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Search: Posts Made By: EvoZak
Forum: General::Server Discussion 12-18-2008, 07:20 PM
Replies: 173
Views: 124,390
Posted By EvoZak
TR is shutting down Feb. 28

TR is shutting down Feb. 28
Forum: Development::Development 12-16-2008, 06:52 PM
Replies: 2
Views: 5,745
Posted By EvoZak
Thanks for the reply. Yeah, it looks to me like...

Thanks for the reply. Yeah, it looks to me like doorisopen and buffer are both vestigial.
Forum: Development::Development 12-16-2008, 02:39 AM
Replies: 2
Views: 5,745
Posted By EvoZak
Couple of doors questions

#1 Looking at the doors code lately and I noticed something interesting. The Door_Struct has a uint8 typed for the doorId but the database (PEQ in this case) has doors with IDs past 255 (all in...
Forum: Development::Development 12-01-2008, 02:59 PM
Replies: 8
Views: 7,771
Posted By EvoZak
Default Titanium install FWIW. Running windowed,...

Default Titanium install FWIW. Running windowed, about the only thing different.
Forum: Development::Development 12-01-2008, 01:49 AM
Replies: 8
Views: 7,771
Posted By EvoZak
Yeah, size-wise it's all over the place but the...

Yeah, size-wise it's all over the place but the frequency is every second or less.

I notice if I sit still and do nothing it's a consistent size - or several consistent sizes - around 20 to 30...
Forum: Development::Development 11-29-2008, 11:51 PM
Replies: 8
Views: 7,771
Posted By EvoZak
FloatListThing... lots of these being sent

I was looking at some packets flowing back and forth the other day and I noticed a large amount of 0x6a1b (FloatListThing according to the opcodes text file). I noticed these are ignored and I...
Forum: Development::Development 10-25-2008, 03:01 AM
Replies: 3
Views: 5,960
Posted By EvoZak
Thanks for the log tip, I'll try that. Beats...

Thanks for the log tip, I'll try that. Beats hand echoing out every struct member.

Love that you folks moved to SVN.
Forum: Development::Development 10-24-2008, 04:34 PM
Replies: 3
Views: 5,960
Posted By EvoZak
Need help dumping structs

I'm having the damnest time just trying to dump out some structs to the log files. Seems like it ought to be simple but I'm not the world's best c coder.

Anyone have a quick line of code to dump...
Forum: Development::Development 09-03-2008, 04:10 PM
Replies: 4
Views: 6,348
Posted By EvoZak
Yeah out of order shouldn't be the issue...

Yeah out of order shouldn't be the issue (hopefully) as it looks like the very first application packet sent by zone. Or is there something that comes first? To me it looks like after zone gets a...
Forum: Development::Development 09-02-2008, 01:33 AM
Replies: 4
Views: 6,348
Posted By EvoZak
I'm just experimenting with different sections of...

I'm just experimenting with different sections of the profile. It's actually at zone in where I'm playing at. I'm not filing the entire struct, I've just sort of stubbed out about 80% of it give or...
Forum: Development::Development 08-31-2008, 09:16 PM
Replies: 4
Views: 6,348
Posted By EvoZak
Player Profile packet

I'm goofing around a bit with sending the client the player profile structure and wondering if anyone might have any tips. In my testing, zone is sending it after it receives the zoneEntry opCode......
Forum: Development::Development 08-23-2008, 03:07 PM
Replies: 2
Views: 4,941
Posted By EvoZak
Thank you. I was having trouble finding that.

Thank you. I was having trouble finding that.
Forum: Development::Development 08-23-2008, 02:50 AM
Replies: 2
Views: 4,941
Posted By EvoZak
starting hps... where is this and is it live-like?

Hopefully it's an easy question. "hp" and "hps" are evidently too small of words for the forum to include in a search.

I was looking through the code and I can't seem to find where this is done...
Forum: Development::Development 08-18-2008, 01:10 AM
Replies: 21
Views: 24,994
Posted By EvoZak
Thumbs up Looks like great work so far.

Looks like great work so far.
Forum: General::General Discussion 08-04-2008, 02:15 PM
Replies: 16
Views: 14,541
Posted By EvoZak
Did you guys start with PEQ as any kind of a base...

Did you guys start with PEQ as any kind of a base for this content? What would you say is the gap in PEQ to Kunark level database content?
Forum: Development::Bug Reports 07-24-2008, 09:41 PM
Replies: 23
Views: 20,502
Posted By EvoZak
Actually I meant you could sniff the packet...

Actually I meant you could sniff the packet coming from the client. Still, I don't know how far that would get you. Obviously if the problem is the opcode sent back down to the client, not very.
...
Forum: Development::Bug Reports 07-22-2008, 12:32 AM
Replies: 23
Views: 20,502
Posted By EvoZak
Maybe some industrious soul could run WireShark...

Maybe some industrious soul could run WireShark in a sandboxed server with two clients and then charm something. Might be an easy way to find the opcode's value. Then again I have no idea how much...
Forum: Misc::Screenshots 07-20-2008, 06:15 PM
Replies: 18
Views: 58,278
Posted By EvoZak
Not bad. I like how the necro died from...

Not bad. I like how the necro died from starvation (while FD) and the paladin from drunkenness. I wasn't even sure you could die from alcohol poisoning in the game.
Forum: Development::Bots 07-20-2008, 06:03 PM
Replies: 842
Views: 2,673,337
Posted By EvoZak
Definitely. Keep us appraised of your progress.

Definitely. Keep us appraised of your progress.
Forum: Support::MiniLogin 07-20-2008, 06:00 PM
Replies: 11
Views: 11,215
Posted By EvoZak
If you share your solution, it can benefit...

If you share your solution, it can benefit everyone.
Forum: Support::Packetcollector 07-11-2008, 01:46 PM
Replies: 37
Views: 55,942
Posted By EvoZak
This thread delivers. SEQ should be an...

This thread delivers.

SEQ should be an excellent source for opcodes, but I wonder about the structures. Would SEQ even be interested in the structures for, say, bazaar or ldon stuff? Isn't SEQ...
Forum: General::Server Discussion 07-02-2008, 02:04 AM
Replies: 22
Views: 19,342
Posted By EvoZak
Pretty sure they forked an old version of the...

Pretty sure they forked an old version of the emu, but I could be wrong on that.

They also, last I heard, don't have an LS server, they're using an old EQW to somehow bypass login and head...
Forum: General::Server Discussion 07-01-2008, 10:38 PM
Replies: 22
Views: 19,342
Posted By EvoZak
EQClassic looks nice but I don't see the...

EQClassic looks nice but I don't see the attraction really. If I'm not mistaken, it's running on a pretty old version of the emulator, forces the use of old models and an old ass client.

The only...
Forum: General::General Discussion 07-01-2008, 10:34 PM
Replies: 8
Views: 8,024
Posted By EvoZak
Actually there are a fair amount of bazaar...

Actually there are a fair amount of bazaar related opcodes in the emulator (or rather, used by the emulator). Just like there appear to be opcodes for tribute, ldon, etc.
Forum: Support::Windows Servers 06-29-2008, 11:36 PM
Replies: 5
Views: 8,376
Posted By EvoZak
I've not had this ghosting problem on my windows...

I've not had this ghosting problem on my windows server. What causes this in general?
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