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Search: Posts Made By: Derision
Forum: Development::Development 03-24-2010, 06:03 PM
Replies: 136
Views: 189,695
Posted By Derision
Just a brief update: We can get to character...

Just a brief update:

We can get to character select with the SoD client. The next step is to work out the correct Player Profile structure in order to be able to enter a zone. I don't anticipate...
Forum: Development::Development 03-23-2010, 02:13 PM
Replies: 136
Views: 189,695
Posted By Derision
I have SoD downloading from Steam ... going to...

I have SoD downloading from Steam ... going to take a while.

In the meantime I took a look at a live login capture vs a SoF EQEmu login capture and I don't think the encryption has changed, as the...
Forum: Development::Development 03-23-2010, 05:51 AM
Replies: 136
Views: 189,695
Posted By Derision
I'll have a look at a trace of the current live...

I'll have a look at a trace of the current live logon process, which hopefully is the same as SoD, to see if there is a simple fix to get it working with the open source login server.

Hopefully...
Forum: Support::Windows Servers 03-15-2010, 05:50 PM
Replies: 10
Views: 13,152
Posted By Derision
You need to be in c:\eqemu when you launch...

You need to be in c:\eqemu when you launch world.exe, i.e.

C:\Users\Steve>cd \eqemu

C:\eqemu>world
[Debug] Starting Log: logs/eqemu_debug_world_4600.log
[Debug] [WORLD__INIT] Loading server...
Forum: Quests::Q&A 03-15-2010, 03:30 PM
Replies: 5
Views: 9,021
Posted By Derision
Tasks 1 to 11 in the PEQ database are samples...

Tasks 1 to 11 in the PEQ database are samples that I did when the system was first implemented.

This is the Perl script that offered the first 6 tasks (V'Lynn Renloe in PoK):

#V'Lynn Renloe.pl...
Forum: Support::Windows Servers 03-15-2010, 07:33 AM
Replies: 10
Views: 13,152
Posted By Derision
Judging by the 'Last Modified' dates in your...

Judging by the 'Last Modified' dates in your screenshot, you have edited the eqemu_config.xml.full file, rather than the one the server uses, which is eqemu_config.xml (which has a last modified date...
Forum: Support::Linux Servers 03-14-2010, 05:02 PM
Replies: 11
Views: 11,664
Posted By Derision
It appears to be crashing in the assembler in...

It appears to be crashing in the assembler in common/crc32.cpp.

Maybe a GCC version related issue (I use 4.1.1 without issue).

A quick thing to try rather than downgrading your GCC version...
Forum: Support::Linux Servers 03-14-2010, 04:34 PM
Replies: 11
Views: 11,664
Posted By Derision
The first step in diagnosing a segfault in Linux...

The first step in diagnosing a segfault in Linux is to enable core dumps in the shell in which you start eqlaunch:

ulimit -c unlimited

Then, once the zone crashes, you should have a core file,...
Forum: Development::Bug Reports 03-10-2010, 03:38 PM
Replies: 3
Views: 7,745
Posted By Derision
This is an EQEmu code issue, so nothing to do...

This is an EQEmu code issue, so nothing to do with PEQ (database). Nevertheless, begging should no longer bug the client in Rev1279.
Forum: Support::Windows Servers 03-08-2010, 03:10 PM
Replies: 12
Views: 10,479
Posted By Derision
There are different versions of Nektulos forest...

There are different versions of Nektulos forest as SOE revamped the zone (several times?).

The PEQ database is designed to use the orignal version of the zone. Go into your client directory and...
Forum: Support::Windows Servers 03-08-2010, 09:54 AM
Replies: 12
Views: 10,479
Posted By Derision
Not having a .path file will not cause problems...

Not having a .path file will not cause problems with quests. .path files only exist for a 'few' zones, so getting a .path file not found is not something you should be concerned about.

If some...
Forum: Support::Windows Servers 03-07-2010, 05:32 PM
Replies: 13
Views: 18,662
Posted By Derision
Does eqlaunch not produce any messages after that...

Does eqlaunch not produce any messages after that ? The inital 10061 error is normal, but I would expect to see it connect a few seconds later, i.e.

[Debug] [NET__WORLD] Connected to World:...
Forum: Support::Windows Servers 03-07-2010, 04:51 PM
Replies: 13
Views: 18,662
Posted By Derision
If you are running the client and server on the...

If you are running the client and server on the same machine, then try setting all the addresses I have marked in red to localhost (i.e. in the one spot you have eq.xsxis.net).

If you have the...
Forum: Support::General Support 03-07-2010, 03:23 PM
Replies: 3
Views: 6,142
Posted By Derision
Sounds like a permissions issue, have a look at...

Sounds like a permissions issue, have a look at some of the suggestions in this thread:

http://www.eqemulator.org/forums/showthread.php?t=30507
Forum: Development::Server Code Submissions 03-07-2010, 10:41 AM
Replies: 1
Views: 7,874
Posted By Derision
I saw the post on PEQ and put in a fix before I...

I saw the post on PEQ and put in a fix before I saw your post :)

I'll update it with your refinement to calculate the singleprice once (it did occur to me to do that, but I was being lazy and...
Forum: Support::Windows Servers 03-07-2010, 06:15 AM
Replies: 12
Views: 10,479
Posted By Derision
Do you have the PEQ quests installed into the...

Do you have the PEQ quests installed into the quests folder of your eqemu directory ?

E.g. say your have zone.exe, world.exe installed into c:\eqemu, you should have a c:\eqemu\quests directory...
Forum: Support::Windows Servers 03-06-2010, 03:03 PM
Replies: 4
Views: 6,796
Posted By Derision
Yes ...

Yes

http://www.eqemulator.net/wiki/wikka.php?wakka=UCS

In your eqemu_config.xml, configure these entries:

<chatserver>
<host>yourhost.com</host>
...
Forum: Quests::Q&A 03-06-2010, 06:59 AM
Replies: 4
Views: 9,098
Posted By Derision
$client isn't exported to EVENT_TIMER. I'm...

$client isn't exported to EVENT_TIMER.

I'm not the quest expert, but this works for me. What you can do is make a note of the name of the player who aggroed the mob in EVENT_AGGRO, then in...
Forum: Support::Windows Servers 03-06-2010, 05:35 AM
Replies: 4
Views: 6,796
Posted By Derision
There is no external interface to in-game mail,...

There is no external interface to in-game mail, i.e. you can't send mail between servers or from the Internet to the in-game mail system.
Forum: Support::Windows Servers 03-06-2010, 05:31 AM
Replies: 12
Views: 10,479
Posted By Derision
You don't give any useful information for anyone...

You don't give any useful information for anyone to help, i.e. what revision of the server you are running and what revision of the database, what errors you are seeing in the files in the logs/...
Forum: Support::Windows Servers 03-05-2010, 03:00 PM
Replies: 18
Views: 24,785
Posted By Derision
I'll try :) Things you need to understand...

I'll try :)

Things you need to understand first (which you probably do):

Each device (e.g. PC) on your LAN at home has an IP address, e.g. PC1 has address 192.168.1.100, PC2 has address...
Forum: Support::Windows Servers 03-04-2010, 05:15 PM
Replies: 3
Views: 10,015
Posted By Derision
Did you change anything ? Anything at all ? ...

Did you change anything ? Anything at all ?

I've never heard of PPs becoming corrupt like that, other than bad source code changes, or manually editing the character_ table in the DB, but that...
Forum: Support::Windows Servers 03-04-2010, 02:01 PM
Replies: 18
Views: 24,785
Posted By Derision
Try putting an entry in the...

Try putting an entry in the c:\windows\system32\drivers\etc\hosts file on his PC to map clmtyserver.dnsalias.com to the internal IP address of your server, i.e.


192.168.x.x ...
Forum: Support::Windows Servers 03-04-2010, 10:24 AM
Replies: 18
Views: 24,785
Posted By Derision
That 10061 error is not a problem, it's just that...

That 10061 error is not a problem, it's just that the launcher tries to connect to world before world is ready. You can see it successfully connects shortly afterwards by the [NET__WORLD] Connected...
Forum: Development::Bots 03-03-2010, 04:56 PM
Replies: 2
Views: 7,938
Posted By Derision
I don't believe there is anything you can change...

I don't believe there is anything you can change in the database to fix this, a source code change is required:

In NPC:: Death, there is code to check if a Pet caused the most damage to the killed...
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