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Search: Posts Made By: Derision
Forum: Support::Packetcollector 06-04-2010, 04:05 PM
Replies: 169
Views: 778,957
Posted By Derision
Oops, I forgot this request. I'll put this in...

Oops, I forgot this request. I'll put this in tomorrow.
Forum: Support::Packetcollector 06-04-2010, 04:01 PM
Replies: 169
Views: 778,957
Posted By Derision
If you are willing to email me one of the .pcap...

If you are willing to email me one of the .pcap files that is causing the crash (DerisionEQ at gmail.com) I'll see what's causing the crash and fix it.
Forum: Support::Packetcollector 06-04-2010, 02:23 PM
Replies: 169
Views: 778,957
Posted By Derision
Yes they are, thanks! I wish I'd known that...

Yes they are, thanks! I wish I'd known that earlier, it would have saved me the trouble of sneaking my way across Blightfire Moors and Goru'kar Mesa to find an object to test with :)
Forum: Support::Packetcollector 06-04-2010, 01:07 PM
Replies: 169
Views: 778,957
Posted By Derision
1.7 up Fixed bug introduced in v1.6 that...

1.7 up

Fixed bug introduced in v1.6 that broke merchant SQL generation.
Gender is now updated for existing npc_types.
Guard races are now included when updating existing npc_types.
Obtained the...
Forum: Support::Packetcollector 06-03-2010, 04:59 PM
Replies: 169
Views: 778,957
Posted By Derision
I noticed the zoneids with the dranikhollowsc and...

I noticed the zoneids with the dranikhollowsc and ikkinz zones on the PEQ logs repo seems totally out of whack. I really need to see the .pcaps or logs produced by the 'Dump Packets' button to figure...
Forum: Support::Packetcollector 06-03-2010, 02:12 PM
Replies: 169
Views: 778,957
Posted By Derision
1.6 is up with a couple of bug fixes The...

1.6 is up with a couple of bug fixes

The zone long name should no longer be truncated at 32 characters.
Apostrophes in the zone long name are escaped, i.e. Dranik's Hollows should be Dranik\'s...
Forum: Development::Bug Reports 06-03-2010, 04:10 AM
Replies: 9
Views: 12,275
Posted By Derision
I don't know what the problem is with your...

I don't know what the problem is with your objects, but with regards to the rules messages, the defaults for RULES__ERROR and RULES__CHANGE was changed
to disabled in Rev1498. The rules will still...
Forum: Support::Packetcollector 06-02-2010, 04:23 PM
Replies: 169
Views: 778,957
Posted By Derision
Yeah, that is a new column that KLS added to the...

Yeah, that is a new column that KLS added to the zone table very recently (Rev1513), and the reason I put it in a separate update statement, so the first,
main, zone table row update will go through...
Forum: Support::Packetcollector 06-02-2010, 03:40 PM
Replies: 169
Views: 778,957
Posted By Derision
Thanks. Much appreciated :)

Thanks. Much appreciated :)
Forum: Support::Packetcollector 06-02-2010, 03:08 PM
Replies: 169
Views: 778,957
Posted By Derision
Thanks for the .pcap. The problem with Zeb not...

Thanks for the .pcap. The problem with Zeb not appearing is fixed in v1.5. Could I possibly trouble you for a .pcap for Ocean Green Hills ? There are 'Zombie Catapults' in there
that are showing as...
Forum: Support::Packetcollector 06-02-2010, 02:14 PM
Replies: 169
Views: 778,957
Posted By Derision
1.5 is up with these changes: Fixed bug...

1.5 is up with these changes:

Fixed bug which caused the first spawn to always be skipped.
Update generated for fog_density column in zone table.
Populated Drakkin specific fields in npc_types....
Forum: Support::Packetcollector 06-02-2010, 05:17 AM
Replies: 169
Views: 778,957
Posted By Derision
There is nothing unusual about his spawn packet,...

There is nothing unusual about his spawn packet, and if I run that .pcap through an older, command-line version of the extractor, it generates SQL for Zebuxoruk just fine.

I'm at work right now...
Forum: Support::Packetcollector 06-02-2010, 03:57 AM
Replies: 169
Views: 778,957
Posted By Derision
The only spawns that should not be included are...

The only spawns that should not be included are players, pets and mercenaries. I'd be interested in looking at the .pcap or the hex dump produced by
the 'Dump Packets' button for the Void zone to...
Forum: Support::Packetcollector 06-01-2010, 04:35 PM
Replies: 169
Views: 778,957
Posted By Derision
Good catch about the drakkin data. I decode it...

Good catch about the drakkin data. I decode it from the packet, just don't include it in the INSERT. I'll include that in the list of things to add.
Forum: Support::General Support 06-01-2010, 04:21 PM
Replies: 4
Views: 8,581
Posted By Derision
The 'unable to attack' issue sounds like you...

The 'unable to attack' issue sounds like you haven't got the zone .map files installed into your Maps subdirectory, i.e. if your server is installed into c:\eqemu, you should have a bunch of .map...
Forum: Support::Packetcollector 06-01-2010, 03:24 PM
Replies: 169
Views: 778,957
Posted By Derision
UPDATE npc_types set field1 = $field1, field2 =...

UPDATE npc_types set field1 = $field1, field2 = $field2 where name = $name and id >= @StartingNPCTypeID and id <= @StartingNPCTypeID + 999;


I've just thought of an issue with this. What about...
Forum: Support::Packetcollector 06-01-2010, 03:20 PM
Replies: 169
Views: 778,957
Posted By Derision
I had misread your original request which is why...

I had misread your original request which is why I left them commented out. I've changed it locally and it will be in the next release, which won't be until tomorrow at least.



I assume that if...
Forum: Support::Packetcollector 06-01-2010, 02:39 PM
Replies: 169
Views: 778,957
Posted By Derision
Odd. What I did was shutdown the server...

Odd. What I did was shutdown the server completely, executed:

delete from spawn2 where zone like '%poknowledge%';
delete from doors where zone like '%poknowledge%';
delete from grid where zoneid...
Forum: Support::Packetcollector 06-01-2010, 01:17 PM
Replies: 169
Views: 778,957
Posted By Derision
I blew away PoK from my PEQ database and sourced...

I blew away PoK from my PEQ database and sourced in your SQL and it looks fine to me.

The only duped spawn I could see is that Veeshan Emissary guy which Live is constantly spawning and...
Forum: Support::Packetcollector 05-31-2010, 04:24 PM
Replies: 169
Views: 778,957
Posted By Derision
Actually, I do see dupes, for #Tzudani Emissary...

Actually, I do see dupes, for #Tzudani Emissary of Veeshan (lots of them). The packet dump shows lots of OP_ZoneEntry packets for him, as if he spawned
mulitple times during the collect. I'll look...
Forum: Support::Packetcollector 05-31-2010, 04:17 PM
Replies: 169
Views: 778,957
Posted By Derision
I sourced the SQL into an otherwise empty test DB...

I sourced the SQL into an otherwise empty test DB and browsed through it, and didn't see any obvious duped spawns.

I don't feel inclined to take the time tonight to create a DB cleansed of PEQ PoK...
Forum: Support::Packetcollector 05-31-2010, 03:49 PM
Replies: 169
Views: 778,957
Posted By Derision
My first thought is you probably have the...

My first thought is you probably have the original PEQ spawns for POK which use different ID ranges than my app generates, and so it doesn't remove them.

If you do select id, spawngroupID from...
Forum: Support::Packetcollector 05-31-2010, 01:03 PM
Replies: 169
Views: 778,957
Posted By Derision
1.4 is up in the downloads section: Changes:...

1.4 is up in the downloads section:

Changes:


==05/31/2010==
Populated Melee texture columns.
For playable races, equip_chest2 is set based on the equipped chest item, if one is equipped....
Forum: Support::Packetcollector 05-30-2010, 05:24 PM
Replies: 169
Views: 778,957
Posted By Derision
How would it be if I removed all the INSERT ID...

How would it be if I removed all the INSERT ID fields from the Extractor UI, so you didn't have to worry about them when generating the SQL, and could just go in afterwards
and set them as...
Forum: Support::Packetcollector 05-30-2010, 04:21 PM
Replies: 169
Views: 778,957
Posted By Derision
I did wonder if I could set variables for the...

I did wonder if I could set variables for the starting Insert IDs at the start of the generated SQL and just reference them with increments afterwards, so you could just change
a few variables at...
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