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Showing results 326 to 350 of 500
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Posts Made By:
Shin Noir
Forum:
Quests::Q&A
10-17-2009, 03:19 PM
Replies:
2
ITEM_EVENT not working
Views:
7,041
Posted By
Shin Noir
first I'd recommend trying: sub EVENT_ITEM { ...
first I'd recommend trying:
sub EVENT_ITEM {
quest::say("I got an item");
}
Since you referred to it to "ITEM_EVENT", you may have called your sub the wrong name.
Forum:
General::Server Discussion
10-17-2009, 05:56 AM
Replies:
2
EZ Server - Videos
Views:
9,929
Posted By
Shin Noir
Cool videos. looks like a lot of work was put...
Cool videos. looks like a lot of work was put into showing it off. :)
I started EZ a while ago and it was overall fun, I went SK and Cleric, got my innoruuk's curse (it was tweaked to be a 150 DD),...
Forum:
Development::Development
10-17-2009, 01:11 AM
Replies:
6
Project M
Views:
12,486
Posted By
Shin Noir
Had a friend talking to me about this. My biggest...
Had a friend talking to me about this. My biggest concern is how popular would an idea like this be?
Forum:
Development::Server Code Submissions
10-16-2009, 06:59 PM
Replies:
3
lowername bypass check
Views:
14,104
Posted By
Shin Noir
Things I've tested: add a name via "test", and...
Things I've tested:
add a name via "test", and it gets created as Test,
Then create another person named "test", and see if rejects due to duplicate name : Rejected name (good)
Forum:
Quests::Custom
10-16-2009, 06:46 PM
Replies:
5
Tower Defense-Styled Event (incomplete)
Views:
12,435
Posted By
Shin Noir
I don't think archers were supported back in...
I don't think archers were supported back in July.. I ran into a lot of issues with it. ;) Haha.
Are they even supported now? (ranged attack mobs)
Forum:
Development::Server Code Submissions
10-16-2009, 06:44 PM
Replies:
3
lowername bypass check
Views:
14,104
Posted By
Shin Noir
lowername bypass check
Someone directed me on how to make a lowercase name, you create e.g. "Ttest", and move the cursor the capital T, and remove it, and now it'll be "test", to be submitted.
Here is a name approval...
Forum:
Quests::Custom
10-16-2009, 05:06 PM
Replies:
5
Tower Defense-Styled Event (incomplete)
Views:
12,435
Posted By
Shin Noir
Tower Defense-Styled Event (incomplete)
This is old code of mine when I first started up EQEMU questing, but instead of it potentially getting deleted or lost in limbo of other projects, I figured I'd post it for others to see. Originally...
Forum:
General::Server Discussion
10-16-2009, 04:56 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
193,166
Posted By
Shin Noir
I think the mana update bug is exclusive to...
I think the mana update bug is exclusive to P1999, as I haven't seen it on other servers w/ SoF. P1999 did a few alterations in the back end that have been noted over time (such as hybrids only...
Forum:
General::Server Discussion
10-16-2009, 02:39 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
193,166
Posted By
Shin Noir
Yeah, I have both SoF and Titanium installs on my...
Yeah, I have both SoF and Titanium installs on my box. You can go back and forth easily, just be sure they're clean installs, then modify the nektulos files, and update the titanium copy with the...
Forum:
Development::Database/World Building
10-16-2009, 02:36 PM
Replies:
3
Have an idea for CTF
Views:
9,513
Posted By
Shin Noir
I thought about this, you could probably run a wc...
I thought about this, you could probably run a wc command on the flag carrier and make them "wield" something strange to imitate the flag, and with this, combined with a pretty complex quest script...
Forum:
Development::Bug Reports
10-16-2009, 02:32 PM
Replies:
16
NPC Dual Wield
Views:
21,735
Posted By
Shin Noir
I posted partially about this here: ...
I posted partially about this here:
http://www.eqemulator.net/forums/showthread.php?t=29809
More so talking about the incosistancy between the graphical display of dual wield vs. the actual ability...
Forum:
Development::Development
10-16-2009, 05:29 AM
Replies:
0
Dual Wield Graphic Display Before Dual Wield~
Views:
8,743
Posted By
Shin Noir
Dual Wield Graphic Display Before Dual Wield~
Ok, unless I'm corrected. When you trade an item to a pet/npc, it runs this check:
loottables.cpp line 484:
else if (item2->Slots & (1 << SLOT_SECONDARY) && (equipment[MATERIAL_SECONDARY]==0) ...
Forum:
Development::Server Code Submissions
10-16-2009, 03:55 AM
Replies:
0
Beastlord Epic 2.0 target type 38
Views:
8,111
Posted By
Shin Noir
Beastlord Epic 2.0 target type 38
Seems that when you utilize beastlord epic, you get this error:
I dont know Target Type: 38 Spell: (6278) Might of the Wild Spirits
If you look at lucy raw data...
Forum:
General::Server Discussion
10-16-2009, 02:27 AM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
193,166
Posted By
Shin Noir
It has some random issues, such as don't use...
It has some random issues, such as don't use their spellfile they tell you to use... It's not compatible with SoF. Keep to your old one. (However, don't trust the level of spells on SoF file,...
Forum:
Support::Windows Servers
10-15-2009, 08:07 PM
Replies:
4
other players movement is jumpy
Views:
8,335
Posted By
Shin Noir
It's just a update issue. The server is guessing...
It's just a update issue. The server is guessing the player is still moving forward since he was just a second ago, but then the client updates the server saying "No wiat! I'm here.. I stopped!" and...
Forum:
Development::Bug Reports
10-15-2009, 06:42 PM
Replies:
16
NPC Dual Wield
Views:
21,735
Posted By
Shin Noir
Went ahead and tested this, taking above code and...
Went ahead and tested this, taking above code and adding debug messages:
//can only dual weild without a weapon if your a monk
if((GetEquipment(MATERIAL_SECONDARY) != 0 && GetLevel() >...
Forum:
General::Server Discussion
10-15-2009, 03:12 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
193,166
Posted By
Shin Noir
They have forums:...
They have forums: http://classicbetatest.guildlaunch.com/forums/index.php?gid=62867
Pretty good player base, there's a lot of little annoyances but some are good. Some however (in my opinion) are...
Forum:
Development::Bots
10-15-2009, 04:31 AM
Replies:
4
#bot filter
Views:
9,734
Posted By
Shin Noir
I did a ton of work on this, but i need to debug...
I did a ton of work on this, but i need to debug a lot of bullcrap and figure out why I keep breaking the bots. :P
Index: Server.sln...
Forum:
General::General Discussion
10-14-2009, 10:44 PM
Replies:
11
must read for server ops: vulnerability in charmover
Views:
15,216
Posted By
Shin Noir
Are they using mysql_query()? If so, what's the...
Are they using mysql_query()? If so, what's the problem again? Your "blahblahblah'; DROP ALL TABLES;--" example is two queries?
Forum:
Support::Windows Servers
10-14-2009, 10:33 PM
Replies:
1
pathing question
Views:
7,751
Posted By
Shin Noir
Well, pathing is likely related to the node...
Well, pathing is likely related to the node system inside EQEMU. Here's my understanding of how to make mobs move around:
You have paths. This is how a NPC tries to figure how to get to a target...
Forum:
Support::Linux Servers
10-14-2009, 10:17 PM
Replies:
7
What did I do wrong?
Views:
9,626
Posted By
Shin Noir
Check your logs~ Look at where you start up...
Check your logs~
Look at where you start up world and zone from, make sure you have a /logs/ subdirectory. If you don't, create it and start up again.
Read the logs, the error on why your mobs...
Forum:
Quests::Q&A
10-13-2009, 11:34 PM
Replies:
2
Return Plat
Views:
7,354
Posted By
Shin Noir
You want something like: ...
You want something like:
$client->AddMoneyToPP(0,0,0,10,true);
I think on the else statement... Maybe false, but most likely true.
Forum:
Support::General Support
10-12-2009, 05:02 PM
Replies:
3
"C:\Program Files\Everquest\everquest.exe" patchme specified in target box is not val
Views:
10,003
Posted By
Shin Noir
open your new copy of Everquest and find the file...
open your new copy of Everquest and find the file eqgame.exe. Right click this file, and click Create Shortcut. Right click the shortcut and go to Properties, adding to the end of the file patchme....
Forum:
Quests::Q&A
10-12-2009, 01:14 PM
Replies:
6
quest::pause()
Views:
8,778
Posted By
Shin Noir
I think you would need to do a timer event to...
I think you would need to do a timer event to imitate a pause. Could be wrong though, I haven't messed with this much!
Forum:
Development::Server Code Submissions
10-12-2009, 03:14 AM
Replies:
0
#zone minor tweak
Views:
8,200
Posted By
Shin Noir
#zone minor tweak
command.cpp line 1440 from:
c->MovePC(zoneid, (float)atof(sep->arg[2]), atof(sep->arg[3]), atof(sep->arg[4]), 0.0f, 0);
to:
c->MovePC(zoneid, (float)atof(sep->arg[2]), atof(sep->arg[3]),...
Showing results 326 to 350 of 500
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