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Posts Made By:
cavedude
Forum:
Development::Bots
10-25-2009, 12:55 PM
Replies:
6
Bot problems after zoning
Views:
10,719
Posted By
cavedude
Just so everybody is aware, PEQ is up to date...
Just so everybody is aware, PEQ is up to date with bots.
Forum:
Spell Support
10-22-2009, 07:51 PM
Replies:
16
Invisibility is broken
Views:
24,475
Posted By
cavedude
I'll see about getting binaries up tomorrow or...
I'll see about getting binaries up tomorrow or this weekend.
Forum:
Spell Support
10-22-2009, 01:08 PM
Replies:
16
Invisibility is broken
Views:
24,475
Posted By
cavedude
Invis WAS broken. It was fixed back in 1013 which...
Invis WAS broken. It was fixed back in 1013 which isn't available for download in binary form yet but of course the source is available to compile. At least, I have heard no complaints since that...
Forum:
Development::Bug Reports
10-20-2009, 07:51 PM
Replies:
8
Attunable items
Views:
18,332
Posted By
cavedude
I had thought in went into SVN as well until I...
I had thought in went into SVN as well until I tried it out on PEQ and remembered why it didn't. The problems are twofold. First, it breaks any player corpses in the db before the change goes in....
Forum:
Quests::Q&A
10-15-2009, 06:51 PM
Replies:
3
Reload adventure system related data
Views:
7,902
Posted By
cavedude
Not at present no, and be careful about accessing...
Not at present no, and be careful about accessing new adventure data without rebooting, it can cause a zone crash :|
Bug KLS for a reload command like we have for quests and tasks :)
Forum:
Development::Development
10-14-2009, 07:06 PM
Replies:
8
Keyed teleport doors bringing along group
Views:
13,586
Posted By
cavedude
Since this is resolvable using Perl, I'm moving...
Since this is resolvable using Perl, I'm moving to Development since it's more a discussion now.
Forum:
Quests::Submissions
10-11-2009, 09:07 PM
Replies:
3
Group Teleport in ToFS.
Views:
13,391
Posted By
cavedude
Thanks, I added this to the PEQ repo with an...
Thanks, I added this to the PEQ repo with an added item check.
Forum:
Quests::need work
10-08-2009, 11:36 PM
Replies:
2
Gloomingdeep Quest
Views:
14,016
Posted By
cavedude
Use the oven right behind him.
Use the oven right behind him.
Forum:
Development::Development
10-08-2009, 07:17 PM
Replies:
13
Random Duration Invisibility:
Views:
12,334
Posted By
cavedude
314 and 315! :P
314 and 315! :P
Forum:
Support::Packetcollector
10-08-2009, 05:41 PM
Replies:
9
EQExtractor and EQCollector
Views:
23,531
Posted By
cavedude
I've setup a SVN for the tools here:...
I've setup a SVN for the tools here: http://code.google.com/p/eqemutool/source/checkout
If anybody wants access, please post with your gmail address or an address tied to google.
Forum:
Development::Development
10-08-2009, 05:37 PM
Replies:
13
Random Duration Invisibility:
Views:
12,334
Posted By
cavedude
All standard invisible spells have a random...
All standard invisible spells have a random chance to break. Improved spells are static. If you want a spell to be static, use effectid 314 for invis, or 315 for invis vs the undead. effectid 12, 28,...
Forum:
General::Server Discussion
09-28-2009, 09:08 PM
Replies:
41
Soon to happen..
Views:
44,621
Posted By
cavedude
OK, locked.
OK, locked.
Forum:
Support::General Support
09-28-2009, 12:25 AM
Replies:
5
Zoning problem.
Views:
9,111
Posted By
cavedude
Been zoning fine all day with 3 toons :P
Been zoning fine all day with 3 toons :P
Forum:
Development::Development
09-27-2009, 02:33 PM
Replies:
17
Rune magical damage absorption
Views:
17,914
Posted By
cavedude
Moved this here, as it was a better place for a...
Moved this here, as it was a better place for a discussion. The commit did not include a change to the type of damage absorbed, only the stun.
Forum:
Development::Server Code Submissions
09-27-2009, 12:39 PM
Replies:
1
Rune spells preventing stun
Views:
9,953
Posted By
cavedude
Added to revision 995.
Added to revision 995.
Forum:
Development::Server Code Submissions
09-27-2009, 12:39 PM
Replies:
3
$faction bug fix
Views:
9,844
Posted By
cavedude
Added the last change to revision 995.
Added the last change to revision 995.
Forum:
Development::Server Code Submissions
09-27-2009, 12:39 PM
Replies:
1
share bank dupe prevent
Views:
8,450
Posted By
cavedude
Added to revision 995.
Added to revision 995.
Forum:
Development::Server Code Submissions
09-27-2009, 12:38 PM
Replies:
1
coin dupe prevent
Views:
8,713
Posted By
cavedude
Added to revision 995.
Added to revision 995.
Forum:
Development::Server Code Submissions
09-27-2009, 12:38 PM
Replies:
6
GM pass locked portral without having a key
Views:
10,157
Posted By
cavedude
Added to revision 995.
Added to revision 995.
Forum:
Development::Server Code Submissions
09-27-2009, 12:37 PM
Replies:
2
Wizard AA: Teleport Bind
Views:
11,079
Posted By
cavedude
Added to revision 995.
Added to revision 995.
Forum:
General::General Discussion
09-26-2009, 04:20 AM
Replies:
75
Project: Loading Time, an endeavor to make all models global.
Views:
261,065
Posted By
cavedude
You don't have to, this list has been in the...
You don't have to, this list has been in the editor for quite some time. Make sure you are using newest SVN.
Forum:
Support::Windows Servers
09-21-2009, 09:52 PM
Replies:
5
where are bind values in the DB?
Views:
9,150
Posted By
cavedude
Yeah, it's in character_. You need to be familiar...
Yeah, it's in character_. You need to be familiar with editing BLOBs or use a tool in order to edit them.
Forum:
Development::Server Code Submissions
09-20-2009, 12:41 PM
Replies:
6
GM pass locked portral without having a key
Views:
10,157
Posted By
cavedude
Ah yes, I forgot about quest/port doors. My team...
Ah yes, I forgot about quest/port doors. My team and I really need to get into the habit of adding status checks to some of the scripts. However, this is a better approach anyway.
Forum:
Development::Server Code Submissions
09-19-2009, 03:03 PM
Replies:
6
GM pass locked portral without having a key
Views:
10,157
Posted By
cavedude
Yes, with #gm on you don't need a key.
Yes, with #gm on you don't need a key.
Forum:
Support::General Support
09-19-2009, 12:47 PM
Replies:
8
Item files?
Views:
8,515
Posted By
cavedude
The DB is current with 13th floor, so all the...
The DB is current with 13th floor, so all the items it has we have. The problem with pearl necklaces is twofold. 1. The item's icon was changed somewhere along the way and neither of our clients have...
Showing results 301 to 325 of 500
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