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Showing results 326 to 350 of 350
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Posts Made By:
Drajor
Forum:
Misc::Off Topic
11-29-2012, 12:55 PM
Replies:
6
Do I need a server or pc
Views:
33,226
Posted By
Drajor
Another option is an external HDD. You can get...
Another option is an external HDD. You can get HDDs that are wireless so you can access your media easily. If your TV has wireless there is a good chance it will be able to access it.
Forum:
Development::Bug Reports
11-29-2012, 12:49 PM
Replies:
6
SoF+ Character Inspect Bug
Views:
6,709
Posted By
Drajor
I noticed this too when inspecting people, would...
I noticed this too when inspecting people, would be good to get it fixed. I am super busy at the moment but if it is not fixed by the time my server goes live then I will give it a go.
Forum:
Development::Database/World Building
11-29-2012, 12:42 PM
Replies:
6
Useful script for new content dev's
Views:
7,943
Posted By
Drajor
Hi jsr, I see you are from Melbourne!...
Hi jsr,
I see you are from Melbourne! *waves*
This is a great idea, building your own documentation and recording processes is IMHO a fast way of learning. I do the same thing for new APIs and...
Forum:
Development::Bug Reports
11-27-2012, 06:12 PM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
Hi Caryatis, thanks for your feedback. I have no...
Hi Caryatis, thanks for your feedback. I have no problems admitting my inexperience with the eqemu source, however I am not inexperienced in software development and design.
Your assumption that...
Forum:
Development::Bug Reports
11-27-2012, 11:16 AM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
Sorry, I am using UF.
Sorry, I am using UF.
Forum:
Development::Bug Reports
11-27-2012, 10:39 AM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
The charges field in starting_items is type...
The charges field in starting_items is type tinyint, if I wanted to start with a clicky item I would have to set it to zero anyway. I tried -1 as the parameter before I posted earlier. I have to say...
Forum:
Development::Bug Reports
11-27-2012, 10:34 AM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
FYI I downloaded the rev2214 binaries again and...
FYI I downloaded the rev2214 binaries again and the rev2214 DB, made a new DB and set it all up cleanly. I add JBoots to starting_items, create a new toon, right click the boots and get 'Item is out...
Forum:
Development::Bug Reports
11-27-2012, 09:28 AM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
ItemInst* SharedDatabase::CreateBaseItem(const...
ItemInst* SharedDatabase::CreateBaseItem(const Item_Struct* item, sint16 charges) {
ItemInst* inst = NULL;
if (item) {
if (charges == 0)
charges = item->MaxCharges;
...
Forum:
Development::Bug Reports
11-27-2012, 09:05 AM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
Hi lerxst2112, maxcharges is -1 in the db. I...
Hi lerxst2112,
maxcharges is -1 in the db. I cant put items into the starting_items table because it is *gone*, deleted. As I stated, I do not need the flexibility offered by the starting_items...
Forum:
Development::Bug Reports
11-27-2012, 07:06 AM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
I changed my code to use CreateBaseItem() however...
I changed my code to use CreateBaseItem() however the result is still the same. I thought you had it solved c0ncrete! Thank you :):)
EDIT: New code FYI:
// Class Charms.
const int BASE_CHARM...
Forum:
Development::Bug Reports
11-27-2012, 06:32 AM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
Because it is /much/ easier (for me) to change 10...
Because it is /much/ easier (for me) to change 10 lines of code in the source. The starting_items table offers flexibility I frankly don't need.
Forum:
Development::Bug Reports
11-27-2012, 06:13 AM
Replies:
35
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Views:
52,417
Posted By
Drajor
Possible issue using GetItem() in SharedDatabase::SetStartingItems()
Heyas,
I add some items to players inventories during character creation and everything works fine except for an item that has a click effect on it.
In the SharedDatabase::SetStartingItems()...
Forum:
Quests::Q&A
11-26-2012, 11:01 AM
Replies:
10
check_hasitem issue or just bad Perl Code
Views:
8,036
Posted By
Drajor
Sorvani is right! Its late here :p
Sorvani is right! Its late here :p
Forum:
Quests::Q&A
11-26-2012, 10:21 AM
Replies:
10
check_hasitem issue or just bad Perl Code
Views:
8,036
Posted By
Drajor
So I got curious and had a look at the server...
So I got curious and had a look at the server side methods that are called from check_hasitem. I do not believe there is anything there which could cause the client to lock up so badly.
Also,...
Forum:
Quests::Q&A
11-26-2012, 10:07 AM
Replies:
10
check_hasitem issue or just bad Perl Code
Views:
8,036
Posted By
Drajor
Heya Gaflack, I don't know much about the...
Heya Gaflack,
I don't know much about the check_hasitem method however I thought I would suggest a slightly different approach to what you are trying to achieve. Note that I wrote this quickly and...
Forum:
Spell Support
11-25-2012, 02:26 PM
Replies:
6
Spell Effect: Reduce Recast Time
Views:
8,085
Posted By
Drajor
Thanks guys, I will have a play with it in the...
Thanks guys, I will have a play with it in the next day or so and report back :)
Forum:
Spell Support
11-25-2012, 09:04 AM
Replies:
6
Spell Effect: Reduce Recast Time
Views:
8,085
Posted By
Drajor
Thanks Kayen! Spell effects run to 445, are you...
Thanks Kayen! Spell effects run to 445, are you saying that it is not a good idea to go higher than that?
Forum:
Spell Support
11-24-2012, 10:25 PM
Replies:
6
Spell Effect: Reduce Recast Time
Views:
8,085
Posted By
Drajor
Spell Effect: Reduce Recast Time
Hey,
I have looked in the source but I can't see a spell effect that reduces the recast time of a spell, similar to how you can reduce the casting time of a spell. Anyone know anything about this?...
Forum:
Development::Bots
11-24-2012, 07:17 PM
Replies:
1
Bot Primary
Views:
5,672
Posted By
Drajor
You will have to wait for Sorvani I think,...
You will have to wait for Sorvani I think, however if you want a quick (hacky) fix, I think you can just comment out;
2747 if (IsNoCast())
2748 return;
In Mob.cpp, Mob::ExecWeaponProc
Forum:
Development::Database/World Building
11-24-2012, 06:25 AM
Replies:
0
TIP: Updating zone lines for custom servers.
Views:
5,064
Posted By
Drajor
TIP: Updating zone lines for custom servers.
Heyas,
This little piece of SQL will modify the zone lines of a specific zone so that players are returned to the lobby or a specific zone.
# This is the zone players will zone to.
SET...
Forum:
Development::Database/World Building
11-24-2012, 05:48 AM
Replies:
1
TIP: Reducing DB backup size for custom servers
Views:
7,058
Posted By
Drajor
TIP: Reducing DB backup size for custom servers
Hey guys,
I thought I would share this technique as someone else may find it useful. The server I am developing is customised in such a way that I am only using a subset of the many available...
Forum:
General::General Discussion
11-23-2012, 04:23 AM
Replies:
95
New loot system
Views:
161,475
Posted By
Drajor
Thanks, working for me :)
Thanks, working for me :)
Forum:
Support::Windows Servers
11-21-2012, 03:19 PM
Replies:
4
Is it possible to give an augment a click effect?
Views:
7,991
Posted By
Drajor
Going to necro this post as I was searching for...
Going to necro this post as I was searching for an answer to this. I tried it and can say that as of rev2214 it does not work, nor am I sure if it is mean't to.
Forum:
General::Server Discussion
11-18-2012, 02:16 AM
Replies:
39
Enlightened Dark Returns September 1st
Views:
29,008
Posted By
Drajor
Your talent and creativity is obvious, I am very...
Your talent and creativity is obvious, I am very eager to see what you do next!
I had 54 days /played on ED and I enjoyed it :)
Forum:
Quests::Plugins & Mods
11-10-2012, 12:49 AM
Replies:
1
Class Utils
Views:
9,530
Posted By
Drajor
Class Utils
Hello all. This plugin is mostly for improving code readability and reducing the chances of human error when typing class names.
### Drajor from Drajorian Guard - DrajorEQ@gmail.com
###...
Showing results 326 to 350 of 350
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