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Forum: Development::Server Code Submissions 08-12-2009, 03:18 PM
Replies: 13
Views: 13,876
Posted By Wesell
Looking at the data in this post...

Looking at the data in this post (http://www.eqemulator.net/forums/showthread.php?p=176556#post176556) it would seem the live HP scaling was a bit of a hack. It would appear that 20 HP is added to...
Forum: Development::Server Code Submissions 08-04-2009, 12:55 AM
Replies: 13
Views: 13,876
Posted By Wesell
Oh, in that case you still have a problem with HP...

Oh, in that case you still have a problem with HP not being adjusted for level which will have a profound effect at lower levels.
Forum: Development::Server Code Submissions 08-03-2009, 06:42 PM
Replies: 13
Views: 13,876
Posted By Wesell
Wouldn't it make more sense if the level and HP...

Wouldn't it make more sense if the level and HP were based on the same random number so that higher level mobs have more HP and vice versa.

max_hp = max_hp + ((level - moblevel)/(maxlevel -...
Forum: Development::Server Code Submissions 04-24-2009, 04:24 PM
Replies: 4
Views: 10,407
Posted By Wesell
All the docs I've checked state that the echo...

All the docs I've checked state that the echo method prints its string to the console.

I don't see any obvious bugs in the me method. One thing to consider when using this method is that initiator...
Forum: Development::Server Code Submissions 04-24-2009, 11:56 AM
Replies: 4
Views: 10,407
Posted By Wesell
The message prints to the standard output stream...

The message prints to the standard output stream for the process (usually the console), it it's not supposed to appear as an in-game message. You could use it to do some rapid debugging of quest...
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