EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 6
<
1
2
3
4
5
6
>
Showing results 26 to 50 of 145
Search took
0.02
seconds; generated 107 minute(s) ago.
Search:
Posts Made By:
mixxit
Forum:
Development::Bug Reports
04-20-2010, 06:26 PM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
Ok 4 different people have tested it for me with...
Ok 4 different people have tested it for me with the same results - getting their dgb's now and will post here
Forum:
Quests::Q&A
04-20-2010, 06:06 PM
Replies:
23
Waypoints are hit and miss
Views:
16,832
Posted By
mixxit
Issue Resolved!
Issue Resolved!
Forum:
General::General Discussion
04-20-2010, 06:03 PM
Replies:
10
Guild bank questions??
Views:
11,535
Posted By
mixxit
both done still crashes for anyone!
both done still crashes for anyone!
Forum:
Development::Bug Reports
04-20-2010, 05:41 PM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
I just another guy named port to test and he is...
I just another guy named port to test and he is confirming the same issue. Any ideas?
Forum:
Development::Bug Reports
04-20-2010, 05:21 PM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
same with latest ati drivers
same with latest ati drivers
Forum:
Development::Bug Reports
04-20-2010, 05:18 PM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
Nope :-( did think about that - i did a fresh...
Nope :-( did think about that - i did a fresh install of everquest and it was the same. Just installed the catalyst drivers from ati's site - gonna give it a go now
Forum:
Development::Bug Reports
04-20-2010, 02:57 PM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
it's a pretty old card (3800) i'm on the latest...
it's a pretty old card (3800) i'm on the latest version of it as far as i know but i will grab another version and try!
Forum:
Quests::Q&A
04-20-2010, 10:05 AM
Replies:
23
Waypoints are hit and miss
Views:
16,832
Posted By
mixxit
Now to test!
Now to test!
Forum:
Development::Bots
04-20-2010, 10:04 AM
Replies:
1
AAs
Views:
5,205
Posted By
mixxit
Stripped them out I think - i guess could do with...
Stripped them out I think - i guess could do with a rule check but here it is:
http://pastebin.com/AWcemCsq
Forum:
General::General Discussion
04-20-2010, 09:42 AM
Replies:
1
Loadscreen change out
Views:
7,528
Posted By
mixxit
Take a look at this guide for setting up an old...
Take a look at this guide for setting up an old school interface:
http://www.project1999.org/forums/showthread.php?t=2651
Forum:
Development::Bug Reports
04-20-2010, 09:30 AM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
I tried it as a guild leader and I also tried...
I tried it as a guild leader and I also tried flagging myself as guild banker (which took effect, i had the little B next to my name)
Forum:
Development::Bots
04-20-2010, 08:44 AM
Replies:
1
AAs
Views:
5,205
Posted By
mixxit
AAs
Hi there!
I have bots on my expansions = 3 (velious server) and they are flying around making use of AAs! Is there an easy way to strip these out or possibly change a rule value?
Thanks!
Mix
Forum:
Development::Bug Reports
04-20-2010, 08:40 AM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
Here's my DBG: [Tue Apr 20 13:38:43...
Here's my DBG:
[Tue Apr 20 13:38:43 2010]00722:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Tue Apr 20 13:38:43 2010]00723:Item done, MSG_WEATHER_EVENT received.
[Tue Apr 20 13:39:00...
Forum:
Development::Bug Reports
04-20-2010, 08:36 AM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
Any changes to the guild table for banking...
Any changes to the guild table for banking perhaps?
Forum:
Development::Bug Reports
04-20-2010, 08:29 AM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
Thanks Derision, just checked and the existing...
Thanks Derision, just checked and the existing guy I have there is definately class 66 although I don't see that in classes.h?
I tried this in titanium and sof (but i use sof) both crash my client...
Forum:
Development::Bug Reports
04-20-2010, 07:57 AM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
what is the class for the guild banker?
what is the class for the guild banker?
Forum:
Development::Bug Reports
04-20-2010, 07:47 AM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
i'm on the latest svn release and I have the...
i'm on the latest svn release and I have the guild_bank table is there anything else i'm missing? pretty sure i sourced all the 1000+ sql entries on svn too
Forum:
General::General Discussion
04-20-2010, 07:42 AM
Replies:
10
Guild bank questions??
Views:
11,535
Posted By
mixxit
What's the configuration for the NPC banker,...
What's the configuration for the NPC banker, class and such? There was already one in the guildhall for me but when I click him it causes my client to crash.
Forum:
Quests::Q&A
04-20-2010, 07:25 AM
Replies:
23
Waypoints are hit and miss
Views:
16,832
Posted By
mixxit
I have implemented a unique ID for every spawn...
I have implemented a unique ID for every spawn involved now with qglobals enabled on each
The situation is still the same. The NPC does not trigger an event when it reaches a waypoint (if it does)...
Forum:
Development::Bug Reports
04-20-2010, 07:21 AM
Replies:
27
Guild bank bug
Views:
23,135
Posted By
mixxit
When I click the guild bank in the guild lobby...
When I click the guild bank in the guild lobby the client crashes! I had to remove it as I thought it wasn't implemented - does this mean it does work?
Forum:
Quests::Q&A
04-19-2010, 02:43 PM
Replies:
23
Waypoints are hit and miss
Views:
16,832
Posted By
mixxit
here's the script that spawns the boat when the...
here's the script that spawns the boat when the zone boots up for the first time.
sub EVENT_SPAWN {
quest::shout("Boat system spawned and activated");
quest::settimer("ootcheckboats",1);...
Forum:
Quests::Q&A
04-19-2010, 02:32 PM
Replies:
23
Waypoints are hit and miss
Views:
16,832
Posted By
mixxit
Here's the current version that occurs when the...
Here's the current version that occurs when the boat spawns (which it is doing and is setting the global to val: 1)
#OOT - Boat from BB to FP
sub EVENT_SPAWN
{
# I have spawned, inform the...
Forum:
Quests::Q&A
04-19-2010, 02:04 PM
Replies:
23
Waypoints are hit and miss
Views:
16,832
Posted By
mixxit
Ok I am pretty sure that the issue is that NPCs...
Ok I am pretty sure that the issue is that NPCs do not path in static zones if there are no players in it. I am not 100% certain but I would guess this is the case. Scripts still seem to run though...
Forum:
Quests::Q&A
04-19-2010, 12:52 PM
Replies:
23
Waypoints are hit and miss
Views:
16,832
Posted By
mixxit
I am yeah I have two boats in OOT - 999184...
I am yeah
I have two boats in OOT - 999184 that goes in one direction and 999185 that goes the other
999185 is also used in butcher and freeport
Forum:
Quests::Q&A
04-19-2010, 12:00 PM
Replies:
23
Waypoints are hit and miss
Views:
16,832
Posted By
mixxit
Wait a minute.. that can't be right at all...
Wait a minute.. that can't be right at all because when i'm in OOT and set the qglobal 2 to the boat will spawn fine at the other side. So perl is running in the static zones.
I also can confirm...
Showing results 26 to 50 of 145
Page 2 of 6
<
1
2
3
4
5
6
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
05:03 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3