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Showing results 426 to 450 of 500
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Posts Made By:
cavedude
Forum:
Spell Support
06-19-2009, 10:45 AM
Replies:
12
Monster Summoning line
Views:
13,228
Posted By
cavedude
It determines what NPCs spawn in the pet's...
It determines what NPCs spawn in the pet's current zone using spawn2, picks one at random, and uses its appearance. We'd probably want to exclude NPCs with a base race, or certain bodytypes (triggers...
Forum:
Spell Support
06-18-2009, 11:14 PM
Replies:
12
Monster Summoning line
Views:
13,228
Posted By
cavedude
No, it's even more brilliant! He's getting the...
No, it's even more brilliant! He's getting the model from a NPC in the same zone. Very clever.
Forum:
Development::GeorgeS's Tools
06-18-2009, 11:26 AM
Replies:
36
New Adventure Tool Request
Views:
39,975
Posted By
cavedude
Thank you! I've found my problem, but I am not...
Thank you! I've found my problem, but I am not certain why it's an issue. Before, I was connecting to my MySQL 5.0 database that was being served from a Linux box. It didn't work with my schema or...
Forum:
Development::GeorgeS's Tools
06-18-2009, 03:22 AM
Replies:
36
New Adventure Tool Request
Views:
39,975
Posted By
cavedude
Rats, still getting the same exact errors as...
Rats, still getting the same exact errors as before. I do however get all OKs on the identify screen. It looks exactly like yours except for the single version. Would you mind sending me your table...
Forum:
Development::GeorgeS's Tools
06-17-2009, 10:12 PM
Replies:
36
New Adventure Tool Request
Views:
39,975
Posted By
cavedude
Here you are. Thanks!...
Here you are. Thanks! http://projecteq.net/spawn.sql
Forum:
Development::GeorgeS's Tools
06-17-2009, 08:22 PM
Replies:
36
New Adventure Tool Request
Views:
39,975
Posted By
cavedude
Thanks for working on this tool! ...
Thanks for working on this tool!
Unfortunately, I've run into a problem. Whenever I work on a new instance, I wipe spawn2, spawnentry, spawngroup, and npc_types so the only data in those tables...
Forum:
General::Server Discussion
06-17-2009, 01:20 PM
Replies:
4
Rev669.zip ... CaveDude?
Views:
7,491
Posted By
cavedude
Yeah, until the bot code is rewritten the binary...
Yeah, until the bot code is rewritten the binary is going to be stuck for a bit.
Forum:
Support::Windows Servers
06-16-2009, 07:15 PM
Replies:
25
Rev 666
Views:
20,337
Posted By
cavedude
No, I update the binaries with the DB so it is up...
No, I update the binaries with the DB so it is up to date. In the future, I also do not recommend manually updating the DB. Just wait for me to update it for you. Crossing the SVN update and the PEQ...
Forum:
Support::Windows Servers
06-16-2009, 01:19 PM
Replies:
25
Rev 666
Views:
20,337
Posted By
cavedude
EQEmuServer/utils/sql/svn/665_heroic_resists.sql...
EQEmuServer/utils/sql/svn/665_heroic_resists.sql is the file you're looking for.
Forum:
Support::Windows Servers
06-16-2009, 12:15 PM
Replies:
25
Rev 666
Views:
20,337
Posted By
cavedude
I changed the error in the latest revision of the...
I changed the error in the latest revision of the code. Hopefully, that will stop confusing people.
Forum:
Support::Windows Servers
06-16-2009, 11:06 AM
Replies:
25
Rev 666
Views:
20,337
Posted By
cavedude
You don't want to source that file! It's ancient...
You don't want to source that file! It's ancient and that error should be removed from the EQEmu source. More than likely, you just missed the item update in 665. Either source that in, or use the...
Forum:
Support::Linux Servers
06-15-2009, 10:06 PM
Replies:
24
Updated today and have naked char's :-)
Views:
23,345
Posted By
cavedude
I had the same problem, try: update...
I had the same problem, try:
update spells_new set teleport_zone='' where teleport_zone is null;
update spells_new set you_cast ='' where you_cast is null;
update spells_new set other_casts =''...
Forum:
Quests::Completed
06-15-2009, 10:02 PM
Replies:
4
Tasks: Castlen Drewe
Views:
19,867
Posted By
cavedude
Task actually are mostly DB driven, and there are...
Task actually are mostly DB driven, and there are two GUI tools to aid in writing them. One is a standalone program called Task Master from KLS found on EQEmu SVN:...
Forum:
Support::Linux Servers
06-15-2009, 08:15 PM
Replies:
24
Updated today and have naked char's :-)
Views:
23,345
Posted By
cavedude
Make sure you do a make clean, your library HAS...
Make sure you do a make clean, your library HAS to be rebuilt in order to accept the changes to the items table.
Forum:
Misc::Screenshots
06-15-2009, 08:13 PM
Replies:
8
Wow, it's stable.
Views:
55,414
Posted By
cavedude
TGC has had 130+ in a single zone all active,...
TGC has had 130+ in a single zone all active, plus another 150+ elsewhere without a hiccup. Indeed, EQEmu has become a rock.
Forum:
General::News
06-15-2009, 08:09 PM
Replies:
65
EQBuilder 2.0
Views:
242,111
Posted By
cavedude
Yeah, these tools should go in utils. Shoot me a...
Yeah, these tools should go in utils. Shoot me a PM with a gmail address (or an email address that has been linked to google) and I'll setup access. Just make sure you put World Building tools or...
Forum:
Development::Bug Reports
06-15-2009, 08:06 PM
Replies:
8
Compile Errors in Rev668
Views:
10,072
Posted By
cavedude
Minor inconveniences, don't let it bother you....
Minor inconveniences, don't let it bother you. Though, it was a nice change. Usually compile errors only effect Linux boxes around here!
Forum:
Development::Development
06-15-2009, 08:01 PM
Replies:
93
Crazy idea for spells...
Views:
166,495
Posted By
cavedude
Actually, I plan on adding spell editing to the...
Actually, I plan on adding spell editing to the PEQ PHP editor down the road. AAs and items are ahead in the queue, however. But, the reason I like the DB over the flatfile personally is it's a hell...
Forum:
Development::Development
06-15-2009, 04:46 PM
Replies:
93
Crazy idea for spells...
Views:
166,495
Posted By
cavedude
Ah ha! Thanks Derision, I was just about to...
Ah ha! Thanks Derision, I was just about to reboot the server with spell logging on you just saved me some time :)
Forum:
Development::Development
06-15-2009, 04:35 PM
Replies:
93
Crazy idea for spells...
Views:
166,495
Posted By
cavedude
Trev, would you mind zipping up and posting your...
Trev, would you mind zipping up and posting your spells_new file? I've never been able to get spell loading from the DB to work and it looks like the problem still exists. I want to rule out the DB...
Forum:
Development::GeorgeS's Tools
06-15-2009, 02:29 PM
Replies:
36
New Adventure Tool Request
Views:
39,975
Posted By
cavedude
KLS just corrected me, only traps will appear in...
KLS just corrected me, only traps will appear in all versions if set to 0. doors and other object work like NPCs.
Forum:
Development::Bug Reports
06-15-2009, 02:20 PM
Replies:
17
Ldon Merchants Buying
Views:
19,484
Posted By
cavedude
Yeah, you need a newer version of the server,...
Yeah, you need a newer version of the server, Mort. 529 is before the adventure/instancing stuff went into the trunk.
As for bazaar not working, make sure you have doors with either type 153 or...
Forum:
Development::GeorgeS's Tools
06-15-2009, 02:12 PM
Replies:
36
New Adventure Tool Request
Views:
39,975
Posted By
cavedude
I'm sorry, I was mistaken. Version 0 spawnpoints...
I'm sorry, I was mistaken. Version 0 spawnpoints will only spawn in the default (version 0) zone. If you want that particular NPC and spawngroup to spawn in another version, you need to copy the...
Forum:
Support::Windows Servers
06-15-2009, 01:46 PM
Replies:
25
Rev 666
Views:
20,337
Posted By
cavedude
Did you really think revision 666 would be...
Did you really think revision 666 would be problem free? :P Make sure you sourced the item changes in Rev 665.
Forum:
Support::General Support
06-15-2009, 01:43 PM
Replies:
8
Tradeskill combine question.
Views:
9,975
Posted By
cavedude
The PEQ team fixes tradeskill recipes daily, so...
The PEQ team fixes tradeskill recipes daily, so yeah undoubtedly many are still left broken/need tweaking. If you find any, please post them over at PEQ so we can fix them:...
Showing results 426 to 450 of 500
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