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Search: Posts Made By: Krugus
Forum: Development::Development 06-06-2009, 11:04 PM
Replies: 48
Views: 59,629
Posted By Krugus
is this working?

Just wondering if saylink is working in the Branch version ?

I see the code for it there. Table in the DB is there but its not working for me when I follow the examples in this thread or the...
Forum: Quests::Custom 06-01-2009, 07:42 PM
Replies: 2
Views: 7,703
Posted By Krugus
boats

Well I did away with the ugly old big boats and are now using the new boats that the SoF client has with it. See this post here (http://www.eqemulator.net/forums/showpost.php?p=170830&postcount=26)
Forum: General::General Discussion 05-29-2009, 05:21 AM
Replies: 75
Views: 214,359
Posted By Krugus
SoF Client: Ships!

Using the SoF Client you can gain access to 3 new ships. All are solid and sail's across the water very smooth.

You would need to put in your globalLoad.txt file:

3,0,TFFFC,b04.eqg,Loading...
Forum: Quests::Custom 05-23-2009, 12:27 PM
Replies: 2
Views: 7,703
Posted By Krugus
Talking My Boat quests

Well I'm not a programmer but I do like to tinker. I'm leaning as I go (as quite a few of us seem to be doing (well besides the ones that KNOW what they are doing LOL )).

Anyways I wanted to...
Forum: General::General Discussion 05-11-2009, 10:55 PM
Replies: 75
Views: 214,359
Posted By Krugus
Talking More stuff

Caylah023:

Yes they will have to since this is client side but the good news is, its a VERY small file and you could just post it up and tell them to cut and paste this into their Global Load txt...
Forum: General::General Discussion 05-10-2009, 02:40 AM
Replies: 75
Views: 214,359
Posted By Krugus
2 more models

Found 2 more models that can be loaded up and they are new snake models and the clockwork models

3,0,TFFF,snk.eqg,Loading Characters
3,0,TFFF,cwg.eqg,Loading Characters

FYI: New snake model: ...
Forum: Misc::Off Topic 02-28-2006, 01:34 PM
Replies: 9
Views: 9,747
Posted By Krugus
...

G o o g l e ?

I found it a few months back had it up and running then found a Linage2 Emu, played with it for abit. Decided to look for EQ and found EQEmu (there is even a DAoC EMU out there as...
Forum: Development::Tools 02-16-2006, 03:12 PM
Replies: 29
Views: 26,608
Posted By Krugus
Sorry to bother Mr G. but it seems the link is...

Sorry to bother Mr G. but it seems the link is dead :shock:
Forum: Support::Windows Servers 02-15-2006, 01:46 AM
Replies: 9
Views: 11,553
Posted By Krugus
I'm using Mysql v4.0.26 & ActivePerl 5.8.4.810...

I'm using Mysql v4.0.26 & ActivePerl 5.8.4.810 with VBC++ Xpress2005

The only time I get that error is when I try to compile zone.exe via perl. Compiles fine if I don't but then I can't use...
Forum: Development::Tools 02-14-2006, 12:16 PM
Replies: 29
Views: 26,608
Posted By Krugus
...

Thanks Mr G. :)

I was using it few weeks ago and that thought hit me. It would make creating Merchants very quick and easier :)
Forum: Development::Bug Reports 02-12-2006, 09:18 AM
Replies: 31
Views: 22,889
Posted By Krugus
...

Well if it will make you feel any better the Lull line & Harmony line don't seem to take hold on ANY mob (works fine on players but not on mobs) with the current 6.4 server either.

Took a look at...
Forum: Development::Feature Requests 02-07-2006, 01:22 PM
Replies: 1
Views: 5,812
Posted By Krugus
Summon Corpse from any zone

per the title.

Ability to a summon corpse from any zone to the zone your in via two methods.

1. GM Command and 2. Quest Event

Just a thought.
Forum: Development::Tools 02-07-2006, 12:15 PM
Replies: 29
Views: 26,608
Posted By Krugus
Minor Request...

George,

I have a minor request. Is there anyway you could have it so what you find could be saved to a text file?

I was just thinking how easy it would be if you could save it to a text file...
Forum: Support::General Support 01-16-2006, 08:21 AM
Replies: 0
Views: 5,599
Posted By Krugus
New mob skins (fixed imgs)

Greetings,

It seems they also updated a few more mobs in the global file:

http://kamguild.net/newmobs.jpg
http://kamguild.net/newmobs2.jpg
http://kamguild.net/newmobs3.jpg ...
Forum: Development::Database/World Building 01-07-2006, 11:24 AM
Replies: 51
Views: 35,775
Posted By Krugus
Wink Very nice.

Nice tool Mr G.

Very helpful indeed! Thanks :)

Feature Request:

If possible, the ability to take out spawns by selecting one and have it moved out into a new spawntable.

Just an Idea :)
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