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Search: Posts Made By: NatedogEZ
Forum: Development::Bots 02-25-2018, 04:31 AM
Replies: 28
Views: 42,759
Posted By NatedogEZ
If they are casters the mob needs to be under...

If they are casters the mob needs to be under like 97% or something for them to start casting
Forum: Support::General Support 12-09-2017, 02:15 PM
Replies: 10
Views: 8,953
Posted By NatedogEZ
Is the target 100% HP? Caster bots dont usually...

Is the target 100% HP? Caster bots dont usually start nuking till like 95% or something.. so damage the mob and try that...
Forum: Support::Windows Servers 08-20-2017, 10:46 PM
Replies: 2
Views: 7,118
Posted By NatedogEZ
Traps seem to copy the NPC data from NPCID 500...

Traps seem to copy the NPC data from NPCID 500 ... which is the global hidden NPC.. so just add him back in and you wont get that crash as well.
Forum: Spell Support 08-20-2017, 10:29 PM
Replies: 9
Views: 11,567
Posted By NatedogEZ
Looks like you have a broken spell.. I can help...

Looks like you have a broken spell.. I can help you through it on discord if you want to message me.

Broken as in.. one of the fields is going out of range
Forum: Quests::Q&A 08-16-2017, 04:54 PM
Replies: 14
Views: 16,671
Posted By NatedogEZ
Thats broke.. a single "=" just sets a variable...

Thats broke.. a single "=" just sets a variable to a value. :D
Forum: Quests::Custom 08-15-2017, 07:11 AM
Replies: 4
Views: 11,032
Posted By NatedogEZ
You can use appearance i guess? if...

You can use appearance i guess?



if ($client->GetAppearance() == 0) {
#we are standing... 0 standing, 1 sitting, 2 ducking, 3 lieing down, 4 looting
}
Forum: Spell Support 08-13-2017, 11:23 PM
Replies: 9
Views: 11,567
Posted By NatedogEZ
Your lines don't match the current source so I...

Your lines don't match the current source so I cant tell you exactly the problem... but if you look at the source you are using.. go to this line...

"c:\eqemu\master\common\spdat.cpp (477):...
Forum: Support::Windows Servers 08-12-2017, 05:47 AM
Replies: 25
Views: 20,491
Posted By NatedogEZ
Why not just make the NPC spawn immune until that...

Why not just make the NPC spawn immune until that mob is killed? Have like a 30sec timer that checks if the NPC is dead it sets him attackable.
Forum: Development::Development 07-31-2017, 12:09 AM
Replies: 3
Views: 10,144
Posted By NatedogEZ
Make a quest item that scales based on how many...

Make a quest item that scales based on how many AA are spent into that AA ability. Might be a bit of work.. but probably close to what you want :p
Forum: Quests::Completed 06-10-2017, 06:13 PM
Replies: 2
Views: 26,672
Posted By NatedogEZ
whats with the weird code at the bottom outside...

whats with the weird code at the bottom outside of a sub? :D
Forum: Support::General Support 05-29-2017, 09:44 PM
Replies: 2
Views: 5,131
Posted By NatedogEZ
The person with the X probably doesn't have sense...

The person with the X probably doesn't have sense heading maxed.
Forum: Quests::LUA 04-24-2017, 12:30 PM
Replies: 2
Views: 27,376
Posted By NatedogEZ
Use "world_emote" to simulate ooc

Use "world_emote" to simulate ooc
Forum: Quests::Q&A 03-28-2017, 02:39 AM
Replies: 33
Views: 44,683
Posted By NatedogEZ
If you want it form an NPC then try... ...

If you want it form an NPC then try...


Needs to be in an NPC script

sub EVENT_KILLED_MERIT {
quest::addldonpoints(15, 1);
}
Forum: Quests::Q&A 03-27-2017, 07:10 PM
Replies: 33
Views: 44,683
Posted By NatedogEZ
I guess I read the original post wrong :D I...

I guess I read the original post wrong :D

I thought you wanted LDON points awarded when killing NPCs.
Forum: Quests::Q&A 03-26-2017, 03:33 AM
Replies: 33
Views: 44,683
Posted By NatedogEZ
Use "EVENT_KILLED_MERIT" as it will give credit...

Use "EVENT_KILLED_MERIT" as it will give credit to all players that were in the party /raid that killed the NPC.


This would be used on an NPC type script.


sub EVENT_KILLED_MERIT {...
Forum: Quests::Q&A 10-09-2016, 05:47 AM
Replies: 6
Views: 10,412
Posted By NatedogEZ
EVENT_CONNECT is probably what you want ...

EVENT_CONNECT is probably what you want

https://github.com/EQEmu/Server/blob/06dfba3c81fd8617f6e5838ec447d01c6def1819/zone/embparser.cpp#L95
Forum: Development::Development 09-09-2016, 11:31 AM
Replies: 6
Views: 12,432
Posted By NatedogEZ
It works just fine.. make sure the worntype is 6...

It works just fine.. make sure the worntype is 6 or whatever its supposed to be :D (on the item.. pretty sure 6 is the correct number to use cant check right now)
Forum: Support::Windows Servers 08-28-2016, 09:38 PM
Replies: 13
Views: 11,481
Posted By NatedogEZ
Go to ecommons.. then zone into nektulos from...

Go to ecommons.. then zone into nektulos from ecommons.. and the zone will be perfectly fine..
Forum: Support::Windows Servers 08-28-2016, 03:00 PM
Replies: 13
Views: 11,481
Posted By NatedogEZ
nektulos has 2 versions of the zone.. 1 version...

nektulos has 2 versions of the zone.. 1 version is for people with the OLD file and the other version is for people with the newer file.. so you need to make sure its placing you in the correct...
Forum: Support::Windows Servers 08-28-2016, 11:35 AM
Replies: 13
Views: 11,481
Posted By NatedogEZ
This video doesn't exist by the way.. so can't...

This video doesn't exist by the way.. so can't really see what you are experiencing. I have an idea of what it looks like though :p

Check the Maps folder and make sure you have maps in it.. if it...
Forum: Spell Support 08-23-2016, 06:21 PM
Replies: 6
Views: 10,532
Posted By NatedogEZ
RoF2 spell file with 44720 spells in it......

RoF2 spell file with 44720 spells in it... (casted animations don't work)
Same RoF2 spell file with 10k~ of those spells deleted... (casted animations work)

edit: (worked with 40,000 spells as...
Forum: Quests::Q&A 08-21-2016, 10:13 PM
Replies: 8
Views: 9,597
Posted By NatedogEZ
You could try this... Setup an invisible NPC...

You could try this...

Setup an invisible NPC in the "Safe Area" and when they enter the proximity it triggers this...

sub EVENT_ENTER {
$entity_list->RemoveFromHateLists($client);
}
Forum: Support::Windows Servers 08-03-2016, 07:03 PM
Replies: 3
Views: 7,245
Posted By NatedogEZ
Upon death disable the spawn2 of that NPC spawn2 ...

Upon death disable the spawn2 of that NPC spawn2

Edit: Probably would have to UpdateRespawnTime of the new spawn2 before enabling it so it doesnt just respawn instantly :D

Also have it enable a...
Forum: Support::General Support 06-26-2016, 03:24 AM
Replies: 12
Views: 9,210
Posted By NatedogEZ
Looks like it is working now ;)

Looks like it is working now ;)
Forum: Support::General Support 06-26-2016, 01:57 AM
Replies: 12
Views: 9,210
Posted By NatedogEZ
I can't get to character select.

I can't get to character select.
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