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Search: Posts Made By: cavedude
Forum: General::Server Discussion 07-10-2009, 12:56 PM
Replies: 84
Views: 94,797
Posted By cavedude
Original post was from yesterday. DO NOT post...

Original post was from yesterday. DO NOT post here about PEQ unless the forums are down. Thanks.
Forum: General::Server Discussion 07-09-2009, 01:40 PM
Replies: 84
Views: 94,797
Posted By cavedude
I was at a meeting, and yeah Chaos is correct....

I was at a meeting, and yeah Chaos is correct. I'll always check PEQ first, and sometimes I don't even come here until later. No need to double post.
Forum: Development::Development 07-08-2009, 01:01 PM
Replies: 62
Views: 67,955
Posted By cavedude
Never a time schedule, and of course they will...

Never a time schedule, and of course they will scale. That's why it is taking so long :)
Forum: Development::Development 07-08-2009, 12:55 PM
Replies: 62
Views: 67,955
Posted By cavedude
The code is done, DB will be done by the end of...

The code is done, DB will be done by the end of the year is my goal. However, the themes will be released one by one with the first one coming soon.
Forum: Development::Development 07-02-2009, 12:28 PM
Replies: 3
Views: 7,768
Posted By cavedude
The door swings both ways. Sometimes changes...

The door swings both ways. Sometimes changes break things you didn't think about, but the reverse can be true as well :)
Forum: General::General Discussion 07-02-2009, 12:25 PM
Replies: 3
Views: 6,710
Posted By cavedude
Both PEQ and my internal test server are Linux,...

Both PEQ and my internal test server are Linux, yes.
Forum: General::General Discussion 07-02-2009, 12:08 PM
Replies: 3
Views: 6,710
Posted By cavedude
Wildcard is working on optimizing the bot code. I...

Wildcard is working on optimizing the bot code. I don't use bots so I am not sure if they currently work or not, which is why I didn't post binaries. Somebody else who uses the system probably should...
Forum: Quests::Plugins & Mods 07-01-2009, 05:27 PM
Replies: 5
Views: 19,423
Posted By cavedude
Thank you very much for this top notch work! I...

Thank you very much for this top notch work! I sent you a PM on the PEQ forums.
Forum: Development::Development 07-01-2009, 02:17 PM
Replies: 30
Views: 47,788
Posted By cavedude
I see the flaw in the logic. If you mean removing...

I see the flaw in the logic. If you mean removing the LeaveCorpses rule in favor of just using DeathItemLossLevel for that functionality, I see nothing wrong with that. Though, if I find a snag in my...
Forum: Quests::Q&A 06-30-2009, 12:51 PM
Replies: 16
Views: 14,757
Posted By cavedude
Shendare, I am still interested in the plugin...

Shendare, I am still interested in the plugin version of your code when you get a chance to clean it up :)
Forum: General::General Discussion 06-30-2009, 12:45 PM
Replies: 17
Views: 24,164
Posted By cavedude
It's a pain in the butt to merge, but certainly...

It's a pain in the butt to merge, but certainly if the sqls are provided, I'll merge into the current PEQ db as a spawn_condition.
Forum: Support::Windows Servers 06-30-2009, 12:29 AM
Replies: 7
Views: 9,309
Posted By cavedude
Most servers support SoF as it's on by default in...

Most servers support SoF as it's on by default in the EQEmu code. As said above you need to use a retail DVD version. Warez or patchers will not work. If you have a valid version, then you do not...
Forum: Support::General Support 06-30-2009, 12:26 AM
Replies: 7
Views: 10,754
Posted By cavedude
The change over is done in Perl since...

The change over is done in Perl since spawn_events hasn't ever worked right.
Forum: Development::Feature Requests 06-28-2009, 06:18 PM
Replies: 10
Views: 10,945
Posted By cavedude
OK, I might be wrong about snares but certainly...

OK, I might be wrong about snares but certainly roots, fears, and charms :)
Forum: Development::Feature Requests 06-28-2009, 06:11 PM
Replies: 10
Views: 10,945
Posted By cavedude
I already told you charms, like roots, snares,...

I already told you charms, like roots, snares, and fears use the resist stat to not only determine whether the spell will land or not, but also how long it lasts for. Every tick, a NPC or player will...
Forum: Quests::Q&A 06-28-2009, 01:45 PM
Replies: 16
Views: 14,757
Posted By cavedude
Would you mind sharing that so I can add it to...

Would you mind sharing that so I can add it to the PEQ repo?
Forum: Development::Feature Requests 06-27-2009, 12:33 PM
Replies: 9
Views: 9,731
Posted By cavedude
Kinda goes along with the above, but also a nice...

Kinda goes along with the above, but also a nice option to have would be one that would prevent a NPC from entering melee combat. If they have spells they would only use them with this option checked.
Forum: Support::General Support 06-27-2009, 12:29 PM
Replies: 7
Views: 12,658
Posted By cavedude
Any NPC that does not have a spawn2 entry spawns...

Any NPC that does not have a spawn2 entry spawns from Perl. Be sure to check all the scripts in the NPC's zone and look for the NPCID of the NPC you want in a quest::spawn, quest::spawn2, or...
Forum: Support::Windows Servers 06-26-2009, 04:28 PM
Replies: 1
Views: 6,263
Posted By cavedude
I replied on the PEQ forums, as that is a better...

I replied on the PEQ forums, as that is a better place for this request.
Forum: Development::Feature Requests 06-25-2009, 12:09 PM
Replies: 11
Views: 22,630
Posted By cavedude
I think using the last slot to store starting...

I think using the last slot to store starting city is just fine.

The trick is going to be backflagging all the old players. I think the best way is to have world fill in coords when the toon logs...
Forum: Development::GeorgeS's Tools 06-22-2009, 01:04 PM
Replies: 36
Views: 39,975
Posted By cavedude
Got a chance to try this, it now works perfectly...

Got a chance to try this, it now works perfectly when the DB is hosted on Linux!
Forum: Development::Development 06-20-2009, 02:56 PM
Replies: 54
Views: 60,754
Posted By cavedude
That's the way to do it, I think AndMetal. It has...

That's the way to do it, I think AndMetal. It has the advantage too that if one day another client gets added it can just be assigned 8, and the next 16, etc.
Forum: Development::Server Code Submissions 06-19-2009, 05:22 PM
Replies: 6
Views: 12,484
Posted By cavedude
Great work, this will be committed now.

Great work, this will be committed now.
Forum: Development::Server Code Submissions 06-19-2009, 05:21 PM
Replies: 2
Views: 6,949
Posted By cavedude
Normally, any SQL changes you want to post with...

Normally, any SQL changes you want to post with the code. At which point it'll be up to the server op whether they want to use it or not :)
Forum: Quests::Submissions 06-19-2009, 05:04 PM
Replies: 3
Views: 14,795
Posted By cavedude
The Magus stuff is in PEQ SVN, and it has the...

The Magus stuff is in PEQ SVN, and it has the proper text already in if you wanna "borrow" it.
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