with #gm on you don't need a key.
Forum: Support::General Support 09-19-2009, 12:47 PM
Replies: 8
Views: 8,515
Posted By cavedude
The DB is current with 13th floor, so all the...

The DB is current with 13th floor, so all the items it has we have. The problem with pearl necklaces is twofold. 1. The item's icon was changed somewhere along the way and neither of our clients have...
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