EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 62
Search took
0.00
seconds; generated 72 minute(s) ago.
Search:
Posts Made By:
Darkscis
Forum:
Support::Windows Servers
05-08-2017, 01:10 AM
Replies:
1
How can I edit exp with Akka installer.
Views:
6,391
Posted By
Darkscis
Zone experience modifier is in the table 'zone',...
Zone experience modifier is in the table 'zone', column called "zone_exp_multiplier". 1.00 means standard, going under 1.00 means you get less exp per kill, going over 1.00 means you get more exp per...
Forum:
General::General Discussion
05-05-2017, 02:57 AM
Replies:
24
Making a new server, what do people want?
Views:
21,586
Posted By
Darkscis
If you are willing to host your own private...
If you are willing to host your own private server, I have something similar to what you want (although not 100% meeting all your criteria). Flick me a PM and we can discuss.
Forum:
General::General Discussion
04-28-2017, 12:04 AM
Replies:
24
Making a new server, what do people want?
Views:
21,586
Posted By
Darkscis
I have been toying with the idea of a MUD based...
I have been toying with the idea of a MUD based server where you get to max level as a class and unlock it's respective skills then do a quest to change to another class. It will change your class...
Forum:
Spell Support
02-16-2017, 07:41 PM
Replies:
4
Spell Damage seems to fall off?
Views:
12,052
Posted By
Darkscis
No problem. Not all the rules are in the...
No problem.
Not all the rules are in the database (especially if you use the cleanup feature of the eqemu_server.pl script) as they only need to be in there if you want to modify them from...
Forum:
Spell Support
02-15-2017, 11:16 PM
Replies:
4
Spell Damage seems to fall off?
Views:
12,052
Posted By
Darkscis
The level difference is hard coded, but there is...
The level difference is hard coded, but there is a rule to turn the feature off completely. If you want to change the level difference you will need to modify effects.cpp. To just turn the feature...
Forum:
Development::Development
02-15-2017, 11:07 PM
Replies:
1
Replacing textures in eqg based zones
Views:
15,029
Posted By
Darkscis
If I recall correctly when I was mucking about...
If I recall correctly when I was mucking about with eqg files and moving textures from one to another, EQ-Zip "breaks" the file. To fix, just open it in EQG Zone Importer, "save" it and then load in...
Forum:
General::Server Discussion
12-13-2016, 02:19 AM
Replies:
2
Taroth Lands
Views:
6,756
Posted By
Darkscis
I do. It's a test server that I accidently left...
I do. It's a test server that I accidently left online when I went AWOL to get married and such. It shouldn't have been open to the public :)
I appreciate, however, that you seem to have invested...
Forum:
Quests::Q&A
10-27-2016, 09:09 PM
Replies:
30
Possible to add augment to loot items?
Views:
37,999
Posted By
Darkscis
Not quite the original intended purpose but I can...
Not quite the original intended purpose but I can confirm $client->SummonItem works great when supplying a slot id. I used ghanja's code to iterate through inventory slots and then summon items...
Forum:
Quests::Q&A
10-19-2016, 11:15 PM
Replies:
30
Possible to add augment to loot items?
Views:
37,999
Posted By
Darkscis
My only concern would be if it was intentionally...
My only concern would be if it was intentionally left that way as adding augments breaks something further down the line. Doesn't hurt to give it a go though, easily reversible.
EDIT: Also I love...
Forum:
Quests::Q&A
10-19-2016, 11:05 PM
Replies:
30
Possible to add augment to loot items?
Views:
37,999
Posted By
Darkscis
Sorry for double post - but I also looked into...
Sorry for double post - but I also looked into quest::addloot and it *looks* like a fairly simple code change if you are comfortable modifying source. If not, use SummonItem.
void...
Forum:
Quests::Q&A
10-19-2016, 10:47 PM
Replies:
30
Possible to add augment to loot items?
Views:
37,999
Posted By
Darkscis
$client->SummonItem technically can be passed a...
$client->SummonItem technically can be passed a slot_id, it's just unlisted on the Perl Ultimate reference page and defaults to 30 (cursor). What you would have to do in the case of a "right click...
Forum:
Development::Tools
10-15-2016, 09:14 AM
Replies:
59
Sticky:
EQG Weapon Model Importer v0.1
Views:
246,629
Posted By
Darkscis
Any chance you could whip something up to export...
Any chance you could whip something up to export the zone models as well Zaela?
Eg. Doors, bridges that kind of thing. I tried opening a few of the zone .eqg using the weapon model importer and it...
Forum:
Support::Windows Servers
10-14-2016, 02:42 AM
Replies:
66
akkadius scripts + static zones
Views:
139,613
Posted By
Darkscis
If you are using Akka's script you just edit the...
If you are using Akka's script you just edit the "t_start_server.bat" file and change zones="X" to however many you want.
The benefit's to running extra? More people can be in different zones at...
Forum:
General::General Discussion
10-13-2016, 09:41 PM
Replies:
21
Blast from the Past!
Views:
33,629
Posted By
Darkscis
Welcome back. Would be very interested in seeing...
Welcome back. Would be very interested in seeing this, got a link?
Funnily enough, I am currently in the process of importing Ultima Underworld 1 into an EQEmu server. I have all 8 levels modelled...
Forum:
Development::Database/World Building
10-10-2016, 12:31 AM
Replies:
6
SQL Query/update to add item to all NPC's 35 and higher
Views:
11,283
Posted By
Darkscis
Would be 100 times easier to script this than do...
Would be 100 times easier to script this than do it in the database. In the database you would have to create a loot drop, then add it to every NPC's loot table and/or create a loot table if they...
Forum:
General::General Discussion
10-09-2016, 09:43 PM
Replies:
30
Can anyone make a script for this...
Views:
34,099
Posted By
Darkscis
You just need to register and create an account...
You just need to register and create an account for free. Sign in with that and you can continue to use VS.
Forum:
General::Server Discussion
10-09-2016, 09:39 PM
Replies:
60
What are you looking for in a server?
Views:
64,712
Posted By
Darkscis
It's an interesting read. Everquest is certainly...
It's an interesting read. Everquest is certainly known for introducing rather suspect mechanics to simulate "content".
The problem I see is that there are multiple different mind sets of players,...
Forum:
General::Server Discussion
10-05-2016, 08:51 PM
Replies:
60
What are you looking for in a server?
Views:
64,712
Posted By
Darkscis
100% this. This is what killed off Elysium. We...
100% this. This is what killed off Elysium. We were trying to accomodate/change/re-code to satisfy every single complaining voice on the forums instead of staying true to exactly how we envisioned...
Forum:
General::Server Discussion
10-05-2016, 03:49 AM
Replies:
60
What are you looking for in a server?
Views:
64,712
Posted By
Darkscis
The reason I feel the solo player is starting to...
The reason I feel the solo player is starting to become more popular is purely down to the age of Everquest. A lot of us here on EQEMU are here for the nostalgia... it's the game we played as we were...
Forum:
Development::Development
09-27-2016, 10:22 PM
Replies:
14
Poll:
Compiler Poll
Views:
14,710
Posted By
Darkscis
This for me. The guide on the Wiki says to use...
This for me. The guide on the Wiki says to use VS2013 so that's what I use. If we need to upgrade, happy to do so.
Forum:
General::Server Discussion
08-01-2016, 12:21 AM
Replies:
11
Elysium Server - Mayongs Ascendance
Views:
29,486
Posted By
Darkscis
The quests start with the vampire recruiter you...
The quests start with the vampire recruiter you have found. He tells you what to do. You need to question those around the camp. I have not made it obvious by using say links for everything. Remember...
Forum:
General::Server Discussion
07-28-2016, 07:31 PM
Replies:
11
Elysium Server - Mayongs Ascendance
Views:
29,486
Posted By
Darkscis
MQ is allowed, but no automating or warp. ...
MQ is allowed, but no automating or warp.
The boxing decision was basically to let people play the way they want - if they want to box 6 they can. But as mjbcb0717 said, it is complete overkill....
Forum:
General::Server Discussion
07-28-2016, 02:08 AM
Replies:
11
Elysium Server - Mayongs Ascendance
Views:
29,486
Posted By
Darkscis
Hopefully we got it pretty right. We have a few...
Hopefully we got it pretty right. We have a few different things, like Heroic STR adding directly to min and max rolls, but STR modifying total melee. So it comes down to the min/maxers having to...
Forum:
Development::Bug Reports
07-27-2016, 07:11 AM
Replies:
8
SQL error in task system
Views:
24,761
Posted By
Darkscis
Update: it all appears to be working now after...
Update: it all appears to be working now after the changes I posted above (reversing the disabletask conditional). For the quest globals thing I just disabled all quests in the taskset right above my...
Forum:
Development::Bug Reports
07-17-2016, 07:36 PM
Replies:
8
SQL error in task system
Views:
24,761
Posted By
Darkscis
Sorry, didn't get a chance to take another look...
Sorry, didn't get a chance to take another look over the weekend. I will check this out tonight (AU time) and try to see what actual query is being sent and why it affects 0 rows.
Showing results 26 to 50 of 62
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
05:30 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3