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Search: Posts Made By: Drajor
Forum: Misc::Off Topic 11-29-2012, 12:55 PM
Replies: 6
Views: 33,226
Posted By Drajor
Another option is an external HDD. You can get...

Another option is an external HDD. You can get HDDs that are wireless so you can access your media easily. If your TV has wireless there is a good chance it will be able to access it.
Forum: Development::Bug Reports 11-29-2012, 12:49 PM
Replies: 6
Views: 6,709
Posted By Drajor
I noticed this too when inspecting people, would...

I noticed this too when inspecting people, would be good to get it fixed. I am super busy at the moment but if it is not fixed by the time my server goes live then I will give it a go.
Forum: Development::Database/World Building 11-29-2012, 12:42 PM
Replies: 6
Views: 7,943
Posted By Drajor
Hi jsr, I see you are from Melbourne!...

Hi jsr,

I see you are from Melbourne! *waves*
This is a great idea, building your own documentation and recording processes is IMHO a fast way of learning. I do the same thing for new APIs and...
Forum: Development::Bug Reports 11-27-2012, 06:12 PM
Replies: 35
Views: 52,417
Posted By Drajor
Hi Caryatis, thanks for your feedback. I have no...

Hi Caryatis, thanks for your feedback. I have no problems admitting my inexperience with the eqemu source, however I am not inexperienced in software development and design.

Your assumption that...
Forum: Development::Bug Reports 11-27-2012, 11:16 AM
Replies: 35
Views: 52,417
Posted By Drajor
Sorry, I am using UF.

Sorry, I am using UF.
Forum: Development::Bug Reports 11-27-2012, 10:39 AM
Replies: 35
Views: 52,417
Posted By Drajor
The charges field in starting_items is type...

The charges field in starting_items is type tinyint, if I wanted to start with a clicky item I would have to set it to zero anyway. I tried -1 as the parameter before I posted earlier. I have to say...
Forum: Development::Bug Reports 11-27-2012, 10:34 AM
Replies: 35
Views: 52,417
Posted By Drajor
FYI I downloaded the rev2214 binaries again and...

FYI I downloaded the rev2214 binaries again and the rev2214 DB, made a new DB and set it all up cleanly. I add JBoots to starting_items, create a new toon, right click the boots and get 'Item is out...
Forum: Development::Bug Reports 11-27-2012, 09:28 AM
Replies: 35
Views: 52,417
Posted By Drajor
ItemInst* SharedDatabase::CreateBaseItem(const...

ItemInst* SharedDatabase::CreateBaseItem(const Item_Struct* item, sint16 charges) {
ItemInst* inst = NULL;
if (item) {
if (charges == 0)
charges = item->MaxCharges;
...
Forum: Development::Bug Reports 11-27-2012, 09:05 AM
Replies: 35
Views: 52,417
Posted By Drajor
Hi lerxst2112, maxcharges is -1 in the db. I...

Hi lerxst2112,

maxcharges is -1 in the db. I cant put items into the starting_items table because it is *gone*, deleted. As I stated, I do not need the flexibility offered by the starting_items...
Forum: Development::Bug Reports 11-27-2012, 07:06 AM
Replies: 35
Views: 52,417
Posted By Drajor
I changed my code to use CreateBaseItem() however...

I changed my code to use CreateBaseItem() however the result is still the same. I thought you had it solved c0ncrete! Thank you :):)

EDIT: New code FYI:

// Class Charms.
const int BASE_CHARM...
Forum: Development::Bug Reports 11-27-2012, 06:32 AM
Replies: 35
Views: 52,417
Posted By Drajor
Because it is /much/ easier (for me) to change 10...

Because it is /much/ easier (for me) to change 10 lines of code in the source. The starting_items table offers flexibility I frankly don't need.
Forum: Development::Bug Reports 11-27-2012, 06:13 AM
Replies: 35
Views: 52,417
Posted By Drajor
Possible issue using GetItem() in SharedDatabase::SetStartingItems()

Heyas,

I add some items to players inventories during character creation and everything works fine except for an item that has a click effect on it.

In the SharedDatabase::SetStartingItems()...
Forum: Quests::Q&A 11-26-2012, 11:01 AM
Replies: 10
Views: 8,036
Posted By Drajor
Sorvani is right! Its late here :p

Sorvani is right! Its late here :p
Forum: Quests::Q&A 11-26-2012, 10:21 AM
Replies: 10
Views: 8,036
Posted By Drajor
So I got curious and had a look at the server...

So I got curious and had a look at the server side methods that are called from check_hasitem. I do not believe there is anything there which could cause the client to lock up so badly.

Also,...
Forum: Quests::Q&A 11-26-2012, 10:07 AM
Replies: 10
Views: 8,036
Posted By Drajor
Heya Gaflack, I don't know much about the...

Heya Gaflack,

I don't know much about the check_hasitem method however I thought I would suggest a slightly different approach to what you are trying to achieve. Note that I wrote this quickly and...
Forum: Spell Support 11-25-2012, 02:26 PM
Replies: 6
Views: 8,085
Posted By Drajor
Thanks guys, I will have a play with it in the...

Thanks guys, I will have a play with it in the next day or so and report back :)
Forum: Spell Support 11-25-2012, 09:04 AM
Replies: 6
Views: 8,085
Posted By Drajor
Thanks Kayen! Spell effects run to 445, are you...

Thanks Kayen! Spell effects run to 445, are you saying that it is not a good idea to go higher than that?
Forum: Spell Support 11-24-2012, 10:25 PM
Replies: 6
Views: 8,085
Posted By Drajor
Spell Effect: Reduce Recast Time

Hey,

I have looked in the source but I can't see a spell effect that reduces the recast time of a spell, similar to how you can reduce the casting time of a spell. Anyone know anything about this?...
Forum: Development::Bots 11-24-2012, 07:17 PM
Replies: 1
Views: 5,672
Posted By Drajor
You will have to wait for Sorvani I think,...

You will have to wait for Sorvani I think, however if you want a quick (hacky) fix, I think you can just comment out;

2747 if (IsNoCast())
2748 return;

In Mob.cpp, Mob::ExecWeaponProc
Forum: Development::Database/World Building 11-24-2012, 06:25 AM
Replies: 0
Views: 5,064
Posted By Drajor
TIP: Updating zone lines for custom servers.

Heyas,

This little piece of SQL will modify the zone lines of a specific zone so that players are returned to the lobby or a specific zone.

# This is the zone players will zone to.
SET...
Forum: Development::Database/World Building 11-24-2012, 05:48 AM
Replies: 1
Views: 7,058
Posted By Drajor
TIP: Reducing DB backup size for custom servers

Hey guys,

I thought I would share this technique as someone else may find it useful. The server I am developing is customised in such a way that I am only using a subset of the many available...
Forum: General::General Discussion 11-23-2012, 04:23 AM
Replies: 95
Views: 161,475
Posted By Drajor
Thanks, working for me :)

Thanks, working for me :)
Forum: Support::Windows Servers 11-21-2012, 03:19 PM
Replies: 4
Views: 7,991
Posted By Drajor
Going to necro this post as I was searching for...

Going to necro this post as I was searching for an answer to this. I tried it and can say that as of rev2214 it does not work, nor am I sure if it is mean't to.
Forum: General::Server Discussion 11-18-2012, 02:16 AM
Replies: 39
Views: 29,008
Posted By Drajor
Your talent and creativity is obvious, I am very...

Your talent and creativity is obvious, I am very eager to see what you do next!
I had 54 days /played on ED and I enjoyed it :)
Forum: Quests::Plugins & Mods 11-10-2012, 12:49 AM
Replies: 1
Views: 9,530
Posted By Drajor
Class Utils

Hello all. This plugin is mostly for improving code readability and reducing the chances of human error when typing class names.


### Drajor from Drajorian Guard - DrajorEQ@gmail.com
###...
Showing results 326 to 350 of 350

 
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