Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 326 to 350 of 500
Search took 0.03 seconds; generated 98 minute(s) ago.
Search: Posts Made By: demonstar55
Forum: Support::Windows Servers 05-03-2016, 12:30 PM
Replies: 6
Views: 10,709
Posted By demonstar55
Or level restrictions

Or level restrictions
Forum: Support::General Support 04-19-2016, 01:00 PM
Replies: 10
Views: 15,280
Posted By demonstar55
aa_ranks.spell_type

aa_ranks.spell_type
Forum: Development::Bug Reports 04-17-2016, 11:48 AM
Replies: 7
Views: 19,795
Posted By demonstar55
They need to update or pull in the fix for that....

They need to update or pull in the fix for that. Which was ages ago ...
Forum: Development::Bots 04-15-2016, 09:55 PM
Replies: 1
Views: 9,162
Posted By demonstar55
raids can only contain clients for the time being.

raids can only contain clients for the time being.
Forum: Support::General Support 04-14-2016, 03:12 PM
Replies: 19
Views: 29,402
Posted By demonstar55
I strongly disagree with this statement. Maybe...

I strongly disagree with this statement. Maybe it's just because they all play on PEQ or EZ and don't look at other servers, but the people I know that play on EQEmu and use MQ2 would fall under...
Forum: Development::Bug Reports 04-13-2016, 05:04 PM
Replies: 7
Views: 19,795
Posted By demonstar55
if you access to it, does #showstats reflect...

if you access to it, does #showstats reflect tribute or not?
Forum: Development::Feature Requests 04-10-2016, 08:04 PM
Replies: 2
Views: 13,991
Posted By demonstar55
Just to note, modern clients do have a way to...

Just to note, modern clients do have a way to directly access the old spell effects or at least they added ones that look a lot like classic spell effects. I'm not sure on the details but there are...
Forum: Development::Development 04-10-2016, 02:36 PM
Replies: 8
Views: 88,249
Posted By demonstar55
Note: that ranger bonus is part of an AA line now...

Note: that ranger bonus is part of an AA line now

http://www.raidloot.com/AA.aspx?name=hunter%27s+attack+power

(which PEQ should have)
Forum: General::General Discussion 03-31-2016, 01:18 PM
Replies: 18
Views: 61,191
Posted By demonstar55
It's a A LOT of rewriting code (it is something...

It's a A LOT of rewriting code (it is something we want to get done eventually) to support big bags. Plus then it would only be supported on clients that support them. (RoF and RoF2)
Forum: Spell Support 03-28-2016, 10:52 PM
Replies: 2
Views: 10,298
Posted By demonstar55
Custom code.

Custom code.
Forum: Support::General Support 03-27-2016, 11:50 AM
Replies: 18
Views: 27,321
Posted By demonstar55
Ddghvffhngf

Ddghvffhngf
Forum: Support::Windows Servers 03-26-2016, 11:22 AM
Replies: 5
Views: 8,031
Posted By demonstar55
A lot of them work, some might not. Some might...

A lot of them work, some might not. Some might not work right, but most of the stuff that is buyable on PEQ should.
Forum: Development::Development 03-23-2016, 06:51 PM
Replies: 22
Views: 29,807
Posted By demonstar55
The server shouldn't need to know how much the...

The server shouldn't need to know how much the client thinks it has, in an ideal world they would tick at the same time :P (I think live actually does, no idea how :()
Forum: Support::General Support 03-23-2016, 04:11 PM
Replies: 18
Views: 27,321
Posted By demonstar55
The URL changed. It should be...

The URL changed. It should be login.eqemulator.net now. (I think)
Forum: Support::Windows Servers 03-22-2016, 11:24 PM
Replies: 3
Views: 8,874
Posted By demonstar55
spell damage and heal amount is normalized. Which...

spell damage and heal amount is normalized. Which means the amount is based on cast time. No idea if we do that math correctly.
Forum: Development::Development 03-20-2016, 09:31 PM
Replies: 7
Views: 12,440
Posted By demonstar55
We tell it the path.

We tell it the path.
Forum: Development::Development 03-20-2016, 09:19 PM
Replies: 7
Views: 12,440
Posted By demonstar55
the recalc I think is 100% client side. We send...

the recalc I think is 100% client side. We send it a list of points and it handles the rest.
Forum: Development::Development 03-19-2016, 08:17 PM
Replies: 22
Views: 29,807
Posted By demonstar55
It happens on live. Not as much as eqemu, but it...

It happens on live. Not as much as eqemu, but it does happen. There is also other issues like not every client using the same formula. Which would make the issue worse when the server disagrees with...
Forum: Development::Development 03-19-2016, 05:55 PM
Replies: 22
Views: 29,807
Posted By demonstar55
The client does HP regen itself as well. You can...

The client does HP regen itself as well. You can notice this behavior on live as well.
Forum: Development::Development 03-17-2016, 02:26 PM
Replies: 6
Views: 28,940
Posted By demonstar55
Main post updated with new download link.

Main post updated with new download link.
Forum: General::General Discussion 03-11-2016, 02:01 PM
Replies: 22
Views: 25,777
Posted By demonstar55
It's not part of the item packet and is a crap...

It's not part of the item packet and is a crap ton of extra work that isn't needed to get shit working.
Forum: Support::Windows Servers 03-03-2016, 06:15 PM
Replies: 2
Views: 6,565
Posted By demonstar55
You have to make them, unless someone else...

You have to make them, unless someone else already did and is willing to share.

Most of the zones were populated with EQExtractor2, but that needs to be updated.
Forum: Development::Development 03-01-2016, 04:51 PM
Replies: 8
Views: 13,861
Posted By demonstar55
Yes it is, which is probably why that BST pet...

Yes it is, which is probably why that BST pet oddity exists XD


But yeah, I got all the low level mag focus items now ... just need to parse out their everything -.-
Forum: Development::Development 03-01-2016, 04:26 PM
Replies: 8
Views: 13,861
Posted By demonstar55
If there isn't a matching NPC for that focus it...

If there isn't a matching NPC for that focus it should use the default pet. That's how it works on live. (BST pets aren't focused until their level 64 pet despite the fact there are pet focuses that...
Forum: Development::Development 03-01-2016, 03:57 PM
Replies: 8
Views: 13,861
Posted By demonstar55
Pet focuses suck. They're horribly implemented on...

Pet focuses suck. They're horribly implemented on live. There really shouldn't be any code deciding on their stats at all, they really define a new NPC on live, which is what we should be doing :P
...
Showing results 326 to 350 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 12:54 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3