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Showing results 26 to 50 of 500
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Posts Made By:
trevius
Forum:
Support::Windows Servers
02-03-2015, 11:33 AM
Replies:
6
Thanks you for the new logging
Views:
7,007
Posted By
trevius
You can thank Akkadius for that. He did an...
You can thank Akkadius for that. He did an amazing job on the new logging. Here is the wiki page that covers the features of the new logging system in detail. I highly suggest every server...
Forum:
Support::Windows Servers
02-03-2015, 11:26 AM
Replies:
8
Lots of invalid item issues since update
Views:
7,999
Posted By
trevius
Yes, that is most likely related to shared mem. ...
Yes, that is most likely related to shared mem. If you run the sharedmem executable again while the server is up, it may correct the issue of zoning with no gear showing up. It seems to be related...
Forum:
Development::Development
01-30-2015, 06:24 PM
Replies:
104
Sticky:
Steam RoF2 Development Tracking
Views:
454,034
Posted By
trevius
Do you mean the maximum number of characters you...
Do you mean the maximum number of characters you can create on an account, or are you referring to IP limiting?
The maximum number of players that RoF2 supports is higher than EQEmu supports. So,...
Forum:
Development::Development
01-29-2015, 03:47 PM
Replies:
33
Sticky:
Mercenary Development Tracking
Views:
189,750
Posted By
trevius
The AI for Mercenaries has a decent amount of...
The AI for Mercenaries has a decent amount of work left to do. I think the majority of it was a straight copy from the Bots AI. It would definitely be good to have a table to define AI settings at...
Forum:
Support::Windows Servers
01-29-2015, 11:40 AM
Replies:
12
MySQL Error showing up on GM screen
Views:
10,667
Posted By
trevius
When you update your source, you should read...
When you update your source, you should read through the changelog.txt file for information on what was changed as well as the occasional special instructions for things you may need to change...
Forum:
Support::Windows Servers
01-28-2015, 10:16 AM
Replies:
6
Guild Hall, Guild Bank, and Dynamic Zones
Views:
37,886
Posted By
trevius
AXClassic is quite old and outdated. Your source...
AXClassic is quite old and outdated. Your source code is probably from before the guild bank was even implemented into EQEmu at all. I am guessing SoF is the newest client your server supports?
...
Forum:
Development::GeorgeS's Tools
01-27-2015, 11:05 AM
Replies:
5
fix npc w/ bad min max dmg error
Views:
11,173
Posted By
trevius
The crash is due to the d_meele_texture1/2 fields...
The crash is due to the d_meele_texture1/2 fields being renamed to d_melee_texture1/2 to correct the spelling. The tool is hard code to the old field name, so when it tries to run any database...
Forum:
General::General Discussion
01-26-2015, 05:55 PM
Replies:
56
RoF2 Client Comes to EQEmu!
Views:
108,350
Posted By
trevius
Sounds like you patched your client to Live. The...
Sounds like you patched your client to Live. The Steam update page still shows this:
Last Depot Update 2 years ago (May 20, 2013 – 18:38:10 UTC)
The actual build date if you open logs/dbg.txt...
Forum:
Development::Development
01-23-2015, 04:29 PM
Replies:
33
Sticky:
Mercenary Development Tracking
Views:
189,750
Posted By
trevius
From your errors, I am guessing you are using...
From your errors, I am guessing you are using bots, but also have some SQL issues with them.
As for the merc SQL errors, those should have been corrected when you started world and the auto db...
Forum:
Development::Development
01-22-2015, 05:40 PM
Replies:
33
Sticky:
Mercenary Development Tracking
Views:
189,750
Posted By
trevius
If your tables are not correct, you should be...
If your tables are not correct, you should be getting MySQL error messages in your world process window. Have you reviewed that window to see if any errors show up when your zones boot or when you...
Forum:
Development::Development
01-22-2015, 04:02 PM
Replies:
33
Sticky:
Mercenary Development Tracking
Views:
189,750
Posted By
trevius
And you added the Liaison NPC ID to your...
And you added the Liaison NPC ID to your merc_merchant_entries table?
Forum:
Quests::LUA
01-22-2015, 03:53 PM
Replies:
7
Need help with global/spells/spellid.lua script
Views:
16,040
Posted By
trevius
Paragraphs
Paragraphs
Forum:
Development::Server Code Submissions
01-21-2015, 11:58 AM
Replies:
8
Patch: Only check for swimming skill ups if client is moving
Views:
34,362
Posted By
trevius
Maybe I am mistaken, but I seem to recall that on...
Maybe I am mistaken, but I seem to recall that on Live you did not necessarily have to be moving. I vaguely recall swimming into a wall and setting something on my up arrow button to make it...
Forum:
Development::Development
01-20-2015, 04:49 PM
Replies:
33
Sticky:
Mercenary Development Tracking
Views:
189,750
Posted By
trevius
What version of source code are you running (what...
What version of source code are you running (what date on Github)? I would suggest using the latest source on Github, as I have removed the use of the merc view, which I think was causing the most...
Forum:
Spell Support
01-18-2015, 10:47 PM
Replies:
2
Query help..
Views:
6,123
Posted By
trevius
I am sure that can be done, but you would need to...
I am sure that can be done, but you would need to figure out more details of how you want to handle things first. Some classes already get the same spells as other classes (such as Necro's and SKs)....
Forum:
Quests::Q&A
01-18-2015, 06:30 AM
Replies:
3
Have NPC Guards only assist players with > indifferent faction
Views:
8,073
Posted By
trevius
If you are going to use proximities for that and...
If you are going to use proximities for that and want them to work for a moving guard, you probably need to use a timer to update the proximity on a regular basis. Here is an example from a script I...
Forum:
Support::General Support
01-17-2015, 12:26 PM
Replies:
9
No Server LIST since yesturday
Views:
10,778
Posted By
trevius
If you have the issue only during peak times of...
If you have the issue only during peak times of the day, that implies your problem is related to network congestion. That means too many people are trying to use the same network you are using and...
Forum:
Support::Windows Servers
01-17-2015, 02:25 AM
Replies:
25
Trouble with zones
Views:
20,221
Posted By
trevius
I am not sure what happened when you PC was...
I am not sure what happened when you PC was restarted, but it looked like your DB has some major issues with missing tables and such. If you have a full DB backup from before the updates, I would...
Forum:
Support::General Support
01-16-2015, 04:59 PM
Replies:
9
No Server LIST since yesturday
Views:
10,778
Posted By
trevius
If you have ever joined the PEQ server on any...
If you have ever joined the PEQ server on any accounts (or any of your friends with the same issue have), try this:
http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=10152
That will get your...
Forum:
Support::Windows Servers
01-16-2015, 04:43 PM
Replies:
25
Trouble with zones
Views:
20,221
Posted By
trevius
When you updated your source, did you complete...
When you updated your source, did you complete the auto-db update menu options to continue starting world? If you do not run the required SQL and then exit that menu, world will not load and zones...
Forum:
Quests::Plugins & Mods
01-14-2015, 10:16 PM
Replies:
2
Custom NPC/Player Plugins.
Views:
10,205
Posted By
trevius
Not to put down your work, but I doubt many...
Not to put down your work, but I doubt many people are going to use those plugins. The main point to plugins is to simplify something that may be complex and could be used in multiple scripts.
...
Forum:
Development::Feature Requests
01-14-2015, 09:48 PM
Replies:
29
Ornamentions
Views:
73,124
Posted By
trevius
Did you copy the latest...
Did you copy the latest utils/patches/patch_RoF2.conf file to your server folder?
Forum:
Support::Windows Servers
01-14-2015, 11:14 AM
Replies:
6
Mercenary failed to spawn
Views:
9,342
Posted By
trevius
I am referring to the source code here: ...
I am referring to the source code here:
https://github.com/EQEmu/Server
Not the database version you are on from PEQ. If you are running the latest source code on the older snapshot of the PEQ...
Forum:
Quests::Q&A
01-13-2015, 01:13 PM
Replies:
7
quest::attack($name) on signaled mob
Views:
11,714
Posted By
trevius
You can probably just set an entity variable on...
You can probably just set an entity variable on the client that attacks the boss. Then, have the minions iterate through the client list to find the one that attached the boss and get their name. ...
Forum:
Quests::Q&A
01-13-2015, 01:06 PM
Replies:
12
Alternate Currency - Granted Hourly
Views:
10,856
Posted By
trevius
Well, you are missing the ; at the end of this...
Well, you are missing the ; at the end of this line:
$client->AddAlternateCurrencyValue(15, 1)
You can run "perl -c global_player.pl" from command line and it will tell you of any syntax errors...
Showing results 26 to 50 of 500
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