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Showing results 451 to 475 of 500
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Posts Made By:
demonstar55
Forum:
Support::Windows Servers
09-06-2015, 02:59 PM
Replies:
28
Path file issue: ~.path failed to load
Views:
28,847
Posted By
demonstar55
Not loading the path files isn't anything to...
Not loading the path files isn't anything to worry about, just means it doesn't exist. The Linker Files have nothing to do with the wtr, path, or map files in the Maps folder.
Forum:
Support::Windows Servers
09-05-2015, 07:43 PM
Replies:
16
Compilation errors
Views:
32,079
Posted By
demonstar55
clearly triskaidekaphobia
clearly triskaidekaphobia
Forum:
General::General Discussion
09-05-2015, 06:11 PM
Replies:
28
Melee in the Velious Era
Views:
38,467
Posted By
demonstar55
Light blue existed, just they were still blue....
Light blue existed, just they were still blue. Light blue was added because there were lesser blue cons :P
Forum:
Support::Windows Servers
09-04-2015, 10:06 PM
Replies:
5
Strange disc issue
Views:
10,566
Posted By
demonstar55
If you imported it from a different spell file, I...
If you imported it from a different spell file, I don't see how it would break with the Hastened Trueshot AA. Either way I did push a fix that should prevent any underflow errors.
Forum:
Support::Windows Servers
09-04-2015, 01:50 PM
Replies:
5
Strange disc issue
Views:
10,566
Posted By
demonstar55
There are several new AAs that reduce the cast...
There are several new AAs that reduce the cast time of discs, if you have custom discs please look into the AAs and make sure they're not causing issues. That being said, there is some errors when...
Forum:
General::General Discussion
09-03-2015, 01:04 PM
Replies:
28
Melee in the Velious Era
Views:
38,467
Posted By
demonstar55
That's because PC damage calc is about 100%...
That's because PC damage calc is about 100% wrong. But even just making raid stuff attack faster (raid content should be between 10 and 20 attack delay usually) does greatly increase the difficulty...
Forum:
General::General Discussion
09-02-2015, 05:58 PM
Replies:
28
Melee in the Velious Era
Views:
38,467
Posted By
demonstar55
Almost all of that is due to attack speed being...
Almost all of that is due to attack speed being too slow.
Forum:
Support::Linux Servers
09-01-2015, 12:45 PM
Replies:
4
SystemD
Views:
45,173
Posted By
demonstar55
journalctl --unit loginserver or ...
journalctl --unit loginserver
or
systemctl status loginserver
That being said, running as root is a horrible idea.
Forum:
Development::Feature Requests
08-31-2015, 01:14 PM
Replies:
2
Feature Request: Improved Tethering
Views:
12,382
Posted By
demonstar55
That's the live behavior.
That's the live behavior.
Forum:
Support::Windows Servers
08-14-2015, 05:12 PM
Replies:
3
AA Question
Views:
9,734
Posted By
demonstar55
Max AA is calculated when your toon loads up...
Max AA is calculated when your toon loads up (different per client)
No, it's mostly there for reference until it gets removed (ex. if you somehow missed the AA capture we can get the data from the...
Forum:
General::General Discussion
08-12-2015, 06:39 PM
Replies:
22
I cant find the EQ Emu download at all
Views:
25,551
Posted By
demonstar55
I said no such thing.
I said no such thing.
Forum:
Development::Development
08-12-2015, 05:37 PM
Replies:
9
Few questions
Views:
15,210
Posted By
demonstar55
http://peqtgc.com/releases should be updated...
http://peqtgc.com/releases should be updated again, should contain the vet AA pets.
Forum:
General::General Discussion
08-12-2015, 03:59 PM
Replies:
22
I cant find the EQ Emu download at all
Views:
25,551
Posted By
demonstar55
I've never used. Never had the need. And it looks...
I've never used. Never had the need. And it looks to be dead. So a download is useless.
Forum:
Development::Development
08-08-2015, 09:31 PM
Replies:
9
Few questions
Views:
15,210
Posted By
demonstar55
They work on PEQ.
They work on PEQ.
Forum:
Development::Development
08-08-2015, 11:29 AM
Replies:
9
Few questions
Views:
15,210
Posted By
demonstar55
The vet AA can't be bought, they must be granted....
The vet AA can't be bought, they must be granted.
https://github.com/ProjectEQ/projecteqquests/blob/master/global/global_player.lua#L47
This is what peq does, it should be explained well enough...
Forum:
Support::Windows Servers
08-06-2015, 11:33 AM
Replies:
7
Titanium AA Tabs bug
Views:
9,862
Posted By
demonstar55
This specific instance was because it needed to...
This specific instance was because it needed to be rewritten and we had raw data collected for all classes at least to level 85. So a decision had to be made. On the plus side, the AA data is...
Forum:
Support::Windows Servers
08-05-2015, 02:35 PM
Replies:
7
Titanium AA Tabs bug
Views:
9,862
Posted By
demonstar55
The AA system was completely revamped. The...
The AA system was completely revamped. The decision to code towards SoF+ AA was made because SoF+ is the most used clients. (p99 doesn't count)
Forum:
Support::Windows Servers
08-02-2015, 09:39 PM
Replies:
7
HELP w/ compling???WinXP
Views:
13,902
Posted By
demonstar55
It is accurate, I broke 2010 support on purpose.
It is accurate, I broke 2010 support on purpose.
Forum:
Support::Windows Servers
08-02-2015, 04:51 PM
Replies:
7
HELP w/ compling???WinXP
Views:
13,902
Posted By
demonstar55
VS 2012+ is required.
VS 2012+ is required.
Forum:
Development::Database/World Building
08-02-2015, 12:38 PM
Replies:
34
View pathing grids?
Views:
51,834
Posted By
demonstar55
Linux. (Gentoo, 10 chars)
Linux. (Gentoo, 10 chars)
Forum:
Development::Database/World Building
08-02-2015, 02:57 AM
Replies:
34
View pathing grids?
Views:
51,834
Posted By
demonstar55
https://i.imgur.com/5yi5SNh.png this is something...
https://i.imgur.com/5yi5SNh.png this is something KLS has been working on :P
Forum:
Development::Database/World Building
07-29-2015, 05:34 PM
Replies:
34
View pathing grids?
Views:
51,834
Posted By
demonstar55
I know KLS is hoping to get some path stuff into...
I know KLS is hoping to get some path stuff into the zone-utilities project. Not sure if that's set in stone yet, but will probably be cool once it's done.
Forum:
Support::General Support
07-29-2015, 01:53 PM
Replies:
16
Bard Swap problem
Views:
24,350
Posted By
demonstar55
I added saving the bard mod and using that back...
I added saving the bard mod and using that back in May.
Forum:
Support::General Support
07-28-2015, 09:36 PM
Replies:
16
Bard Swap problem
Views:
24,350
Posted By
demonstar55
RULE_BOOL(Spells, PreNerfBardAEDoT, false)...
RULE_BOOL(Spells, PreNerfBardAEDoT, false) //Allow bard AOE dots to damage targets when moving.
Turn Spells:PreNerfBardAEDoT to true in your rules table.
Forum:
Support::General Support
07-28-2015, 05:44 PM
Replies:
16
Bard Swap problem
Views:
24,350
Posted By
demonstar55
The instrument part should work already.
The instrument part should work already.
Showing results 451 to 475 of 500
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