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Search: Posts Made By: Bulle
Forum: Quests::Q&A 05-25-2008, 10:08 AM
Replies: 10
Views: 10,709
Posted By Bulle
Your post triggered the "WEIRD" warning to me...

Your post triggered the "WEIRD" warning to me Trevius, so I spent a while today to look into it. I would like my conclusions to be validated by other EQEmu "hackers", so take them with the adequate...
Forum: Development::Development 05-25-2008, 06:22 AM
Replies: 9
Views: 11,637
Posted By Bulle
Spoiler warning to Kayot : I'm French :) My...

Spoiler warning to Kayot : I'm French :)

My question to you Kayot is : what is the problem with having a "big" table ? (I put big in quotes because 25 MB is hardly huge, my customers often have...
Forum: Development::Development 05-23-2008, 01:56 PM
Replies: 5
Views: 6,613
Posted By Bulle
There is also the one from the GNU (gsl if my...

There is also the one from the GNU (gsl if my memory is right) which I have integrated in my custom server, through hooks. Supposed to be a "fair" one. It works, though it is hard to tell whether it...
Forum: Development::Bug Reports 05-21-2008, 01:27 PM
Replies: 3
Views: 5,323
Posted By Bulle
It triggers the event, and in $spell_id (in Perl)...

It triggers the event, and in $spell_id (in Perl) you get the ID of the spell the NPC has been hit with. If you need more info about the spell you have to query for it (dunno if/how it can be done...
Forum: Quests::Q&A 05-20-2008, 04:22 PM
Replies: 8
Views: 10,075
Posted By Bulle
You also need to remove the already present "case...

You also need to remove the already present "case EVENT_CAST_ON:", as it would not be very clean to keep both (it could even warrant you a warning from the compiler). Only the first one will be taken...
Forum: Development::Bug Reports 05-20-2008, 04:20 PM
Replies: 3
Views: 5,323
Posted By Bulle
EVENT_CAST_ON : Missing chunk of code

When EVEN_CAST_ON has been added a portion of the code has not been integrated, the one passing the "spell_id" to the Perl script :

Version 1108 :
case EVENT_ZONE:{...
Forum: Quests::Q&A 05-20-2008, 04:16 PM
Replies: 8
Views: 10,075
Posted By Bulle
Lightbulb What is in my embparser.cpp file : case...

What is in my embparser.cpp file :

case EVENT_ZONE:{
ExportVar(packagename.c_str(), "target_zone_id", data);
break;
}

case EVENT_CAST_ON:{
ExportVar(packagename.c_str(),...
Forum: Quests::Q&A 05-19-2008, 01:48 PM
Replies: 8
Views: 10,075
Posted By Bulle
I have not upgraded my 1104 to 1108 yet, but if...

I have not upgraded my 1104 to 1108 yet, but if the code has been integrated as-is you should access the spell ID by the $spell_id variable when you are in the event handler function. Here is how I...
Forum: KayotRO 05-10-2008, 01:16 AM
Replies: 2
Views: 3,420
Posted By Bulle
You know, even if it is still bug-ridden, if it...

You know, even if it is still bug-ridden, if it does not crash too much as a mere spawn-viewer I would not mind trying it out. I am not into spawn-editing yet, but viewing what NPC is where...
Forum: KayotRO 05-08-2008, 01:07 AM
Replies: 12
Views: 7,614
Posted By Bulle
Thank you Derision. You gave me the pointers to...

Thank you Derision. You gave me the pointers to look at if I need more.

So an extended Find BestZ (projecting downwards and upwards) could find where to put the NPC to have it with its feet on the...
Forum: KayotRO 05-07-2008, 07:37 AM
Replies: 12
Views: 7,614
Posted By Bulle
This calls for a question then : what do the...

This calls for a question then : what do the *.map files contain, the ones from the Maps directory that you have to put in your server DIR ? I had always thought they contained a dumbed down 3D...
Forum: Support::General Support 05-07-2008, 02:53 AM
Replies: 10
Views: 11,754
Posted By Bulle
Funny thing is : client.h also declares...

Funny thing is : client.h also declares MaxSkill_weapon but it is used nowhere either. Probably some left-over code too.

The current method used for getting the max skill is (tada !) : MaxSkill
...
Forum: Support::General Support 05-07-2008, 02:47 AM
Replies: 10
Views: 11,754
Posted By Bulle
A quick grep showed this header file is not...

A quick grep showed this header file is not included in any other file anymore. Which means it is not used during compilation, ie everything in it is ignored in the current Emu. I guess it has been...
Forum: Support::General Support 05-06-2008, 02:10 PM
Replies: 10
Views: 11,754
Posted By Bulle
There is something to remember : although the...

There is something to remember : although the EQEmu server can implement whatever it wants, the EQ client is kinda frozen. It is the Titanium client, and we do not own the source code for it. The...
Forum: Development::Bug Reports 05-03-2008, 05:44 AM
Replies: 2
Views: 7,170
Posted By Bulle
Spell names too long

There are a few spells in spells_us.txt (Titanium) which have a name of more than 31 characters. Sadly the SPDat_Spell_Struct only allocates 32 bytes for the spell name. My guess is that the player_1...
Forum: Support::Linux Servers 04-29-2008, 01:22 AM
Replies: 7
Views: 6,988
Posted By Bulle
The problem is not really Windows versus Linux,...

The problem is not really Windows versus Linux, but 32 versus 64-bit. If you tried 64-bit Windows I am not sure you would have much more success. But 64-bit Windows is hardly common so the point is...
Forum: Development::Development 04-20-2008, 05:05 PM
Replies: 5
Views: 7,752
Posted By Bulle
This is great news KLS, thanks. I have been using...

This is great news KLS, thanks. I have been using these two events since I have written them and have had no problem yet. I leave it up to you whether to rename the CASTED by CAST or not, I am a bit...
Forum: Development::Development 04-17-2008, 02:35 AM
Replies: 5
Views: 7,752
Posted By Bulle
Very true.As you can see English is not my native...

Very true.As you can see English is not my native language. Thank you for pointing it out.
Forum: Development::Development 04-16-2008, 01:43 PM
Replies: 5
Views: 7,752
Posted By Bulle
New EVENT_CASTED_ON event

I have implemented this event to be able to create quests like "go heal this NPC", "go buff this NPC", potentially it could be used to implement a special spell or proc harming an NPC (if the spell...
Forum: Development::Development 04-16-2008, 12:56 PM
Replies: 1
Views: 5,566
Posted By Bulle
New EVENT_KILLED_MERIT event

I have developed a new EVENT for use in quests, EVENT_KILLED_BY. It is similar to the EVENT_SLAY with regards to when it is triggered, but the effect (and usage) is really not the same. It triggers...
Forum: Development::Tools 04-14-2008, 05:10 PM
Replies: 129
Views: 172,986
Posted By Bulle
This link still works :...

This link still works : http://dl.free.fr/jRrH6ILnp/eqbrowser-0.6.0.7z
Forum: Quests::Q&A 04-13-2008, 07:40 AM
Replies: 3
Views: 6,830
Posted By Bulle
Indeed, "$itemcount{812} => 1" may be creating a...

Indeed, "$itemcount{812} => 1" may be creating a map, which is an object hence not null. So it can be interpreted as a TRUE. I am far from an expert in Perl but I have seen such things on other...
Forum: Development::Tools 04-13-2008, 05:16 AM
Replies: 0
Views: 7,945
Posted By Bulle
WikiQuest - Quest writer helper

WikiQuest is Perl quest code generation utility (command-line tool). It exports the quests you have defined in a MediaWiki installation, and generates the Perl code for them.

Of course it is not...
Forum: Development::Tools 04-13-2008, 03:24 AM
Replies: 129
Views: 172,986
Posted By Bulle
For those using EQBrowser, if you want to make it...

For those using EQBrowser, if you want to make it publicly usable for your DB you might want to setup a special user for it. The reason is that EQBrowser in its current state is almost certainly...
Forum: General::News 04-13-2008, 02:22 AM
Replies: 3
Views: 16,104
Posted By Bulle
I ran a quick grep and I could only find two...

I ran a quick grep and I could only find two references to the library in the code, as #pragmas (which is nice). Someone with 5.10 installed may want to try changing those two settings and check...
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