EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 70
Search took
0.00
seconds; generated 87 minute(s) ago.
Search:
Posts Made By:
markusdabrave
Forum:
Quests::Q&A
04-25-2015, 12:43 AM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
Thanks to everyone for their help on this....
Thanks to everyone for their help on this. Admittedly, I feel that ghanja did a lot of the heavy lifting here so I'd be remiss to not give credit where credit is due. I mainly built upon his...
Forum:
Quests::Q&A
04-23-2015, 08:37 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
Sorry for the time gap. Work and brain melt. Had...
Sorry for the time gap. Work and brain melt. Had to take a break. Tried the above code but it seems to only be performing this part of the action:
else {
quest::doanim(43);...
Forum:
Support::Windows Servers
04-21-2015, 08:07 AM
Replies:
11
EOC wont connect
Views:
11,258
Posted By
markusdabrave
It's working fine for me. Are you forwarding port...
It's working fine for me. Are you forwarding port 3306 to your server?
Forum:
Quests::Q&A
04-20-2015, 10:36 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
I figured it out about 30 minutes ago, then saw...
I figured it out about 30 minutes ago, then saw your PM. I really appreciate the help from everyone on this. Hopefully I can pay it forward. Here's what I came up with:
sub EVENT_SAY{
my...
Forum:
General::News
04-20-2015, 05:54 PM
Replies:
9
Forum Changes and Worldserver Management
Views:
35,797
Posted By
markusdabrave
Nice! Gonna have to update my registration info...
Nice! Gonna have to update my registration info when I get home.
Forum:
Quests::Q&A
04-19-2015, 11:54 PM
Replies:
2
Sound Effects
Views:
7,879
Posted By
markusdabrave
Thanks Akka, good to know. I didn't realize it...
Thanks Akka, good to know. I didn't realize it also included the sounds folder. What a mess these file names are. Clearly there were standards that changed a few times. I haven't found some of the...
Forum:
General::News
04-19-2015, 11:42 PM
Replies:
307
Windows Server Repack (EQEmu Akka's PEQ Repack)
Views:
1,523,104
Posted By
markusdabrave
I learned the hard way - read the entire thread ;)
I learned the hard way - read the entire thread ;)
Forum:
General::News
04-19-2015, 09:57 PM
Replies:
307
Windows Server Repack (EQEmu Akka's PEQ Repack)
Views:
1,523,104
Posted By
markusdabrave
We haven't successfully resolved Stabones issue...
We haven't successfully resolved Stabones issue but we did make some progress. Looks like a router reboot fixed some stuff but not all. Currently
- Titanium Client works
- UF Client works
- ROF...
Forum:
Quests::Q&A
04-18-2015, 11:35 PM
Replies:
2
Sound Effects
Views:
7,879
Posted By
markusdabrave
Sound Effects
Is there a way to invoke spell or environmental sound effects? I know there's $client->PlayMP3("x"); and quest::ding(). I see a ton of sounds in my EQ folder but none of they appear to be mob sounds...
Forum:
General::News
04-18-2015, 11:21 PM
Replies:
307
Windows Server Repack (EQEmu Akka's PEQ Repack)
Views:
1,523,104
Posted By
markusdabrave
Let's take it to IRC. I'll be happy to help...
Let's take it to IRC. I'll be happy to help troubleshoot.
http://www.eqemulator.org/forums/showthread.php?t=29292
Forum:
Quests::Q&A
04-18-2015, 11:17 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
I'm a derp. Should learn to not write code at 2am...
I'm a derp. Should learn to not write code at 2am probably. I actually had the quest::movepc correct in the quasi-working script. Though trying to use those coordinates in my array has resulted in my...
Forum:
General::News
04-18-2015, 03:16 AM
Replies:
307
Windows Server Repack (EQEmu Akka's PEQ Repack)
Views:
1,523,104
Posted By
markusdabrave
Save yourself a lot of headaches and use Akka's...
Save yourself a lot of headaches and use Akka's EoC. It's amazing and makes life a lot easier :)
Forum:
General::News
04-18-2015, 02:56 AM
Replies:
307
Windows Server Repack (EQEmu Akka's PEQ Repack)
Views:
1,523,104
Posted By
markusdabrave
What are you forwarding now? And does your...
What are you forwarding now?
And does your eqhosts.txt have port 5999 instead of 5998?
Forum:
Quests::Q&A
04-18-2015, 02:03 AM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
I think the answer is yes. Sort of. I'm running...
I think the answer is yes. Sort of. I'm running on linux but I get what you're asking.
My server install is ~/server and there's a symbolic link for plugins there that goes to ~/quests/plugins. So...
Forum:
Quests::Q&A
04-18-2015, 01:26 AM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
LOL I don't think I'll make any more progress...
LOL I don't think I'll make any more progress tonight. As I was reading, there are many ways to do things in Perl. I'm interested in seeing either way :) This is a learning experience for me.
Forum:
Quests::Q&A
04-18-2015, 12:51 AM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
So the ghanja's code works, but it sends me to...
So the ghanja's code works, but it sends me to the zone safe spots rather than the druid ring. Would it make sense to add the x,y,z,h values into the $porthash array and call them in a quest::movenpc...
Forum:
Quests::Q&A
04-18-2015, 12:35 AM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
quest::say("Hail! Where would you like to go?"); ...
quest::say("Hail! Where would you like to go?");
quest::say(quest::saylink($_, 1, plugin::Zone("LN", $_))) for @zones;
Also resulted in the linker error message for each location....
Forum:
Quests::Q&A
04-17-2015, 11:57 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
KK, I'm getting a "<LINKER ERROR>" when I talk to...
KK, I'm getting a "<LINKER ERROR>" when I talk to the NPC where he would be listing the port locations. Does the players.pl need to be in plugins or part of the script? I've done something wrong...
Forum:
Quests::Q&A
04-17-2015, 09:53 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
sub EVENT_SAY { my %porthash = ( ...
sub EVENT_SAY {
my %porthash = (
"butcher" => "Butcherblock Mountains",
"feerrott" => "The Feerrott",
"northkarana" => "North Karana",
"lavastorm" => "Lavastorm Mountains",...
Forum:
Quests::Q&A
04-17-2015, 07:04 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
LOL I feel like I won a prize :) I'm about...
LOL I feel like I won a prize :)
I'm about to give the array thing a try. I'm familiar with them, it's just understanding how Perl handles them. My next question was going to be can you do a case...
Forum:
Quests::Q&A
04-17-2015, 12:19 AM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
Ok, working, quasi-finished product: sub...
Ok, working, quasi-finished product:
sub castdelay{
$delayOver = (time + @_[0]);
while (time < $delayOver){}
1;
}
sub EVENT_SPAWN {
Forum:
Quests::Q&A
04-16-2015, 10:50 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
LOL I know, I ran into that as well. However -...
LOL I know, I ran into that as well. However - success at last!! Apparently, there's not a built in delay so you have to write your own. I stumbled across this...
Forum:
Quests::Q&A
04-16-2015, 09:29 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
Negatory on the wait command. Doing some further...
Negatory on the wait command. Doing some further research, that appears to be intended for pauses in waypoints. Man I got nothing now. Here's what the current code looks like. I've simplified it to...
Forum:
Quests::Q&A
04-16-2015, 09:28 PM
Replies:
6
Caster delay, I need help!
Views:
9,298
Posted By
markusdabrave
Please remove this post. I was replying to...
Please remove this post. I was replying to another and didn't realize which tab I was in.
Forum:
Quests::Q&A
04-16-2015, 05:01 PM
Replies:
42
Porters
Views:
51,026
Posted By
markusdabrave
I'll give that a try tonight. If it's that...
I'll give that a try tonight. If it's that simple, I'm going to feel really dumb :)
Showing results 26 to 50 of 70
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:04 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3