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Showing results 26 to 50 of 72
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Posts Made By:
EvoZak
Forum:
General::Server Discussion
12-18-2008, 07:20 PM
Replies:
173
PEQ server has been down for 4 and half hours
Views:
124,390
Posted By
EvoZak
TR is shutting down Feb. 28
TR is shutting down Feb. 28
Forum:
Development::Development
12-16-2008, 06:52 PM
Replies:
2
Couple of doors questions
Views:
5,745
Posted By
EvoZak
Thanks for the reply. Yeah, it looks to me like...
Thanks for the reply. Yeah, it looks to me like doorisopen and buffer are both vestigial.
Forum:
Development::Development
12-16-2008, 02:39 AM
Replies:
2
Couple of doors questions
Views:
5,745
Posted By
EvoZak
Couple of doors questions
#1 Looking at the doors code lately and I noticed something interesting. The Door_Struct has a uint8 typed for the doorId but the database (PEQ in this case) has doors with IDs past 255 (all in...
Forum:
Development::Development
12-01-2008, 02:59 PM
Replies:
8
FloatListThing... lots of these being sent
Views:
7,771
Posted By
EvoZak
Default Titanium install FWIW. Running windowed,...
Default Titanium install FWIW. Running windowed, about the only thing different.
Forum:
Development::Development
12-01-2008, 01:49 AM
Replies:
8
FloatListThing... lots of these being sent
Views:
7,771
Posted By
EvoZak
Yeah, size-wise it's all over the place but the...
Yeah, size-wise it's all over the place but the frequency is every second or less.
I notice if I sit still and do nothing it's a consistent size - or several consistent sizes - around 20 to 30...
Forum:
Development::Development
11-29-2008, 11:51 PM
Replies:
8
FloatListThing... lots of these being sent
Views:
7,771
Posted By
EvoZak
FloatListThing... lots of these being sent
I was looking at some packets flowing back and forth the other day and I noticed a large amount of 0x6a1b (FloatListThing according to the opcodes text file). I noticed these are ignored and I...
Forum:
Development::Development
10-25-2008, 03:01 AM
Replies:
3
Need help dumping structs
Views:
5,960
Posted By
EvoZak
Thanks for the log tip, I'll try that. Beats...
Thanks for the log tip, I'll try that. Beats hand echoing out every struct member.
Love that you folks moved to SVN.
Forum:
Development::Development
10-24-2008, 04:34 PM
Replies:
3
Need help dumping structs
Views:
5,960
Posted By
EvoZak
Need help dumping structs
I'm having the damnest time just trying to dump out some structs to the log files. Seems like it ought to be simple but I'm not the world's best c coder.
Anyone have a quick line of code to dump...
Forum:
Development::Development
09-03-2008, 04:10 PM
Replies:
4
Player Profile packet
Views:
6,348
Posted By
EvoZak
Yeah out of order shouldn't be the issue...
Yeah out of order shouldn't be the issue (hopefully) as it looks like the very first application packet sent by zone. Or is there something that comes first? To me it looks like after zone gets a...
Forum:
Development::Development
09-02-2008, 01:33 AM
Replies:
4
Player Profile packet
Views:
6,348
Posted By
EvoZak
I'm just experimenting with different sections of...
I'm just experimenting with different sections of the profile. It's actually at zone in where I'm playing at. I'm not filing the entire struct, I've just sort of stubbed out about 80% of it give or...
Forum:
Development::Development
08-31-2008, 09:16 PM
Replies:
4
Player Profile packet
Views:
6,348
Posted By
EvoZak
Player Profile packet
I'm goofing around a bit with sending the client the player profile structure and wondering if anyone might have any tips. In my testing, zone is sending it after it receives the zoneEntry opCode......
Forum:
Development::Development
08-23-2008, 03:07 PM
Replies:
2
starting hps... where is this and is it live-like?
Views:
4,941
Posted By
EvoZak
Thank you. I was having trouble finding that.
Thank you. I was having trouble finding that.
Forum:
Development::Development
08-23-2008, 02:50 AM
Replies:
2
starting hps... where is this and is it live-like?
Views:
4,941
Posted By
EvoZak
starting hps... where is this and is it live-like?
Hopefully it's an easy question. "hp" and "hps" are evidently too small of words for the forum to include in a search.
I was looking through the code and I can't seem to find where this is done...
Forum:
Development::Development
08-18-2008, 01:10 AM
Replies:
21
Raids
Views:
24,994
Posted By
EvoZak
Looks like great work so far.
Looks like great work so far.
Forum:
General::General Discussion
08-04-2008, 02:15 PM
Replies:
16
Classic/Kunark server [Why does it not exist?]
Views:
14,541
Posted By
EvoZak
Did you guys start with PEQ as any kind of a base...
Did you guys start with PEQ as any kind of a base for this content? What would you say is the gap in PEQ to Kunark level database content?
Forum:
Development::Bug Reports
07-24-2008, 09:41 PM
Replies:
23
Charmed mobs and the pet/group window and buffs
Views:
20,502
Posted By
EvoZak
Actually I meant you could sniff the packet...
Actually I meant you could sniff the packet coming from the client. Still, I don't know how far that would get you. Obviously if the problem is the opcode sent back down to the client, not very.
...
Forum:
Development::Bug Reports
07-22-2008, 12:32 AM
Replies:
23
Charmed mobs and the pet/group window and buffs
Views:
20,502
Posted By
EvoZak
Maybe some industrious soul could run WireShark...
Maybe some industrious soul could run WireShark in a sandboxed server with two clients and then charm something. Might be an easy way to find the opcode's value. Then again I have no idea how much...
Forum:
Misc::Screenshots
07-20-2008, 06:15 PM
Replies:
18
The best Everquest video EVER!!!!
Views:
58,278
Posted By
EvoZak
Not bad. I like how the necro died from...
Not bad. I like how the necro died from starvation (while FD) and the paladin from drunkenness. I wasn't even sure you could die from alcohol poisoning in the game.
Forum:
Development::Bots
07-20-2008, 06:03 PM
Replies:
842
EQoffline, bots and more..
Views:
2,673,337
Posted By
EvoZak
Definitely. Keep us appraised of your progress.
Definitely. Keep us appraised of your progress.
Forum:
Support::MiniLogin
07-20-2008, 06:00 PM
Replies:
11
My server is up and i can connect to minilogin but...
Views:
11,215
Posted By
EvoZak
If you share your solution, it can benefit...
If you share your solution, it can benefit everyone.
Forum:
Support::Packetcollector
07-11-2008, 01:46 PM
Replies:
37
Finding Opcodes
Views:
55,942
Posted By
EvoZak
This thread delivers. SEQ should be an...
This thread delivers.
SEQ should be an excellent source for opcodes, but I wonder about the structures. Would SEQ even be interested in the structures for, say, bazaar or ldon stuff? Isn't SEQ...
Forum:
General::Server Discussion
07-02-2008, 02:04 AM
Replies:
22
Good Classic EQ Emu servers
Views:
19,342
Posted By
EvoZak
Pretty sure they forked an old version of the...
Pretty sure they forked an old version of the emu, but I could be wrong on that.
They also, last I heard, don't have an LS server, they're using an old EQW to somehow bypass login and head...
Forum:
General::Server Discussion
07-01-2008, 10:38 PM
Replies:
22
Good Classic EQ Emu servers
Views:
19,342
Posted By
EvoZak
EQClassic looks nice but I don't see the...
EQClassic looks nice but I don't see the attraction really. If I'm not mistaken, it's running on a pretty old version of the emulator, forces the use of old models and an old ass client.
The only...
Forum:
General::General Discussion
07-01-2008, 10:34 PM
Replies:
8
Client add-on
Views:
8,024
Posted By
EvoZak
Actually there are a fair amount of bazaar...
Actually there are a fair amount of bazaar related opcodes in the emulator (or rather, used by the emulator). Just like there appear to be opcodes for tribute, ldon, etc.
Forum:
Support::Windows Servers
06-29-2008, 11:36 PM
Replies:
5
Zoning problem of a different kind
Views:
8,376
Posted By
EvoZak
I've not had this ghosting problem on my windows...
I've not had this ghosting problem on my windows server. What causes this in general?
Showing results 26 to 50 of 72
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