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Showing results 26 to 33 of 33
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Posts Made By:
Kagehi
Forum:
Quests::Q&A
03-13-2008, 01:44 PM
Replies:
25
Handin plugin confusion...
Views:
22,256
Posted By
Kagehi
Hmm. The comment made on PEQ forum was that one...
Hmm. The comment made on PEQ forum was that one might want to match the function of the game "at the stage of the patch supported". I.e., if Ykesha didn't allow it, then it shouldn't be allowed for...
Forum:
Quests::Q&A
03-12-2008, 01:36 PM
Replies:
25
Handin plugin confusion...
Views:
22,256
Posted By
Kagehi
Ok. Been kind of carrying on a two sided...
Ok. Been kind of carrying on a two sided conversation on this between here an the PEQ forum. As it stands, the code is *currently* working, since the server itself doesn't allow stacks on hand ins....
Forum:
Quests::Q&A
03-12-2008, 12:58 PM
Replies:
25
Handin plugin confusion...
Views:
22,256
Posted By
Kagehi
I was pretty sure that Live did, at some point,...
I was pretty sure that Live did, at some point, fix it so that stacked items where treated as though they where handed in separately... I even remember people talking about the change, while I...
Forum:
Quests::Q&A
03-12-2008, 04:27 AM
Replies:
25
Handin plugin confusion...
Views:
22,256
Posted By
Kagehi
Well. Truth is, the code for handin is just...
Well. Truth is, the code for handin is just broken. The return code does, sort of, what it *should be* doing. Handin does: "For every key+value in what I was given, is there an *identical* key+value...
Forum:
Quests::Q&A
03-11-2008, 05:33 PM
Replies:
25
Handin plugin confusion...
Views:
22,256
Posted By
Kagehi
Ok. Did some tests in a nice text based client,...
Ok. Did some tests in a nice text based client, which supports Perlscript. After some nightmares trying to figure out why it wasn't working, I got these results:
Looking for ...
Forum:
Quests::Q&A
03-11-2008, 03:00 PM
Replies:
25
Handin plugin confusion...
Views:
22,256
Posted By
Kagehi
Handin plugin confusion...
Still don't have a server up and working, but been playing around on PEQ. I noticed things going wrong in one area, so decided to see what it would take to patch in the check_handin function to them,...
Forum:
Quests::Q&A
03-09-2008, 05:59 PM
Replies:
3
Proximity and npc vs. npc
Views:
6,621
Posted By
Kagehi
Hmm. Ok. Guess I will look at other stuff then,...
Hmm. Ok. Guess I will look at other stuff then, at least until I actually have a server up and running to test things on, instead of just making suggestions on forums about how to fix certain things,...
Forum:
Quests::Q&A
03-09-2008, 03:58 PM
Replies:
3
Proximity and npc vs. npc
Views:
6,621
Posted By
Kagehi
Proximity and npc vs. npc
Tried to do a search on this. Also posted a similar question on the forums for PEQ, since I am trying to work out what is broken in Luclin, other than the obvious, like pathing, and... everything...
Showing results 26 to 33 of 33
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