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Search: Posts Made By: Derision
Forum: Support::Packetcollector 05-30-2010, 03:04 PM
Replies: 169
Views: 778,957
Posted By Derision
Hopefully that is fixed in v1.3 (just uploaded...

Hopefully that is fixed in v1.3 (just uploaded it).
Forum: Support::Packetcollector 05-30-2010, 10:03 AM
Replies: 169
Views: 778,957
Posted By Derision
The extractor app is written using C# 2010...

The extractor app is written using C# 2010 Express and needs .NET Framework version 4 which you can get from http://msdn.microsoft.com/en-us/netframework/default.aspx (Click on the Download .NET 4...
Forum: Support::Packetcollector 05-30-2010, 08:48 AM
Replies: 169
Views: 778,957
Posted By Derision
Version 1.2 is up:...

Version 1.2 is up: http://code.google.com/p/projecteqemu/downloads/detail?name=EQExtractor2v1.2.rar&can=2&q=

Changes:

Version field in the UI to populate the version field of any tables that...
Forum: Support::Packetcollector 05-29-2010, 02:25 PM
Replies: 169
Views: 778,957
Posted By Derision
I've uploaded the executable here:...

I've uploaded the executable here: http://code.google.com/p/projecteqemu/downloads/detail?name=EQExtractor2.rar&can=2&q=

Prereqs: .NET Framework 4, a Live EQ account and Wireshark to capture the...
Forum: Support::Packetcollector 05-29-2010, 03:22 AM
Replies: 169
Views: 778,957
Posted By Derision
Is oldhighpass accessable on Live ? It seems like...

Is oldhighpass accessable on Live ? It seems like it should be part of Seeds Of Destruction, but I don't see it listed here: http://everquest.allakhazam.com/db/zone.html?zcont=Seeds+of+Destruction
...
Forum: Support::Linux Servers 05-27-2010, 04:17 PM
Replies: 2
Views: 5,735
Posted By Derision
Try adding: #include <stdlib.h> to...

Try adding:

#include <stdlib.h>


to the top of world/Adventure.cpp

Older versions of g++ would just let this pass without an error.
Forum: Support::Windows Servers 05-26-2010, 03:18 PM
Replies: 4
Views: 7,610
Posted By Derision
You need to open a command prompt (aka DOS box),...

You need to open a command prompt (aka DOS box), navigate to where your chatserver.exe is and run it from there, then it will display any error messages without closing the window.)


Microsoft...
Forum: Development::Development 05-26-2010, 06:41 AM
Replies: 5
Views: 10,111
Posted By Derision
At the moment, the current server source and...

At the moment, the current server source and login server source on the SVN (http://code.google.com/p/projecteqemu/source/list) are 'compatible' with the current live EQ client (which obviously...
Forum: Support::Packetcollector 05-23-2010, 12:16 PM
Replies: 169
Views: 778,957
Posted By Derision
I had a look at freeportwest with MQ2Map and also...

I had a look at freeportwest with MQ2Map and also moved around the zone and I didn't see any obvious missing spawns.

As Trevius says, Live seems to send all the spawns when you zone in, then for...
Forum: Support::Packetcollector 05-22-2010, 03:55 PM
Replies: 169
Views: 778,957
Posted By Derision
It would help a lot if you could give me a #loc...

It would help a lot if you could give me a #loc where you are standing, so I can go on live and compare the mobs I collected with what are on live and see what are missing.

It maybe that Live only...
Forum: Support::Packetcollector 05-22-2010, 01:49 PM
Replies: 169
Views: 778,957
Posted By Derision
EQExtractor2

I've been tooling around with Visual C# 2010 the past couple of days and one thing led to another and I wrote an EQ Packet decoder and extended it to dump out SQL statements for Doors and NPC Spawns....
Forum: Support::General Support 05-19-2010, 02:19 PM
Replies: 4
Views: 6,774
Posted By Derision
Now you are in the "(COPPA) Users Awaiting...

Now you are in the "(COPPA) Users Awaiting Moderation" group. I don't have the admin privileges to put you into the Registered Users group, so you will have to wait until Rogean, KLS or Cavedude see...
Forum: Support::General Support 05-19-2010, 01:04 PM
Replies: 4
Views: 6,774
Posted By Derision
The mod tools says the Lordfate account is...

The mod tools says the Lordfate account is 'awaiting email confirmation'. You can try requesting another email at http://www.eqemulator.org/forums/register.php?do=requestemail
Forum: General::General Discussion 05-18-2010, 01:07 PM
Replies: 14
Views: 18,239
Posted By Derision
Nice work. I assume you already have a...

Nice work.



I assume you already have a copy of Windcatcher's great .WLD reference:

http://ignum.dl.sourceforge.net/project/eqemu/EQEMu%20Admin/WLD%20Reference%201.1/wlddoc.pdf

I spent...
Forum: Support::General Support 05-13-2010, 03:38 PM
Replies: 3
Views: 6,413
Posted By Derision
http://www.project1999.org/forums/showthread.php?t...

http://www.project1999.org/forums/showthread.php?t=1002
Forum: Development::Development 05-13-2010, 05:58 AM
Replies: 22
Views: 32,086
Posted By Derision
I think I had it about 70% complete but I haven't...

I think I had it about 70% complete but I haven't worked on it for a few months as I put it aside to work on SoD and other more interesting stuff.

I'll probably revisit it at some point to finish...
Forum: Support::Linux Servers 05-11-2010, 03:36 PM
Replies: 16
Views: 20,268
Posted By Derision
That is normal. The server is trying to identify...

That is normal. The server is trying to identify which version of the EQ client you are using (6.2, Titanium, SoF, SoD, etc.). It checked for the 6.2 version first and didn't get a match, then it...
Forum: Support::Linux Servers 05-11-2010, 03:31 PM
Replies: 16
Views: 20,268
Posted By Derision
Your zones are crashing. The most likely cause of...

Your zones are crashing. The most likely cause of this is because your database is not up to date with the version of the source you are using.

E.g. if you are using the latest PEQ database, which...
Forum: Quests::Q&A 05-11-2010, 06:22 AM
Replies: 2
Views: 6,990
Posted By Derision
This looks to me to be a bug in the source code...

This looks to me to be a bug in the source code in QuestManager:pvp

The code is indented like this

if (!strcasecmp(mode,"on"))
if (initiator)
...
Forum: Support::General Support 05-03-2010, 10:50 AM
Replies: 3
Views: 7,245
Posted By Derision
Yes, I wrote awater :) It currently only works...

Yes, I wrote awater :) It currently only works for the zone files that have an .S3D file extension, not the newer .EQG zones.

The .wtr file allows the server to 'know' where the water is in a...
Forum: Support::General Support 05-03-2010, 10:02 AM
Replies: 3
Views: 7,245
Posted By Derision
Try renaming your oceangreenvillage.map file to...

Try renaming your oceangreenvillage.map file to oceangreenvillag.map (without the trailing 'e' in village).

The shortname in the database is limited to 16 characters (at least on the version I am...
Forum: General::General Discussion 05-01-2010, 01:36 PM
Replies: 1
Views: 5,944
Posted By Derision
Wrong site. Go and log back on the server you are...

Wrong site. Go and log back on the server you are playing on and read the MOTD to find out where their forums are located.
Forum: Development::Bug Reports 05-01-2010, 08:46 AM
Replies: 2
Views: 10,625
Posted By Derision
This is implemented in Rev1447, however you...

This is implemented in Rev1447, however you should read the comments in the SQL that accompanies it, as whether certain spells allow rest has changed over time.

E.g. if you generate a spells_new...
Forum: Development::Feature Requests 05-01-2010, 04:34 AM
Replies: 3
Views: 11,233
Posted By Derision
This works in the SoD client. There was an issue...

This works in the SoD client. There was an issue that if the group members were not relatively close, their position on the map was not updated, but that is fixed in Revision 1446 of the server...
Forum: Support::General Support 04-29-2010, 04:19 PM
Replies: 6
Views: 8,520
Posted By Derision
I dug out a very old post of mine that helped...

I dug out a very old post of mine that helped someone in the past. In your eqclient.ini, try changing VideoMode as per below, and WindowedMode=TRUE
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