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Showing results 26 to 50 of 108
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Posts Made By:
quester
Forum:
Archive::Development
11-15-2002, 12:19 PM
Replies:
5
Fix: Lifetaps
Views:
4,157
Posted By
quester
AWESOME! This is one of those areas I really...
AWESOME!
This is one of those areas I really wanted to see working, but had enough on my plate as it is lol.
How about lookign at the hp-to-mana spells now :D
Does this mod cover lifetap...
Forum:
Archive::Development
11-15-2002, 10:31 AM
Replies:
22
FIX: Only 1 lootdrop per mob
Views:
10,134
Posted By
quester
Heh why are you making it so complicated? Giving...
Heh why are you making it so complicated? Giving me a headache :p
You have two factors involved. Item Tables, and Loot Tables.
An Item Table contains a list of item IDs, as well as a low and...
Forum:
Archive::Database/World Building
11-15-2002, 09:36 AM
Replies:
24
npc_types table incomplete?
Views:
11,090
Posted By
quester
Ok everythign seems to be workign well now as for...
Ok everythign seems to be workign well now as for as the BASIC profile support. By basic, I mean just raw absolute values pulled form profiles, with all the cross referencing working, as well as DB...
Forum:
Archive::Development
11-15-2002, 08:59 AM
Replies:
22
FIX: Only 1 lootdrop per mob
Views:
10,134
Posted By
quester
Yep, thats exactly why we did it that way in...
Yep, thats exactly why we did it that way in "real eq". There are about a hundred (Well now, i'll bet there are several hundred) "standard" loot tables that NPCs roll on in "real eq". Tables like...
Forum:
Archive::Development
11-15-2002, 07:49 AM
Replies:
22
FIX: Only 1 lootdrop per mob
Views:
10,134
Posted By
quester
Well, personally, I think it should be re-written...
Well, personally, I think it should be re-written then to work the way EQ does it.. Its also the same way most every RPG does it. You get "X" rolls on "Y" table.
If I want a gnoll to have a...
Forum:
Archive::Development
11-15-2002, 07:07 AM
Replies:
22
FIX: Only 1 lootdrop per mob
Views:
10,134
Posted By
quester
Not really waht I mean.... If I wanted to...
Not really waht I mean....
If I wanted to mAKe a gnoll have a chance to drop any piece of medium cloth armor, it loks like, from what I read above, I have to specify each piece in the loot table...
Forum:
Archive::Development
11-15-2002, 04:10 AM
Replies:
22
FIX: Only 1 lootdrop per mob
Views:
10,134
Posted By
quester
Is there only one single loot table, as indicated...
Is there only one single loot table, as indicated above? That is odd.
The way "real eq" does it is it uses 2 loot table. One loot table defines what items are in a loot table (For example, all...
Forum:
Archive::Development
11-14-2002, 02:08 PM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
Actually, that depends on the person running the...
Actually, that depends on the person running the server doesn't it?
Besides.. RAND_MAX is a constant, so i'm not sure what you are talking about.. Can you enlighten me? A rand() call doesn't...
Forum:
Archive::News
11-14-2002, 07:32 AM
Replies:
33
EQEMu 0.3.12 -- Wiederbelebung
Views:
10,607
Posted By
quester
Can you tell me which of my fixes/additions were...
Can you tell me which of my fixes/additions were included in this release? I saw no mention in the changelog of any of them.
I just want to know so that I can make new diffs for those people who...
Forum:
Archive::Development
11-14-2002, 06:56 AM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
Yeah, I saw all the pet stuff in there, but it...
Yeah, I saw all the pet stuff in there, but it only worked for Mages, and used the old random levels code.
I am expanding it to work for all pets, and I want it to me easily modifiable via the DB...
Forum:
Archive::Database/World Building
11-12-2002, 07:18 AM
Replies:
24
npc_types table incomplete?
Views:
11,090
Posted By
quester
Just an update on this. I got busy this weekend...
Just an update on this. I got busy this weekend playing, so didn't get as much done as I wanted to.
I have most of this code finished, but I can't test it until I finish rearranging some stuff I...
Forum:
Archive::Development
11-12-2002, 07:15 AM
Replies:
3
Spells (kinda new feature)
Views:
3,834
Posted By
quester
I'll look into this more closely when I get a...
I'll look into this more closely when I get a chance, but it sounds great. This is defintly an area that needed work.
Forum:
Archive::Development
11-12-2002, 07:14 AM
Replies:
18
Here is code (DIFFs) to add mob melee procs
Views:
8,477
Posted By
quester
It doesn't yet. I'm working towards that.. My...
It doesn't yet. I'm working towards that.. My plan is to have pets as database entries, but i'm taking it a step at a time.
Forum:
Archive::Development
11-09-2002, 05:31 AM
Replies:
16
Fleshing out pets.. need information
Views:
9,081
Posted By
quester
Thanks for the info. I determined form the spell...
Thanks for the info. I determined form the spell data that the 61, 63, and 65 pets are even cons.. But I don't have info on hps and attacks, so thanks.. I'll add that data.
Forum:
Archive::Development
11-08-2002, 04:07 PM
Replies:
21
FIX: For zone crashes and invalid spawns
Views:
8,796
Posted By
quester
Well I found what would need to be changed.. bt...
Well I found what would need to be changed.. bt its a pain. You'd have to add a new callback for the exe to use just to determine the MAX id, so you can allocate it properly in the OpenNPCTypesMMF...
Forum:
Archive::Development
11-08-2002, 03:45 PM
Replies:
21
FIX: For zone crashes and invalid spawns
Views:
8,796
Posted By
quester
I thought about doing it that way, but I got...
I thought about doing it that way, but I got tired of backtrackign through the coee to figure out exactly where it was allocated.. so I took the easy route :p
Forum:
Archive::Development
11-08-2002, 03:34 PM
Replies:
21
FIX: For zone crashes and invalid spawns
Views:
8,796
Posted By
quester
I'm afraid there has to be more to it than that. ...
I'm afraid there has to be more to it than that. For example, Kael will ALWAYS crash the zone for me if I zone into it. Kael has many mobs over the 65535 mark. That is just from zoning in, not...
Forum:
Archive::Development
11-08-2002, 02:55 PM
Replies:
21
FIX: For zone crashes and invalid spawns
Views:
8,796
Posted By
quester
Well.. whatever.. I acted like I did because I...
Well.. whatever.. I acted like I did because I felt like I was trying to offer something, born of my own time and effort, and being told go away. I'm not goign to carry this any farther, because it...
Forum:
Archive::Development
11-08-2002, 02:34 PM
Replies:
21
FIX: For zone crashes and invalid spawns
Views:
8,796
Posted By
quester
Yeah i'm ruffled. Put yourself in my shoes and...
Yeah i'm ruffled. Put yourself in my shoes and you probably would be as well.
Forum:
Archive::Development
11-08-2002, 02:25 PM
Replies:
21
FIX: For zone crashes and invalid spawns
Views:
8,796
Posted By
quester
You must have a different database than what I...
You must have a different database than what I have, and what others have then.
Mine goes up pasy 65535 for a fact.. I didn't look to see how high it DID go.. Plus there was another user who had...
Forum:
Archive::Development
11-08-2002, 12:34 PM
Replies:
16
Fleshing out pets.. need information
Views:
9,081
Posted By
quester
Been rather busy lately .. but just an update. I...
Been rather busy lately .. but just an update. I have necro pets in and working (All pets from 1-65). They still need to be tweaked, and I need to figure out what spell each of the higher ones...
Forum:
Archive::Database/World Building
11-08-2002, 12:30 PM
Replies:
24
npc_types table incomplete?
Views:
11,090
Posted By
quester
Actually, i've added a few fixes, and added npc...
Actually, i've added a few fixes, and added npc procs into the emulator.
My apologies if I have a real life, and a copmany to run instead of spending my whole time coding for this.
I don't have...
Forum:
Archive::Development
11-08-2002, 08:24 AM
Replies:
21
FIX: For zone crashes and invalid spawns
Views:
8,796
Posted By
quester
NOTE: This WILL increase the memory footprint of...
NOTE: This WILL increase the memory footprint of your zones..By about 60%.
You can use a smaller number than 100000 if you want. The number simply has to be larger than the largest NPC_ID you use...
Forum:
Archive::Development
11-08-2002, 07:03 AM
Replies:
21
FIX: For zone crashes and invalid spawns
Views:
8,796
Posted By
quester
FIX: For zone crashes and invalid spawns
Simple oversight in the code..looks liek the DB grew faster than it. Right now, any npc over 65535 will either spawn the wrong npc or cause a crash...After fixing this, zones that always crashed for...
Forum:
Archive::Tools
11-08-2002, 07:00 AM
Replies:
5
EQadmin question..
Views:
4,460
Posted By
quester
Ok i've tracked this down to a simple...
Ok i've tracked this down to a simple oversight..Guess the DB grew faster than the code :)
In fixing it, Kael also works for me now.. Some other crashing zones might as well.
Fix will be posted...
Showing results 26 to 50 of 108
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