Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 494
Search took 0.01 seconds; generated 94 minute(s) ago.
Search: Posts Made By: ghanja
Forum: Quests::Q&A 08-16-2017, 08:58 PM
Replies: 14
Views: 16,641
Posted By ghanja
sub EVENT_ENTERZONE { my @noncombatzones =...

sub EVENT_ENTERZONE {
my @noncombatzones = ("freportn", "runnyeye", "nexus"); ## type the zonesn of the non-combat zones (thus cancombat = 0)
if ($zonesn ~~ @noncombatzones) {
## this will...
Forum: Quests::Q&A 08-16-2017, 12:05 PM
Replies: 14
Views: 16,641
Posted By ghanja
Please provide the code you're using. Smart...

Please provide the code you're using. Smart matching should very much work.
Forum: Quests::Q&A 08-15-2017, 10:59 PM
Replies: 14
Views: 16,641
Posted By ghanja
Several ways, varying in complexity and/or...

Several ways, varying in complexity and/or "work".

1. Likely the easiest unless you want to go at the source to add a new export, is:

sub EVENT_ENTERZONE {
my @noncombatzones =...
Forum: Quests::Q&A 07-19-2017, 12:12 AM
Replies: 12
Views: 13,042
Posted By ghanja
You're welcome, anytime.

You're welcome, anytime.
Forum: Quests::Q&A 07-17-2017, 06:43 PM
Replies: 10
Views: 16,246
Posted By ghanja
As mentioned in your PM I just replied to, but...

As mentioned in your PM I just replied to, but will post if here. You're using a model not loading with the zone. You'll want to research how to modify your /resources/GlobalLoad.txt file based on...
Forum: Quests::Q&A 07-17-2017, 01:39 PM
Replies: 12
Views: 13,042
Posted By ghanja
rule_values table: Bots:QuestableSpawnLimit ...

rule_values table:

Bots:QuestableSpawnLimit


Set to true

Then the server will use the type 5 quest global "bot_spawn_limit" for each player.

To initialize this, place this in the...
Forum: Quests::Q&A 07-17-2017, 12:51 PM
Replies: 10
Views: 16,246
Posted By ghanja
Replied to your PM, but, posting here all to see:...

Replied to your PM, but, posting here all to see:


sub EVENT_SPAWN {
## both arrays below should have same number of elements, in pairs
my @npcraces =...
Forum: Quests::Submissions 07-14-2017, 09:24 PM
Replies: 2
Views: 23,927
Posted By ghanja
http://www.eqemulator.org/forums/showthread.php?t=...

http://www.eqemulator.org/forums/showthread.php?t=41088
Forum: Quests::Q&A 06-29-2017, 12:25 AM
Replies: 7
Views: 13,726
Posted By ghanja
Was a little bored and I can't say that I've ever...

Was a little bored and I can't say that I've ever (or at least it's been awhile) seen a script explained in a forum post. Either way, perhaps it will be useful to the OP or someone. I'm by far the...
Forum: Quests::Q&A 06-27-2017, 10:15 PM
Replies: 7
Views: 13,726
Posted By ghanja
## I would have made a hash for the spells and...

## I would have made a hash for the spells and their corresponding minimum levels but keeping it relatively like the old
## so too much isn't change all at once

%SpellsHash = (
"first" => [[1 ...
Forum: Quests::Q&A 06-27-2017, 09:54 PM
Replies: 7
Views: 13,726
Posted By ghanja
Sounds like you didn't replace $userid with...

Sounds like you didn't replace $userid with $client?

As noted in the remarks within the code, I would probably have used a hash, but I didn't want the revision to deviate too much from your...
Forum: Quests::Q&A 06-27-2017, 09:07 PM
Replies: 7
Views: 13,726
Posted By ghanja
Replace the CastSpell's ...

Replace the CastSpell's


$npc->SpellFinished (xxx, $client);
Forum: General::General Discussion 06-19-2017, 09:32 PM
Replies: 2
Views: 6,255
Posted By ghanja
Though, the audience of those forums are likely...

Though, the audience of those forums are likely those already playing there. I gathered from this that he/she is looking for more players to join him/her in raiding, thus joining the server. In...
Forum: Quests::Custom 06-19-2017, 04:20 PM
Replies: 63
Views: 160,526
Posted By ghanja
Also, since this thread had a lot of...

Also, since this thread had a lot of conversation. The iteration you have does all skills 0 through 74. That will include trade skills and such. Use this as a reference as to which skills you...
Forum: Quests::Custom 06-19-2017, 04:18 PM
Replies: 63
Views: 160,526
Posted By ghanja
You have an extra curly in the code above. ...

You have an extra curly in the code above.


sub AutoTrain {
if ($ulevel <= 70) {
$client->Message( 15, "Your experiences across the realm have infused you with increased power and...
Forum: Quests::Q&A 06-18-2017, 08:41 PM
Replies: 3
Views: 7,535
Posted By ghanja
I forgot to come back to this thread when I got...

I forgot to come back to this thread when I got home. Try this:


sub EVENT_SPAWN {
plugin::SetMobColor(quest::ChooseRandom(0..255), quest::ChooseRandom(0..255), quest::ChooseRandom(0..255));...
Forum: Quests::Q&A 06-18-2017, 03:08 PM
Replies: 3
Views: 7,535
Posted By ghanja
perl -c script_name.pl Do the above to check...

perl -c script_name.pl

Do the above to check your scripts (syntax).

On a phone at the moment, though first thing that sticks out is a missing curly (closed) at the end of your EVENT_ITEM...
Forum: General::Server Discussion 06-13-2017, 12:46 PM
Replies: 65
Views: 116,311
Posted By ghanja
Get the PM bud?

Get the PM bud?
Forum: Support::Windows Servers 05-15-2017, 04:26 PM
Replies: 7
Views: 7,534
Posted By ghanja
Get rid of the last ) in the if...

Get rid of the last ) in the

if ($client->GetItemAt(


line
Forum: Support::Windows Servers 05-15-2017, 03:34 PM
Replies: 7
Views: 7,534
Posted By ghanja
Event_death_complete

Event_death_complete
Forum: Support::Windows Servers 05-05-2017, 11:05 PM
Replies: 36
Views: 30,037
Posted By ghanja
client.cpp beginning line 8497: if...

client.cpp beginning line 8497:

if (metabolism_bonus)
cons_mod = cons_mod * metabolism_bonus * RuleI(Character, ConsumptionMultiplier) / 10000;
else
cons_mod = cons_mod * RuleI(Character,...
Forum: Quests::Q&A 03-29-2017, 12:42 PM
Replies: 33
Views: 44,612
Posted By ghanja
Indeed, sorry you assumed tone in my responses....

Indeed, sorry you assumed tone in my responses. :( Glad I could help!
Forum: Quests::Custom 03-28-2017, 04:35 PM
Replies: 1
Views: 10,315
Posted By ghanja
Zone Recommendations with Porting

I'll revisit this, as I whipped this together real quick before running out. But, I wanted to share for now to get it up on the board in the case I would forget later (which wouldn't be unlike me):...
Forum: Quests::Q&A 03-28-2017, 03:28 PM
Replies: 33
Views: 44,612
Posted By ghanja
"as usual" ? I'm usually helpful, or I do my...

"as usual" ? I'm usually helpful, or I do my best to be. However, I made an attempt to clear up whether or not it may have been a typo, and/or misunderstanding on my part when I wrote:



To...
Forum: Quests::Q&A 03-28-2017, 07:02 AM
Replies: 33
Views: 44,612
Posted By ghanja
"i was wondering if it's possible to reward...

"i was wondering if it's possible to reward players a LDoN currency, when they die?"
Showing results 26 to 50 of 494

 
Forum Jump
   

All times are GMT -4. The time now is 12:59 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3