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Showing results 26 to 50 of 494
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Posts Made By:
ghanja
Forum:
Quests::Q&A
08-16-2017, 08:58 PM
Replies:
14
ENTERZONE Global Script
Views:
16,641
Posted By
ghanja
sub EVENT_ENTERZONE { my @noncombatzones =...
sub EVENT_ENTERZONE {
my @noncombatzones = ("freportn", "runnyeye", "nexus"); ## type the zonesn of the non-combat zones (thus cancombat = 0)
if ($zonesn ~~ @noncombatzones) {
## this will...
Forum:
Quests::Q&A
08-16-2017, 12:05 PM
Replies:
14
ENTERZONE Global Script
Views:
16,641
Posted By
ghanja
Please provide the code you're using. Smart...
Please provide the code you're using. Smart matching should very much work.
Forum:
Quests::Q&A
08-15-2017, 10:59 PM
Replies:
14
ENTERZONE Global Script
Views:
16,641
Posted By
ghanja
Several ways, varying in complexity and/or...
Several ways, varying in complexity and/or "work".
1. Likely the easiest unless you want to go at the source to add a new export, is:
sub EVENT_ENTERZONE {
my @noncombatzones =...
Forum:
Quests::Q&A
07-19-2017, 12:12 AM
Replies:
12
Need help... Bot quest...
Views:
13,042
Posted By
ghanja
You're welcome, anytime.
You're welcome, anytime.
Forum:
Quests::Q&A
07-17-2017, 06:43 PM
Replies:
10
Random Race?
Views:
16,246
Posted By
ghanja
As mentioned in your PM I just replied to, but...
As mentioned in your PM I just replied to, but will post if here. You're using a model not loading with the zone. You'll want to research how to modify your /resources/GlobalLoad.txt file based on...
Forum:
Quests::Q&A
07-17-2017, 01:39 PM
Replies:
12
Need help... Bot quest...
Views:
13,042
Posted By
ghanja
rule_values table: Bots:QuestableSpawnLimit ...
rule_values table:
Bots:QuestableSpawnLimit
Set to true
Then the server will use the type 5 quest global "bot_spawn_limit" for each player.
To initialize this, place this in the...
Forum:
Quests::Q&A
07-17-2017, 12:51 PM
Replies:
10
Random Race?
Views:
16,246
Posted By
ghanja
Replied to your PM, but, posting here all to see:...
Replied to your PM, but, posting here all to see:
sub EVENT_SPAWN {
## both arrays below should have same number of elements, in pairs
my @npcraces =...
Forum:
Quests::Submissions
07-14-2017, 09:24 PM
Replies:
2
Epic Turn In Fail
Views:
23,927
Posted By
ghanja
http://www.eqemulator.org/forums/showthread.php?t=...
http://www.eqemulator.org/forums/showthread.php?t=41088
Forum:
Quests::Q&A
06-29-2017, 12:25 AM
Replies:
7
NPC Script - only casting 1 spell of many
Views:
13,726
Posted By
ghanja
Was a little bored and I can't say that I've ever...
Was a little bored and I can't say that I've ever (or at least it's been awhile) seen a script explained in a forum post. Either way, perhaps it will be useful to the OP or someone. I'm by far the...
Forum:
Quests::Q&A
06-27-2017, 10:15 PM
Replies:
7
NPC Script - only casting 1 spell of many
Views:
13,726
Posted By
ghanja
## I would have made a hash for the spells and...
## I would have made a hash for the spells and their corresponding minimum levels but keeping it relatively like the old
## so too much isn't change all at once
%SpellsHash = (
"first" => [[1 ...
Forum:
Quests::Q&A
06-27-2017, 09:54 PM
Replies:
7
NPC Script - only casting 1 spell of many
Views:
13,726
Posted By
ghanja
Sounds like you didn't replace $userid with...
Sounds like you didn't replace $userid with $client?
As noted in the remarks within the code, I would probably have used a hash, but I didn't want the revision to deviate too much from your...
Forum:
Quests::Q&A
06-27-2017, 09:07 PM
Replies:
7
NPC Script - only casting 1 spell of many
Views:
13,726
Posted By
ghanja
Replace the CastSpell's ...
Replace the CastSpell's
$npc->SpellFinished (xxx, $client);
Forum:
General::General Discussion
06-19-2017, 09:32 PM
Replies:
2
looking for players
Views:
6,255
Posted By
ghanja
Though, the audience of those forums are likely...
Though, the audience of those forums are likely those already playing there. I gathered from this that he/she is looking for more players to join him/her in raiding, thus joining the server. In...
Forum:
Quests::Custom
06-19-2017, 04:20 PM
Replies:
63
auto-train on level for the extra lazy
Views:
160,526
Posted By
ghanja
Also, since this thread had a lot of...
Also, since this thread had a lot of conversation. The iteration you have does all skills 0 through 74. That will include trade skills and such. Use this as a reference as to which skills you...
Forum:
Quests::Custom
06-19-2017, 04:18 PM
Replies:
63
auto-train on level for the extra lazy
Views:
160,526
Posted By
ghanja
You have an extra curly in the code above. ...
You have an extra curly in the code above.
sub AutoTrain {
if ($ulevel <= 70) {
$client->Message( 15, "Your experiences across the realm have infused you with increased power and...
Forum:
Quests::Q&A
06-18-2017, 08:41 PM
Replies:
3
Little help please?
Views:
7,535
Posted By
ghanja
I forgot to come back to this thread when I got...
I forgot to come back to this thread when I got home. Try this:
sub EVENT_SPAWN {
plugin::SetMobColor(quest::ChooseRandom(0..255), quest::ChooseRandom(0..255), quest::ChooseRandom(0..255));...
Forum:
Quests::Q&A
06-18-2017, 03:08 PM
Replies:
3
Little help please?
Views:
7,535
Posted By
ghanja
perl -c script_name.pl Do the above to check...
perl -c script_name.pl
Do the above to check your scripts (syntax).
On a phone at the moment, though first thing that sticks out is a missing curly (closed) at the end of your EVENT_ITEM...
Forum:
General::Server Discussion
06-13-2017, 12:46 PM
Replies:
65
Karana (XP x3, Bots, Speed)
Views:
116,311
Posted By
ghanja
Get the PM bud?
Get the PM bud?
Forum:
Support::Windows Servers
05-15-2017, 04:26 PM
Replies:
7
Delete Item on Player Death?
Views:
7,534
Posted By
ghanja
Get rid of the last ) in the if...
Get rid of the last ) in the
if ($client->GetItemAt(
line
Forum:
Support::Windows Servers
05-15-2017, 03:34 PM
Replies:
7
Delete Item on Player Death?
Views:
7,534
Posted By
ghanja
Event_death_complete
Event_death_complete
Forum:
Support::Windows Servers
05-05-2017, 11:05 PM
Replies:
36
Hyper food consumption issue
Views:
30,037
Posted By
ghanja
client.cpp beginning line 8497: if...
client.cpp beginning line 8497:
if (metabolism_bonus)
cons_mod = cons_mod * metabolism_bonus * RuleI(Character, ConsumptionMultiplier) / 10000;
else
cons_mod = cons_mod * RuleI(Character,...
Forum:
Quests::Q&A
03-29-2017, 12:42 PM
Replies:
33
Event death
Views:
44,612
Posted By
ghanja
Indeed, sorry you assumed tone in my responses....
Indeed, sorry you assumed tone in my responses. :( Glad I could help!
Forum:
Quests::Custom
03-28-2017, 04:35 PM
Replies:
1
Zone Recommendations with Porting
Views:
10,315
Posted By
ghanja
Zone Recommendations with Porting
I'll revisit this, as I whipped this together real quick before running out. But, I wanted to share for now to get it up on the board in the case I would forget later (which wouldn't be unlike me):...
Forum:
Quests::Q&A
03-28-2017, 03:28 PM
Replies:
33
Event death
Views:
44,612
Posted By
ghanja
"as usual" ? I'm usually helpful, or I do my...
"as usual" ? I'm usually helpful, or I do my best to be. However, I made an attempt to clear up whether or not it may have been a typo, and/or misunderstanding on my part when I wrote:
To...
Forum:
Quests::Q&A
03-28-2017, 07:02 AM
Replies:
33
Event death
Views:
44,612
Posted By
ghanja
"i was wondering if it's possible to reward...
"i was wondering if it's possible to reward players a LDoN currency, when they die?"
Showing results 26 to 50 of 494
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